Fall Guys: Ultimate Knockout Wiki
Advertisement
Disambiguation
This page is about the round. For the game, see Treat Thieves Show. For the live event, see Treat Thieves Event.

Treat Thieves is one of the levels in Fall Guys. It is an INVISIBEANS level and was first introduced in Season 2.2. It is only playable as part of the Treat Thieves Show.

Course description[]

Treat Thieves is an asymmetric team game in which both teams have different goals. On the blue team, players must steal pieces of candy and evade players on the yellow team. The yellow team must defend the candies from the blue team by grabbing them. The blue team can free captured teammates by pressing a button in the middle of the arena; this button goes on cooldown for 30 seconds after being pressed.

The trickers have the ability to turn invisible by moving slowly, allowing them to more easily evade capture by the treaters. Unique to this mode is a sneak button, which allows for slow movement.

There are only 12 candies total; however, putting a candy into a scoring hole will make it respawn back at the guardians' base.

If the blue team achieve putting ALL of the candy in the scoring holes, they win. The treaters win if the timer hits zero and there are still candy not placed into the holes, or if they capture all of the trickers.

Team distribution[]

The asymmetric team distribution changes based on the participants count.

Participants Distribution
Min Max Treaters Trickers
1 5 50% 50%
6 6 34% 66%
7 8 45% 55%
9 10 34% 66%
11 12 40% 60%
13 60 34% 66%

Course strategy[]

Trickers[]

  • Try tossing candies in the general direction of the scoring holes; this will be slightly faster than just carrying and walking a single piece of candy over to the hole.
  • Watch out when trying to sneak; it is easy to get stuck on the cracks.
  • Sneaking everywhere can waste a lot of time. If there's no treaters around, it's fine to run.
  • DO NOT PUSH THE BUTTON UNNECESSARILY. The button has a fairly long cooldown of 30 seconds, so don't open the prison doors for one mate, better to wait for a moment to release as many teammates as possible with a single press.
  • It's possible to tactically become visible to distract treaters. This can allow your teammates to get away from them.
  • It is imperative to try a press on the button if you're the only tricker left, rather than attempting to get all the candies yourself.
  • If you've been spotted by treaters while carrying candy and feel like you won't escape, try tossing the candy towards your area so one of your teammates may pick it up and finish carrying it for you.
  • Trickers can actually grab the guardians. This leaves the grabbing tricker very susceptible to the revenge grab and capture, but can be tactically used in a sacrificial attempt to prevent a treater from capturing a tricker running back to the scoring hole with a candy.

Treaters[]

  • In the section with the turnstiles, try dragging observing which way they are spinning and check for Trickers coming from that direction.
  • Do Not use the sneak command, as using this will make it harder to capture the Trickers.
  • At the start a possible strategy is to push the center button while there are barely any trickers caught and set the button on cooldown.
    • Otherwise, DO NOT PUSH THE BUTTON. It is possible for the treaters to push it; the only time this might be acceptable is in a pre-made stack agreeing to push the button in order to grab more trickers for the Treat Thieves Event
  • Though the treaters can't grab the candy, they can still use their bodies to nudge the candy - AFTER a candy has been picked up by a tricker. While this is rather niche, it can be used in specific situations (like trying to push candies at the last moment so they do not fall into the holes).
  • A cheap but effective strategy is to camp the candies or the button; when there is only a single tricker left, try camping at the button and waiting for the last player to attempt to free their teammates.
  • Walking away from one of the candy spawn points but still keeping it within your camera can fool trickers into thinking you're no longer watching it and cause them to get careless.
  • Look out for "holes" in your defense: if your teammates are covering one of the areas and the button, go to the other area, for example.
  • With dive-grabbing returning to the game as of Season 1, it is possible to dive-grab fleeing trickers.
    • Though not confirmed, this could be due to the tricker grabbing mechanic being similar to the tail grabbing mechanic (as evidenced by the Fall Feed displaying the tail-grabbing event when a tricker is captured).

Known bugs[]

Button Ineffective*:

On the Nintendo Switch, there is a bug where it is impossible to get out of jail when the button is pressed. This has been fixed as of the Tool Up update.

*This name is a conjectural name and has not been somewhat uniformly agreed upon.

History[]

Released in Season 2

History of Treat Thieves
Season Status Map Theme
Season 2 Active Standard version. Available in Treat Thieves show
Season 3 Not Present Vaulted both as a limited-time show and from Custom Show
Season 4 Not Present Vaulted both as a limited-time show and from Custom Show
Summer Breeze Update Not Present Vaulted both as a limited-time show and from Custom Show
Fall Force Update Active Standard version. Available in Custom Show & Treat Thieves show
Tool Up Update Active Standard version. Only available in the Treat Thieves show in Custom Show
Power Party Update Active Standard version. Only available in the Treat Thieves show in Custom Show
Shapes and Stickers Update Active Standard version. Only available in the Treat Thieves show in Custom Show
Survival Update Active Standard version. Only available in the Treat Thieves show in Custom Show
Fall Forever Update Not Present Removed both as a limited-time show and from Custom Show
June '24 Update Not Present Removed both as a limited-time show and from Custom Show
July '24 Update Not Present Not present. Re-added to the game files as of the July '24 Update but unavailable in Custom Games
Scrapyard Stumble Update Not Present Not present. Unavailable in Custom Games
Falloween 2024 Update Active Standard version. Only available in the Treat Thieves game
November '24 Update Not Present Not present. Unavailable in Custom Games
Winter Update Not Present Not present. Unavailable in Custom Games
Fall and Fantasy Update Not Present Not present. Unavailable in Custom Games

Medal thresholds[]

  • Gold - Trickers/Treaters Win!
  • No medal - Trickers/Treaters Defeated

Trivia[]

  • Though the splash screen for Treat Thieves depicts trapezes, these are not actually present.
    • This is no longer the case as of the 2nd rotation.
  • Due to being part of a Live Event, Treat Thieves is the only round from Season 2 that doesn't use the space theme.
  • If you try to enter the jail as a Treater using the trapeze, you'll respawn at the opposite side of the level.
  • Despite Treat Thieves sometimes being refered to as a "terrifying twist" in Sweet Thieves, the total time Treat Thieves has been live (49 days) is more than the total time Sweet Thieves has been live (36 days counting Sweet Thieves Show and Bravery!, plus <5 days counting y, found a)
    • Additionally, Treat Thieves has been live for Halloween in 2022, 2023 and 2024, while all of Sweet Thieves appearances were during 2022.


Names in other languages[]

Language Name
Chinese (Simplified) 万圣来盗 (Wàn shèng lái dào)
Chinese (Traditional) 糖果大劫案 (Tángguǒ dà jié àn)
French Voleurs de Bonbons
German Süßigkeiten-Diebe
Italian Ladri di Dolcetti
Japanese お菓子ドロボー (Okashi Dorobō)
Korean 사탕 도둑들 (Satang Dodukdeul)
Polish Złodzieje Cukierków
Portuguese Ladrões Travessos
Russian Воришки Сладостей (Vorishki Sladostey)
Spanish Escalofriantes Ladronzuelos
Spanish (Latin America) Escalofriantes Ladronzuelos

Gallery[]

See also[]

  • Sweet Thieves, the standard variant of this round and its predecessor.

References[]



Advertisement