Fall Guys: Ultimate Knockout Wiki
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Track Attack is one of the rounds in Fall Guys. This round is a Race round and was introduced in Season 1.[1]

Course Description[]

Track Attack is a race course that is similar to Treetop Tumble in that it is split in two paths: The upper path is faster and has far less obstacles, while lower path is slower and more challenging.

After leaving the start area, the players find themselves on a short Conveyor Belt that drops them on a large Bounce Pad. Here the path splits into two:

The upper path[]

Players take either one of the speed rings found on the left and right sides of the track and must jump to and stay on a set of beams, after which another speed ring can be found. After that a very narrow path leads them to yet another speed ring, followed by a beam, a Slime Slide and another beam. Be mindful of the Jump Rope on the path acting as an obstacle. After this section there will be a large slime slide leading to two more speed rings separated by a narrow path (here the paths converge and players who have fallen off of the upper path or taken the lower path can have another go at the upper path if they wish to do so). After the speed rings, the players must again jump on top of beams and a conveyor belt, leading to the final pair of speed rings (again, separated by a narrow passage) followed by a long drop on a massive conveyor belt with a speed ring on it that propels players towards the finish line.

The lower path[]

After the first conveyor belt, players who take the middle path will drop down to the lower path, where a pair of Jump Ropes are blocking the way. The next section presents several donut bumpers and a pair of rotating hammers. The next section contains two pairs of slime slides separated by a bounce pad. Players who wish to rejoin the upper path can do so here, by hoping up to the slime slide in the middle. Otherwise, they must take one of the speed rings on either side to continue on the lower path. This next section features yet another donut bumper and hammer obstacle course, followed by speed rings which leads players to the conveyor belt section: They are arranged in a checkerboard pattern where some aid players in going forward and others drag them back. Players must alternate tracks to stay on the helpful ones while being mindful of the Jump Rope that blocks the middle of the path. The next section presents yet another donut bumper and hammer obstacle set, followed by a speed ring on both sides, leading to slime slides that send players to the finish line.

Course strategy[]

Track Attack is an incredibly high-paced and fun race - that is, when you aren't being blocked or shoved by everyone else. The outright fastest path involves going via the upper path almost the entire way. The lower path is generally not advised as the speed difference from the speed rings is enormous; failing to hit multiple speed rings can potentially result in a disqualification. However, with that in mind, here are some strategies to deal with various things. Diving immediately after you walk off the first conveyor belt will reduce your bounce time on the jump pads below, giving you a slight boost to start with.

Upper[]

Follow the path as best as you can, taking the speed rings while carefully balancing on the path. There's actually nothing much to this other than to mainly be wary of being blocked or pushed off by other beans. Always remember that you can potentially dive should you feel like you may end up missing the platform after a jump; this will require practice so you do not overshoot the platform with the dive.

For outright speed, choosing the fastest path of the final section is debatable - there is a school of thought that recommends to skip the last speed ring on the upper path, jump off and instead dive onto the side path, then head through the speed ring, slime slide, and hit the finish line. If not, just proceed straight and drop onto the middle path. It is actually possible to climb onto the wall then drop down the hole leading to the middle path as well.

Lower[]

Ideally, you really do not want to be going this way. Should you fall down to the lower path however:

  • Run through the donut bumpers in a manner where the hammers will hit you forwards, as is standard. These hit surprisingly hard and you do not want to lose a lot of time being stuck on them.
  • It is best to take the opportunity to rejoin the upper path when you reach it.
  • Hit the speed ring and carefully weave through the conveyor belts, paying close attention to their orientation and the swinging bar. It is easy to slip up and lose time running on the conveyor belt opposing your direction.

Medal thresholds[]

  • Gold - First place
  • Silver - Top 20% of players in the lobby
  • Bronze - Top 50% of players in the lobby
  • Pink - Qualified, but outside of the top 50%
  • No medal - Eliminated

History[]

History of Track Attack
Season Status Map Theme
Beta Not Present Not Present
1 Not Present Not Present
2 Not Present Not Present
3 Not Present Not Present
4 Not Present Not Present
5 Not Present Not Present
6 Not Present Not Present
7 Active Standard
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