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{{Infobox obstacle | image = File:Tile.png | type = Floorings/Zones | added_season = [[Season 1 (Legacy)]] }} '''{{PAGENAME}}s''' are a type of [[Obstacles|Flooring]] in {{FG}}. == Obstacle Description == Tiles are an obstacle that come in many variations, depending on the round. ''Note: All the names given in this page are unofficial.'' ==Hexagon Tiles== {{Infobox obstacle | image = File:Floor Respawning Platform Vanilla (Updated).png | type = Floorings/Zones | added_season = [[Season 1 (Legacy)]] |name=Hexagon Tiles |alt_names=Hex Tiles Hex-A-Tiles }} Hexagon Tiles, or simply Hex Tiles, are a variation of tiles first introduced in [[Season 1 (Legacy)]]'s [[Hex-A-Gone]]. It is a small tile that disappears for a few seconds after being stepped on by the player. === Hex-A-Gone === {{Round|link|Hex-A-Gone}} is about standing the longest times on a lot of surfaces formed by hexagon tiles, which disappear as the player stands on them. Players spawn on scattered purple tiles above the first layer of tiles. [[File:hexagonenewtiles.jpg|center|thumb|647x647px|The hexagon tiles which compose the surfaces of the game '''Hex-A-Gone'''. Notice that they glow white when about to disappear.]] <br /> === Hex-A-Ring=== {{Round|link|Hex-A-Ring}} consists of a few starting tiles where players spawn atop of, as well as a roll entirely made of tiles stacked up in three layers. As with hex-A-Gone, these tiles despawn upon being stepped on. Players must stay atop the roll to avoid falling in the slime below. [[File:hexaringtiles.jpg|center|thumb|500x500px|The hexagon tiles which compose the surface of the game '''Hex-A-Ring'''. Each of the three layers has its own color: The topmost is blue, the middle one is yellow and the bottommost one is red.]] <br /> === Hex-A-Terrestrial === {{Round|link|Hex-A-Terrestrial}} consists of a few starting tiles where players spawn atop of, similar to Hex-A-Ring. [[File:hattiles.jpg|center|thumb|500x500px|These starting tiles in '''Hex-A-Terrestrial''' despawn once the game starts and never come back.]] <br /> == Space Hexagon Tiles == {{Infobox obstacle | image = File:HexTiles SpaceRace.png | type = Floorings/Zones | added_season = [[Season 2]] |name=Space Hexagon Tiles |alt_names=Respawning Hex Tiles }} Space Hexagon Tiles, or Respawning Hexagon Tiles, are a variant of the Hexagon Tiles, first introduced in [[Season 2]]. It behaves very similar to its original counterpart, but the main difference is that they respawn after enough time has passed, which varies on each round. Once stepped on by a player, it becomes an outlined tile. === Basketfall === A [[Season 2]] exclusive variation of {{Round|link|Basketfall}} features an upper floor made of tiles. Players can reach it via the [[Gravity Zone|low-gravity zones]] on either side of the arena, or by using the [[Thruster|thrusters]], also featured in the same variant. [[File:HexTiles Basketfall.png|center|thumb|500x500px|The upper area with hexagon tiles in '''Basketfall'''.]] <br /> === Big Fans === A [[Season 2]] exclusive variation of {{Round|link|Big Fans}} features individual hex tiles just underneath some of the [[Fan|fans]], arranged in a ring. Players can step on them for an extra jump, should they miss a fan blade and continue on without respawning. [[File:HexTiles BigFans.png|center|thumb|500x500px|Some hexagon tiles in '''Big Fans'''.]] <br /> === Bubble Trouble === A [[Season 2]] exclusive variation of {{Round|link|Bubble Trouble}} has the [[Log Swing|log]] zone entirely replaced with a [[Gravity Zone|low-gravity zone]] and three tiers of tiles, arranged in rings. This variation was removed only one day after the launch of Season 2. [[File:GravityZone BubbleTrouble.png|center|thumb|500x500px|A low-gravity and hexagon tile zone replacing the log swing and fan zone in '''Bubble Trouble'''.]] <br /> === Fruit Chute === A Season 2 exclusive variation of {{Round|link|Fruit Chute}} features sets of tiles instead of conveyor belts at certain areas in the middle. These tiles will respawn and can be used to get past pesky fruit or to speed up a run. At some point during that season, the middle hexagon on each side got removed, making the variation even more difficult. [[File:fruit chute season 2 variation.png|center|thumb|500x500px|Two patches of tiles in the middle of '''Fruit Chute''' near the finish line (before the removal of the middle side hexagons).]] [[File:HexTiles FruitChute.png|center|thumb|500x500px|The same variation after the middle side hexagons were removed in an update.]] <br /> === Full Tilt === A season 2 exclusive variation of {{Round|link|Full Tilt}} features patches of tiles in between [[360 See Saw|360 see saws]]. There are also patches of tiles leading to the finish line at the last section. They can be used to skip the see saws. [[File:HexTiles FullTilt.png|center|thumb|500x500px|Some hexagon tiles in '''Full Tilt'''.]] <br /> === Hex-A-Terrestrial === {{Round|link|Hex-A-Terrestrial}} feature one giant layer of tiles, unlike Hex-A-Gone and Hex-A-Ring which have multiple layers, and also unlike the tiles in Hex-A-Gone and Hex-A-Ring, these tiles will respawn after a certain amount of time has passed. As the round goes on, the time it takes for a tile to respawn will increase, steadily making the round more difficult. The number of tiles will increase or decrease depending on how many players there are. [[File:hexaterrestrialtiles.jpg|center|thumb|500x500px|Several beans running on '''Hex-A-Terrestrial''' tiles.]] <br /> === Hoopsie Daisy === There is a sort of upper floor on {{Round|link|Hoopsie Daisy}} made up of Space Hexagon tiles. Players can get blown up there via [[Blizzard Fan|fans]] on either side of the lower floor. In addition to the tiles, hoops will be lowered on the groupings of tiles. [[File:HexTiles HoopsieDaisy.png|center|thumb|500x500px|The upper area with hexagon tiles in '''Hoopsie Daisy'''.]] <br /> === Hoverboard Heroes === A Season 2 exclusive variation of {{Round|link|Hoverboard Heroes}} features patches of tiles that players can get onto to get across the section with the [[Rolling Projectile and Thrown Projectile|cannons]]. At the section with the [[Hover Platform|hover platforms]], there are tiles that branch off from the main route and go to the sides. The tiles end at a spinning log with ion thrusters attached to it, activating periodically. After reaching the end of the log, there is another set of tiles that leads back to the main route. [[File:HexTiles HoverboardHeroes.png|center|thumb|500x500px|The side route in the Season 2 variation of '''Hoverboard Heroes'''.]] <br /> === Hyperdrive Heroes === {{Round|link|Hyperdrive Heroes}} features respawning hexagon tiles in many parts of the map. Most of them are necessary to complete the map, so players have to either be fast and use the tiles before others, or wait for them to respawn, keeping in mind that in many parts you'll need to be fast enough to go back to the hoverboard on time. The last set of hexagon tiles before the finish line aren't necessary, but they are faster than waiting for the hoverboard to reach the end. [[File:Hyperdrive HexTiles.png|center|thumb|500x500px|Hexagon tiles at the end of '''Hyperdrive Heroes''', which can be used to reach the finish line faster.]] <br /> === Jump Club === A [[Season 2]] exclusive variation of {{Round|link|Jump Club}} features several clusters of respawnable hexagon tiles around the arena, allowing players to stay further out of the rotating beams' reach. [[File:HexTiles JumpClub.png|center|thumb|500x500px|Hexagon tiles in '''Jump Club'''.]] <br /> === Party Promenade === A Season 2 exclusive variation of {{Round|link|Party Promenade}} features scattered tiles in the funnel where players are shot out via [[Vacuum Tube|pipes]]. If a player was to land on a tile, they could choose which pipe they wanted to fall into, while other players would have less control over where they fell. [[File:PartyPromenadeHexes.png|center|thumb|500x500px|The Hex-funnel]] === Pipe Dream === A [[Season 2]] exclusive variation of {{Round|link|Pipe Dream}} features several clusters of respawnable hexagon tiles before the last section, replacing the 360 see saws and pivot platform. [[File:PipeDream HexTiles.png|center|thumb|500x500px|Hexagon tiles in '''Pipe Dream'''.]] <br /> === Space Race === After getting past the first section of {{Round|link|Space Race}} with the [[Gravity Zone|low-gravity zone]] and the [[Hover Platform|hover platforms]], there are patches of tiles shaped into hexagons that players can use to get to the next section. If a player falls from these tiles, they must navigate a Slime ramp and moving walls in order to get to another set of [[Hover Platform|hover platforms]] and [[Gravity Zone|low-gravity zones]]. There is also a straight patch of tiles at the end, on each side, if the player takes the top path. [[File:HexTiles SpaceRace.png|center|thumb|500x500px|Hexagon tiles after the first section in '''Space Race'''.]] [[File:HexTiles SpaceRace 2.png|center|thumb|500x500px|Hexagon tiles at the end of '''Space Race''', if the player takes the top path.]] <br /> === Stompin' Ground === A Season 2 exclusive variation of {{Round|link|Stompin' Ground}} features patches of tiles in between stationary [[Drum Pad|lily pads]]. Players can slow-jump on these and stay there for the entire round. [[File:HexTiles StompinGround.png|center|thumb|500x500px|Hexagon tiles replacing the angled lily pads in '''Stompin' Ground'''.]] <br /> === Tail Tag === A Season 2 exclusive variation of {{Round|link|Tail Tag}} features an upper floor made of tiles. They can be reach via [[Thruster|thrusters]] placed around and in the middle of the map and a [[Hover Platform|hover platform]] that goes up and down from a platform to the upper floor. [[File:TailTagPlatformHexes.png|center|thumb|500x500px|A bean getting brought up to the Hex-floor.]] <br /> === Tundra Run === A Season 2 exclusive variation of {{Round|link|Tundra Run}} features a ramp made of tiles that stretches from the starting point to the end of the section with the [[Rolling Projectile and Thrown Projectile#Tundra Run 2|rolling snowballs]]. Instead of [[Slingus Flingus|Slingus Flinguses]] at the very last section, it is a giant patch of tiles that players need to walk over to get to the finish line. [[File:HexMountain TundraRun.png|center|thumb|500x500px|A hexagon ramp near the start of '''Tundra Run'''.]] [[File:HexTiles TundraRun.png|center|thumb|500x500px|Hexagon tiles at the end of '''Tundra Run'''.]] == Picture Tiles == {{Infobox obstacle | image = File:Splash Perfect Match.png | type = Floorings/Zones | added_season = [[Season 1 (Legacy)]] |name=Picture Tiles }} Picture Tiles are a variation of tiles first introduced in Season 1 (Legacy)'s [[Perfect Match]], and is used on Logic rounds. It is a large tile that displays a picture of a fruit, and they can also disappear depending on the round's specifics. === Perfect Match === Big tiles with a fruit texture appear in {{Round|link|Perfect Match}}. The player has to memorize the fruit on the tile and stand on the right tile when the timer runs out and the fruit image is shown in the displays. The tiles with another fruit disappear and everyone on them falls into the [[slime]]. In a [[Season 2]] exclusive variation, instead of fruit, the tiles will show space objects, such as planets, bolts, and boots. [[File:PM Tiles.png|center|thumb|434x434px|'''Perfect Match''' has 16 tiles (only 12 are shown in this picture)]] <br /> [[File:perfectmatchtiles.jpg|center|thumb|500x500px|A closer look on the tiles from '''Perfect Match'''. They show various different fruit.]] [[File:PerfectMatch Trolley.png|center|thumb|500x500px|Tiles with space objects rather than fruit in a Season 2 variant of '''Perfect Match'''.]] <br /> === Sum Fruit === {{Round|link|Sum Fruit}} has six tiles that spawn in as the slime rises. They are the same as the ones on '''Perfect Match''' but show a different selection of fruit. Those being: A banana, a coconut, a dragonfruit, a durian, a pear and a raspberry. [[File:sumfruittiles.jpg|center|thumb|500x500px|Tiles on '''Sum Fruit''' spawn when the slime rises and despawn when the slime is low.]] <br /> == Light-Up Tiles == {{Infobox obstacle | image = File:Powertripbattery.jpg | type = Floorings/Zones | added_season = [[Season 4 (Legacy)]] |name=Light-Up Tiles }} Light-Up Tiles are a variation of tiles first introduced in [[Season 4 (Legacy)]]'s {{Round|link|Power Trip}}. It is a tile that lights up when stepped on by a player, although the condition for it to do so depends on the round. === Pixel Painters === Each {{Round|link|Pixel Painters}} arena features a 7x7 board of tiles, which players must step on to copy the pattern shown on the screen. If a tile is not yet lit up, it will light up as soon as the player steps on it. If it is lit up, it will deactivate. [[File:PixelPainters Tiles.png|center|thumb|500x500px|The board of tiles in '''Pixel Painters''' that players must use to copy the pattern.]] <br /> === Power Trip === The game {{Round|link|Power Trip}} is about powering up tiles and colour them with its own team colour by using [[Battery|batteries]]. When yellow coloured, they have a planet drawn on them, when they are blue coloured they have a rocket. If they have no colour, they are only brown textured. [[File:powertriptilecolors.jpg|center|thumb|500x500px|All the possible tile configurations in '''Power Trip''': Blue, Yellow and "off".]] <br /> == Icy Tiles == {{Infobox obstacle | image = File:Splash ThinIce.png | type = Floorings/Zones | added_season = [[Season 3 (Legacy)]] |name=Icy Tiles }} Icy Tiles are a variant of the Hexagon Tiles, first introduced in [[Season 3 (Legacy)]]. Unlike the Hexagon Tiles above, Icy Tiles are slippery, and has three states when stepped on by the player, before finally breaking. === Ski Fall === As of [[Season 4 (Legacy)|Season 4.5 (Legacy)]], [[Ice#Ice_Tiling|Ice tiles]] may appear in the final section of {{Round|link|Ski Fall}} right above the [[Rings Wheel|rings]], blocking the way to them, but also enabling the player to choose which hole they fall into, similar to the tiles on [[Party Promenade]]. [[File:Skifallicetile.jpg|alt=|center|thumb|432x432px|Ice tiles in '''Ski Fall''']] === Snowball Survival === The game {{Round|link|PSnowball Survival}} has some ice tiles, like the ones in [[Thin Ice]], that break in the same way as they do in the other game and create a hole where the player can pass through and fall into the slime, in addition to tiles that can never be destroyed in any way. [[File:sbstilegreen.jpg|center|thumb|484x484px|Some icy tiles on '''Snowball Survival'''. They are the blue ones in this image.]] === Thin Ice === The game {{Round|link|Thin Ice}}, first introduced in the third season, is a final game which consists of staying the longest on ice tiles, more or less in a similar way as what happens in [[Hex-A-Gone]] with the normal tiles. There are three layers of tiles, and each of them has to be walked on three times before it breaks. [[File:Thinicetiles.png|center|thumb|484x484px|The '''Thin Ice''' tiles, made of ice.]] <br /> == Fake and Real Tiles == {{Infobox obstacle | image = File:Splash Tip Toe.png | type = Floorings/Zones | added_season = [[Season 1 (Legacy)]] |name=Fake and Real Tiles |alt_names=Tip Toe Tiles }} Fake and Real Tiles are a variation of tiles first introduced in Season 1 (Legacy)'s [[Tip Toe]]. A Fake Tile disappears when stepped on by a player, which causes them to fumble and fall through, while a Real Tile is solid and lights up when stepped on by a player. === Tip Toe === The game {{Round|link|Tip Toe}} is about finding the right path walking on tiles, by guessing which ones are real and which ones are fake. From Season 2 (Legacy) on, they have a pattern. When a tile is solid its colour changes to yellow when the player is on it. When a tile is fake, as the player stands on it, it disappears. After a certain amount of time, real tiles' colour will revert back to their initial appearance. [[File:tiptoetiles.jpg|center|thumb|548x548px|On '''Tip Toe''', fake tiles permanently disappear, leaving a hole behind when stepped on, while real tiles temporarily light up, as shown in the image.]] <br /> === Tip Toe Finale === Similarly to Tip Toe, {{Round|link|Tip Toe Finale}} is also about finding the right path walking on tiles, by guessing which ones are real and which ones are fake. They work the same way as the Tip Toe ones, but they are colored blue or green rather than orange, also there is only a single correct path, and the last three tiles might not always be real unlike Tip Toe. After a certain amount of time, real tiles' colour will revert back to their initial appearance. [[File:TTF HoverPlatforms.png|center|thumb|548x548px|Blue tiles on '''Tip Toe Finale''', which work similarly to Tip Toe.]] <br /> == Other Tiles == A few rounds have its own unique tiles that do not belong in any categories above, which are the following: === Kraken Slam === The {{Round|link|Kraken Slam}} arena alternates between solid platforms and patterned tiles that change either when players step on them or when the kraken flips the section they are on. Green tiles have a semi-circle under a triangle and become yellow when stepped on or flipped. Yellow tiles have squares and become red. Red tiles have x's and shake briefly before sinking into the water below, eliminating players still standing on them (this is accompanied by the sound of a slide whistle, following a [[Season 3]] update). Red tiles that sink in the water are replaced by a [[Kraken Tentacle]]. [[File:krakenslamtile.jpg|center|thumb|500x500px|Some tiles found on '''Kraken Slam'''. Notice the tentacle coming out of the gap left by the removal of the tile.]] === Snowball Survival === The game {{Round|link|Snowball Survival}} has some ice tiles, like the ones in [[Thin Ice]], that break in the same way as they do in the other game and create a hole where the player can pass through and fall into the slime. It also features the only hexagon tiles that won't break or disappear when stepped on by the player. [[File:sbstilegreen.jpg|center|thumb|484x484px|'''Snowball Survival''' features the only hexagon tiles that cannot break or disappear. They are the teal ones in this image.]] === Snowy Scrap === {{anchor|Snowy Tile}} In the game {{Round|link|Snowy Scrap}}, three teams push their snowball across snow tiles to collect percentage points to qualify. The slowest of the three teams gets eliminated. These tiles appear as white hexagons with an eggshell-like texture. When a tile is collected, small dots of snow take its place. These tiles regenerate after quite some time. In some variations, [[Punching Glove]] tiles can be seen containing non-collectable snow on-top. In the [[Spinning Plate]] variation, all the snow tiles on the center platform are missing. As of [[Season 4.5]], Snowy Scrap may feature Gold Snow Tiles at its center. These are worth two points each instead of the usual one. [[File:snowyscraptiles.jpg|center|thumb|484x484px|A field of snow tiles on '''Snowy Scrap'''.]] <br /> [[File:snowyscrapgoldensnow.jpg|center|thumb|484x484px|Gold Snow Tiles, which are worth more.]] <br />
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