Fall Guys: Ultimate Knockout Wiki
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The Whirlygig is one of the rounds in Fall Guys: Ultimate Knockout. This round is a Race round and was first introduced in the beta version.

Course description[]

Standard version[]

This course is an obstacle course and it's divided into sections.

The first section consists of four round platforms with spinning beams. At the end of the section there is a wall, which the player has to climb by grabbing or by using the lower walls nearby. The second section simply consists of passing through a door and avoiding a giant spinning blade that can throw the player away. By the way, the blade spins quite slowly. Then there is a section where the player has just to walk, without going against bouncing obstacles. After other slow blades, that can barely hit, now the player has to go uphill, with a sort of moving conveyor belt that avoids the player to find the right timing easily, and pass through another door with a faster spinning blade. The ending section consists of several platforms with beams, symmetrically to the left or to the right. The player can choose one way or another. By the way, there is a faster, but harder, way in the middle, that consists of another conveyor belt which leads to another passage obstructed by a really fast spinning blade. All these ways lead to the final platform with a rotating beam, from which the player has to jump to the final uphill, obstructed by huge windmill blades, that move slow but sometimes make the jump impossible to do by covering the entire passage. The uphill leads to the finish line.

Alternate versions[]

From the 15 September 2020 Season 1 (Legacy) mid season update, these variants can occur instead of the standard one:

  • In the wall climb section, the Big Yeetus (a big spinning hammer), has been added.
  • In the section with bouncing obstacles, after these ones and before the uphill some little rotating hammers have been added.
  • The spin direction of the beams and spinning blades may be spinning opposite to how they usually spin in the standard version.

From the 10 November 2020 Season 2 (Legacy) mid season update, these variants can occur instead of the other ones:

  • Three giant Thicc Bonkuses have been added between the three spinning blades and the conveyor belt section with the other blade.
  • Spinning plates replace platforms with rotating beams in the last section.
  • The middle platform after the giant fan in the last section will have two spinning beams instead of only a single one. If this variant is present, there are additional platforms with single spinning beams near the final upward ramp leading to the finish on both sides.

Aloy's Blaze Canister Mayhem[]

In this playlist only:

  • Blaze Canisters will be randomly strewn across the whole map.
  • A bunch of Pegwins will appear near the start of the map.
  • Directly after the bumpers and 3 spinning blades, there will be some Rhinos.
  • The final platform will not have the rotating beam, but instead there will be a single rhino.

Bots[]

As of 7 April 2022, The Whirlygig is one of the few rounds that can be selected should the lobby be filled with bots (which were introduced in the UI Update).

Course strategy[]

Standard version[]

The Whirlygig is an extremely common early Race round that is relatively simple for the newbie to jump in and get up to grips with the platforming mechanics, while still leaving room for the veterans to speed through with advanced strategies. The first section can be easily traversed by just jumping over the spinning beams normally and walking forwards, but to save time, observe the direction of the beams and try to position yourself in a manner that lets the beams hit you forward.

Following the beams, there are multiple ways to pass this next section. Standing directly before the wall, jumping and grabbing on the ledge to pull yourself up is one, but it tends to be slower. It is slightly faster to jump onto the yellow steps and then further use those to jump up, but beware of other players all attempting to do the same thing. The fastest way is to use the conveyor belt directly before the ledge, jump at the end of it, and dive onto the ledge. Carefully dodge the spinning blade after that and go past; getting hit by it will likely result in loss of control for a while.

The next bit is quite easy, walk forward past the bumpers, cross the spinning blades by going in between two blades. Then go up the conveyor belt and go past the fan. You can always walk backwards on the belt if you're worried about being knocked off by the blade.

For the section directly after that, the fastest path is to go up the belt (on the leftmost if the blade is spinning anticlockwise, and vice-versa), and dive before reaching the top. If timed right, even if you are hit by the blade, you should still make it past the blade. If you cannot get it right, just go to the safer paths with the spinning beams. There is a jump with a very low margin of error from the first platform with beams to the platform directly after the spinning blade. From there, the rest is straightforward - jump over the beams, time it right with the giant fan in the last section, and you'll have qualified from this round.

Alternate versions[]

  • You can still use the conveyor belt to get momentum and jump onto the ledge, but the Yeetus makes timing the belt traversal slightly trickier.
  • The hammers are easy to dodge; steer your movement in a manner where the hammers can knock you forward if you end up getting hit by them. The bonkuses are a slightly different story; walking along the outermost should help you dodge them.
  • The plates in the final section can be spinning pretty fast! You might need to practice, but after a while it shouldn't be too hard to use the momentum from the largest plate to jump and go past the last blade.
  • Alternatively, the double-spinning beam variant can be tricky, necessitating more jumps. However, this variant also has additional platforms with spinning beams on the sides, and taking those paths are safer, as they allow players to bypass the final fan by going around it.

The Whirlygig X[]

Main article: X-treme Solo Show

Trust no one. Only the final section has some elimination opportunities. If you cannot consistently nail the dive underneath the conveyor belt-fan path in the middle, just steer towards the safer side paths. When jumping from platform to platform, watch out for the classic: players looking to grab you as you try to jump over the gap - at the same time as dodging the spinning beams.

Medal thresholds[]

  • Gold - First place
  • Silver - Top 20% of players in the lobby
  • Bronze - Top 50% of players in the lobby
  • Pink - Qualified, but outside of the top 50%
  • No medal - Eliminated

History[]

History of The Whirlygig
Season Status Map Theme
Beta Active Standard
1 Active Standard and alternate versions
2 Active Standard and alternate versions
3 Active Standard and alternate versions
4 Active Standard and alternate versions
5 Active Standard and alternate versions
6 Active Standard and alternate versions
7 Active Standard and alternate versions

Trivia[]

  • As of launch until the addition of Wall Guys, this was the only Race where the climb feature was encouraged.
  • After the fan at the end of the conveyer belt, a Lil' Yeety can be found in a small cave.
  • The Whirlygig features an obstacle that isn't found anywhere else in the game: The Spinning Blade.

Gallery[]

See also[]

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