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Fall Guys Wiki
8,055
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
Fall Guys
Creative
Updates
21.0 Slime Factory
20.0 Tropical Tides
19.0 Yeetropolis
18.0 Ranked Knockout
11.6 Fall and Fantasy
2024
11.5 Winter
11.4 November '24
11.3 Falloween 2024
11.2 Scrapyard Stumble
11.1 July '24
11.0 June '24
10.9 Fall Forever
10.8 Survival
10.7 Shapes and Stickers
2023
10.6 Power Party
10.5 Tool Up
10.4 Fall Force
10.3 Summer Breeze
Fame Pass
Slime Factory
Tropical Tides
Yeetropolis
Woo-dland Wonders
February '25
2024
December '24
November '24
October '24
September '24
July '24
June '24
May '24
March '24
Scales & Tails
2023
Winter Blunderland
Fabulous Feast
Trick or Yeet
Warriors of Light
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==Show Mechanics == ===Course=== [[Course]] rounds work based on a points system. Finishing a race earns points for your team. Placing higher in a race will earn your team more points. The teams with the most points qualify for the next round. Unlike other playlists, most races time out in less time than the standard 3 minutes. These timeout durations range from 2:00 to 2:30, and are map-dependent. Generally, Course rounds will play out until all players qualify, However if players remaining (especially players in squads that have lower position) are impossible to make their teams qualify even if they can reach the finish before the timer ends, the course round will be ended immediately. [[Slime Climb]] and [[The Slimescraper]] work like most of the Course rounds; however, falling into the slime prevents you from scoring points for your team. Lap races such as [[Short Circuit]] and [[Speed Circuit]] are not available in Squads Show or any other squad-based playlists. === Survival/Logic=== [[Survival]] and Survival-based [[Logic]] rounds work based on a points system. For every second a team member survives, they earn their team one point. The lowest-scoring teams are eliminated when rounds over. If all team members falling into slime during playing survival rounds and their current score is impossible to make their team qualify at the end, members in their team will be eliminated immediately. In these modes, a timer is always present, even if the round doesn't have one in [[Solos]] (e.g. [[Roll Out]]). There are two exceptions to this above rule: [[The Swiveller]] and [[Blastlantis]]. In The Swiveller, it ends after all players have fallen or the 3:00 timer is reached, before tallying up the scores and eliminating the lowest-scoring squads. In Blastlantis, the round ends when the 2:30 timer is reached as of water-slime rises high enough to remove most of the safe ground and eliminate most players. For [[Perfect Match]], because of the typically low number of eliminations on the normal variant, the Perfect Deathmatch variant is always the one selected in Squads Show. Despite [[Pixel Painters]] being a [[Logic]] level, it uses a point-scoring system like [[Points]] levels. [[Hoverboard Heroes]] and [[Hyperdrive Heroes]], while being [[Survival]]-type levels, use [[Course]]-based scoring, so it's best to cross the finish line as fast as possible. ===Points=== Points Levels in the roundpool work as normal, but compare to Solo-based modes, points requirements in Squads-based modes are more higher. In some levels this total is calculated by the score normally required in a solo mode, multiplied by the number of players in a full squad (e.g. Bubble Trouble would require 15 * 4 = 60 points in this mode). However some Points Levels do not follow the rules. The following table shows points requirement in Points Levels. {| class="wikitable" |+ !Level !Points in Duos !Points in Squads |- |[[Bean Hill Zone]] |40 |80 |- |[[Bubble Trouble]] |30 |60 |- |[[Frantic Factory]] |10 |20 |- |[[Hoop Chute]] |60 |120 |- | [[Hoopsie Legends]] |12 |24 |- | [[Pegwin Pool Party]] |35 | 55 |- |[[Ski Fall]] |40 |80 |} One player can potentially score more than the total amount they would require when playing the round solo, leaving other players in the squad to be able to score less. (For example, in Hoopsie Legends, a player can score more than the 6 points they require in a solo mode.) The [[Fall Feed]] will displays the point contributions for all team members upon the squad qualifying. This is now observed to work in Pegwin Pool Party and Ski Fall, but is currently not functioning in Bubble Trouble, Frantic Factory and Hoopsie Legends for unknown reasons. This mechanic also worked in Bean Hill Zone, but this round is now not present. Despite being a [[Logic]] level, [[Pixel Painters]] uses similar mechanics to [[Points]] levels. [[Bounce Party]] and [[Volleyfall]] are a [[Team]] round in this mode, as described in the section below. [[Button Bashers]] is not featured in Squads Show or any other squad-based playlists. ===Team=== [[Team]] rounds are present in {{PAGENAME}}. They work as normal. Sometimes Team rounds will be selected earlier, with multiple squads being assigned to one team. Also It is possible for there to be multiple team games after each other. For example, [[Team Tail Tag]] into [[Snowy Scrap]] into [[Jinxed]]. Sometimes it's possible to only get team games in this show, since due to the lower player requirements in this show, team games with a higher player maximum requirement, like [[Team Tail Tag]] have a chance of starting the round at 8 Squads in the show, and after that, team games still have a chance to be the following rounds, making it possible for a Squads game to only include team games. All 2-team based Team levels ([[Basketfall]], [[Fall Ball]], [[Jinxed]], [[Power Trip]]) can be selected as a Final. [[Volleyfall]] is a [[Team]] game in this mode, as well as in [[Duos]], and can also act as a final. Specially [[Bounce Party]] works as a Team level in this mode. In extremely contrived scenarios, if a Team round is selected as the Final, both teams can share the win by keeping the scores tied with '''0-0 score only''' for map-specific timeout durations. However these timeout durations tend to be ridiculously long (9 minutes has been observed), the guaranteed win may not necessarily be worth the increased time expenditure. === Final === [[Final]] rounds work as normal. And Finals will be selected usually when only 2 Squads left. If a player on your team wins the final round, all players on your team win {{Crown Shards|20}}.<ref>https://old.reddit.com/r/FallGuysGame/comments/m9abv1/fall_guys_season_4_how_squad_mode_works/grlzci5/</ref> It is currently unknown if a win in {{PAGENAME}} counts towards the [[Weekly Crown League]], though it seems unlikely.<ref>https://twitter.com/FallGuysGame/status/1376630294682435591</ref> In Survival-based Finals, if multiple players from a single squad remain alive, the round will be ended immediately. If the timer is reached between two squads, both squads will be awarded the win. In crown-grabbing based finals. The first player grabbing the crown will win with his other squad members. === Victory Celebration=== *For members of the winning squad, each player will see their own [[Celebrations|victory celebration]] play while the other players in the squad clap and cheer for them. This is accurate as of [[Season 6 (Legacy)|Season 6.1 (Legacy)]]. **For members of the losing squad, they will still see a specific player's celebration, as determined below in the Notes section of this page. *If the final was a Team game, the costume colours of the winning squad will be team-coloured. **Volleyfall is the exception as all players in this level are not team-coloured.
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