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Slime Climb is one of the rounds in Fall Guys: Ultimate Knockout. This round is a race round and was first introduced in the beta version.

Course description[ | ]

Standard/alternate versions[ | ]

Slime Climb is a long and multi-faceted course with lots of obstacles. All players start from a large platform and climb up a large course, racing against the elimination slime. These sections are described as follows:

Sections
Section Description Date added
1 A A pretty straightforward upward sloping section, with some strategically placed bumpers that can enable skilled players to skip part of the next section. 4 August 2020 (Season 1 (Legacy))
1 B A Pegwin may appear in the middle of the path, in front of the beans. 13 May 2021 (Season 4 (Legacy) mid-season)
2 A A series of 3 moving blocks that can push players back down to the first section. 4 August 2020 (Season 1 (Legacy))
2 B Moving blocks may be moving at speeds different from the standard version. 15 September 2020 (Season 1 (Legacy) mid-season)
2 C Moving blocks may not move, but there will be Slingus Flinguses placed on each platform in front of the blocks. 2 February 2021 (Season 3 (Legacy) mid-season)
2 D Moving blocks may be randomly moving faster than usual. 2 February 2021 (Season 3 (Legacy) mid-season)
3 A An upward sloping section directly in the path of large ball cannons; the balls can knock over the player. 4 August 2020 (Season 1 (Legacy))
3 B Balls may be shot at a faster speed. 15 September 2020 (Season 1 (Legacy) mid-season)
3 C Cannons may shoot logs instead. 15 September 2020 (Season 1 (Legacy) mid-season)
4 A Another series of 2 moving blocks that are larger and can push players back down to the third section. 4 August 2020 (Season 1 (Legacy))
4 B Moving blocks may be moving at speeds different from the standard version. 15 September 2020 (Season 1 (Legacy) mid-season)
4 C Moving blocks may not move, but there will be Slingus Flinguses placed on each platform in front of the blocks. 2 February 2021 (Season 3 (Legacy) mid-season)
4 D Moving blocks may be randomly moving faster than usual. 2 February 2021 (Season 3 (Legacy) mid-season)
4 E Moving blocks may be replaced with Blizzard Fan. 13 May 2021 (Season 4 (Legacy) mid-season)
5 A A Conveyor Belt moving in the direction of sending players back down to the fourth section, with donut bumpers moving back and forth. 4 August 2020 (Season 1 (Legacy))
6 A A series of 2 beams, then a single beam, to traverse. 4 August 2020 (Season 1 (Legacy))
6 B This section might be entirely surrounded in a Low-Gravity Zone. 13 May 2021 (Season 4 (Legacy) mid-season)
7 A A slime-covered path making walking tricky, featuring many rotating hammers. 4 August 2020 (Season 1 (Legacy))
7 B Some hammers may be randomly spinning faster than usual, with some spinning really fast. 2 February 2021 (Season 3 (Legacy) mid-season)
7 C There may be less hammers than usual. 21 June 2022 (Season 1)
8 A A series of 4 moving blocks that can push players back down to the seventh section. 4 August 2020 (Season 1 (Legacy))
8 B Moving blocks may be moving at speeds different from the standard version. 15 September 2020 (Season 1 (Legacy) mid-season)
8 C Moving blocks may not move, but there will be Slingus Flinguses placed on each platform in front of the blocks. 2 February 2021 (Season 3 (Legacy) mid-season)
8 D Moving blocks may be randomly moving faster than usual. 2 February 2021 (Season 3 (Legacy) mid-season)
9 A Another slime-covered path - this half consists of more donut bumpers. 4 August 2020 (Season 1 (Legacy))
9 B A risky Big Yeetus may be added directly before the slime-path.[1] 10 November 2020 (Season 2 (Legacy) mid-season)
9 C A Chonky Button is positioned right before the finish line; when pressed, it activates a cannon which shoots balls down this path. 13 May 2021 (Season 4 (Legacy) mid-season)
9 D There may be a shortcut where you can leap off the course into a Low Gravity Zone with a Spinning Plate. 13 May 2021 (Season 4 (Legacy) mid-season)
10 A This half of the path features 3 swinging pendulums. 4 August 2020 (Season 1 (Legacy))
10 B This section may have donut bumpers instead. 15 September 2020 (Season 1 (Legacy) mid-season)
10 C This section may have rotating hammers instead. 15 September 2020 (Season 1 (Legacy) mid-season)
10 D This section might have a single Thicc Bonkus instead. 10 November 2020 (Season 2 (Legacy) mid-season)
10 E The donut bumpers variation might have bumpers moving really fast. 2 February 2021 (Season 3 (Legacy) mid-season)
10 F This section might have a single Blizzard Fan instead, blowing perpendicular to the path and moving back and forth between the path corner and the goal. 2 February 2021 (Season 3 (Legacy) mid-season)
10 G This section is obsolete and is preserved for archival purposes, as the bug is fixed.This section might have absolutely no obstacles; this was a bug with section 10, variant F (the Blizzard Fan variation).[2] 13 May 2021 (Season 4 (Legacy) mid-season)
10 H This section might have Expanding Balloons instead. 31 August 2021 (Season 5.Fun)

Bold = Standard version

There is a 2:20 time limit, with a countdown timer appearing when there are 15 seconds left. After that point, everyone remaining on the course is eliminated. The timer is slightly misleading, however - at roughly 2 seconds left on the timer, the ground in front of the finish will be covered in slime. Only players that have jumped up to the walls on the sides can avoid this slime and stay alive past this mark.

Course changes[ | ]

  • In Season 2 (Legacy):
    • Various elements of the course have been given new colours.
    • The counter at the top right indicating the number of qualifiers has been removed.
  • In Season 3 (Legacy):
    • The counter at the top right indicating the number of qualifiers has been re-added along with a new countdown timer (at 15 seconds remaining) indicating how much time players still have left to cross the finish line.
      • This counter and timer may not necessarily be accurate - see the section entitled "Known Bugs" below.
  • In Season 4 (Legacy):
    • The counter at the top right indicating the number of qualifiers has been removed (again).
  • In Season 5 (Legacy):
    • The counter at the top right indicating the number of qualifiers has been re-added (again).

Aloy's Blaze Canister Mayhem[ | ]

In this playlist only:

  • Blaze Canisters will be randomly strewn across the whole map.
  • Pegwins will be randomly placed near the start of the map (overriding variant 1B).
  • The following sections (refer to the table above) always appear: 1A, 2A/B/D, 3A/B, 4E, 5A, 6A, 7A/B, 8A/B/D, 9A, 10B/E.

Course strategy[ | ]

Standard/alternate versions[ | ]

Slime Climb tends to be incredibly attritional, and for good reason - the relatively thin walkways and the myriads of obstacles will make progress difficult, and elimination is very likely if even one section is messed up. Players starting out on the spawn positions closer to the edge should make an attempt to force themselves into the middle of the course, as the sheer volume of players on the initial narrow walkway may force players on the edges off course and into the slime before the game even begins.

The following table lists strategies for each specific section. Use the section code and compare it to the course description to see what each strategy is referencing. If a strategy references a different section, look in the same table for the associated strategy, as the same strategy can apply to multiple sections (especially if they are similar in nature).

Sections
Section Strategy Date added
1 A You can attempt to use the bumper to skip a moving block and bounce to the next level, but this may be hard to execute due to the large number of players also trying the same thing. It is generally recommended to only attempt the skip once, as attempting it too many times will likely cause elimination by slime. This skip is much easier to execute for players starting out in the front row. A marginally slower, but slightly safer skip, is to go to the left of the first bumper, jump and dive onto the ledge; this is far more consistent. 4 August 2020 (Season 1 (Legacy))
1 B Just yeet it. Just yeet it. 13 May 2021 (Season 4 (Legacy) mid-season)
2 A Straightforward, with decent safe spots in between the blocks; the only pitfalls here would be the large number of players potentially pushing you inadvertently into the path of a block. It might be safer stay back and allow a large number of players to cross first so you can more easily navigate the pushing blocks. 4 August 2020 (Season 1 (Legacy))
2 B Just figure out the correct timing to cross. 15 September 2020 (Season 1 (Legacy) mid-season)
2 C The Slingus Flinguses are a prime example of obstacles that are almost trivial to dodge, yet can be incredibly disastrous if activated. Just carefully walk around them to dodge them. If you do happen to hit one, however, hold the control stick back towards the level to try and avoid falling into the rising slime. Like Freezy Peak, you can attempt to cross them by jumping as late as possible without triggering them, then diving over them. 2 February 2021 (Season 3 (Legacy) mid-season)
2 D See section 2B. 2 February 2021 (Season 3 (Legacy) mid-season)
3 A Carefully dodge the balls and hug the wall on the right; it is unlikely you will be hit by a ball there, unless the ball bounces off other players. Be aware that players who fall into the gaps of the fourth section will walk out from those gaps and might block your path. 4 August 2020 (Season 1 (Legacy))
3 B The balls are slightly harder to dodge, but still easy enough. 15 September 2020 (Season 1 (Legacy) mid-season)
3 C You'll have to jump over the logs. Near the end of the section, the logs will just sail over your character. 15 September 2020 (Season 1 (Legacy) mid-season)
4 A One of the more notoriously difficult sections due to the gaps in between the moving blocks, and their differing speeds. Try timing your movement so one block is extended while the other is receded, but once again be careful of the large number of players disrupting your movement. 4 August 2020 (Season 1 (Legacy))
4 B See section 2B. 15 September 2020 (Season 1 (Legacy) mid-season)
4 C See section 2C. 2 February 2021 (Season 3 (Legacy) mid-season)
4 D See section 2B. 2 February 2021 (Season 3 (Legacy) mid-season)
4 E These can be treated as normal blocks, or you can try to jump on them to skip a section. 13 May 2021 (Season 4 (Legacy) mid-season)
5 A Just keep walking against the direction of the conveyor belt while dodging the bumpers, but be wary of players falling from the next section as they can potentially bump into you. 4 August 2020 (Season 1 (Legacy))
6 A Practice keeping your balance while walking on, then jumping to the next pipe. However, be warned as there may be players standing on the second pipe to block your way. Sometimes it's best to allow a player to jump into the pipe and then jump onto it as soon as they do it, as to avoid both of you jumping onto it at the same time and bumping into each other mid-air, resulting in both of you falling down at the conveyor belt below. 4 August 2020 (Season 1 (Legacy))
6 B This variant is easier to cross, as players can walk from the conveyor belt below and use the low gravity to clear the entire section without the need to cross the beams. 13 May 2021 (Season 4 (Legacy) mid-season)
7 A Take it slow and easy and the hammers should be no problem. It is possible to skip part of the walkway by jumping up. 4 August 2020 (Season 1 (Legacy))
7 B The overclocked hammers can actually be particularly detrimental; a high-velocity hit can leave you ragdolling into other hammers, and worse, back down to the conveyor belt. Try to dodge them as you usually do. 2 February 2021 (Season 3 (Legacy) mid-season)
8 A Cross slowly and carefully. 4 August 2020 (Season 1 (Legacy))
8 B See section 2B. 15 September 2020 (Season 1 (Legacy) mid-season)
8 C See section 2C. 2 February 2021 (Season 3 (Legacy) mid-season)
8 D See section 2B; however, this particular section can be annoying to cross, if any of them are moving really quickly. You may want to back up as far as possible, to build up a running start, then try diving at the end if you're about to be hit by the block. 2 February 2021 (Season 3 (Legacy) mid-season)
9 A Keep it slow and steady, avoiding the bumpers as best as you can. 4 August 2020 (Season 1 (Legacy))
9 B Big Yeetus is a huge do-or-die gamble, with an elimination all but guaranteed on a failed attempt. If you're not confident, progress through the course as normal, but if you can get your timing down right, you can skip the entirety of the final section. 10 November 2020 (Season 2 (Legacy) mid-season)
9 C Try to reach the finish line before other players to have an easier time. Once there, feel free to cross the finish line or push the button to hit incoming players if you are so inclined. If dealing with players pressing the buttons try your best to walk around the cannonballs, but don't overcommit as to not slide off to the sides. They shouldn't pose too much of a threat - unless 9B is present, which can knock the balls around in a more unpredictable manner. 13 May 2021 (Season 4 (Legacy) mid-season)
9 D This shortcut is fairly reliable if you know how to time your jump off of a spinning plate properly. Jumping slightly earlier than when you think you need to is the key. 13 May 2021 (Season 4 (Legacy) mid-season)
10 A Carefully dodge the pendulums; this shouldn't be too hard. Watch out for people standing near the finish line; jump-dive past them to avoid letting them grab you and run the risk of pushing you backwards, into the slime and likely into the path of a swinging pendulum. If grabbed while standing on the slime, either grab the grabber back and push against them in hopes they give up. If they don't or if you're grabbed from the sides or the back, your best bet is to run away from the edge and attempt a jump dive to avoid being pushed off-course. 4 August 2020 (Season 1 (Legacy))
10 B Take this slow and easy. Beware of other players, as they may be hit by the obstacles and flung into you, knocking you off the map. 15 September 2020 (Season 1 (Legacy) mid-season)
10 C See section 10B. For this variant, it is possible to walk in a diagonal, 'zig-zag' manner to dodge all the hammers. 15 September 2020 (Season 1 (Legacy) mid-season)
10 D You likely have to dive to avoid the Thicc Bonkus; building up some momentum then walking along the outermost edge when it starts swinging away towards the middle might be your safest bet. If you need to dive, do not mess up the timing or the Bonkus might launch you off the side. Interestingly, standing exactly on the blue sides of the path makes you almost completely safe from the Bonkus. 10 November 2020 (Season 2 (Legacy) mid-season)
10 E See section 10B, but be extra careful. 2 February 2021 (Season 3 (Legacy) mid-season)
10 F Wait until the fan starts moving towards the finish line, then proceed along the leftmost of the path to the finish, staying behind and out of the path of the fan, until it starts moving away from the finish and towards you. Crossing the fan when it's moving towards you is the best time to do so; trying to cross the fan while it's moving towards the finish will result in a quick trip into the slime. 2 February 2021 (Season 3 (Legacy) mid-season)
10 G This section is obsolete and is preserved for archival purposes, as the bug is fixed.This is obviously a lot easier to cross. 13 May 2021 (Season 4 (Legacy) mid-season)
10 H Wait for the right opportunity to move through the balloons. Quickly approach and pass them the moment they deflate, don't linger around deflated balloons. 31 August 2021 (Season 5.fun)

Final Variant[ | ]

A Final type variant (named Slime Final) was introduced in the Slime Climb Time playlist on 5 April 2021. In this variant, the player who finishes first will win the entire show.

This final also momentarily appeared in the X-treme Fall Guys playlist for the first few hours, eventually being replaced by regular finals.

Many of the same strategies apply to the final variant, but keep in mind that you'll need to move quickly. Using the various skips is not just beneficial here; it's almost mandatory to win. By this point, there will probably be a very small number of players left, so don't worry too much about bumping into other players.

Known Bugs[ | ]

Surprise Elimination*
As of ?/?/??: Despite the timer not having run out and the qualification quota not being filled, when not everyone has crossed the finish line, the last players alive may sometimes be eliminated. This appears to happen when a player that has qualified disconnected/left from the game. (Try not to linger too long at the finish line to avoid this!)
This appears to have been all but fixed as of Season 3 (Legacy)'s mid-season update, but at least as of Season 4.5 (Legacy) appears to be bugged again.

*This name is a conjectural name and has not been somewhat uniformly agreed upon.

Medal thresholds[ | ]

  • Gold - First place
  • Silver - Top 20% of players in the lobby
  • Bronze - Top 50% of players in the lobby
  • Pink - Qualified, but outside of the top 50%
  • No medal - Eliminated

Because Slime Climb tends to be incredibly attritional, cases where players get a pink medal in this round are rare.

Oddly, in Slime Climb Time, sometimes the medals other than the first place medal may be wrong.

History[ | ]

History of Slime Climb
Season Status Map Theme
Beta Active Standard version
Season 1 (Legacy) Active Standard and alternate versions
Season 2 (Legacy) Active Standard and alternate versions
Season 3 (Legacy) Active Standard and alternate versions
Season 4 (Legacy) Active Standard and alternate versions. Initially exclusive to solo modes, later introduced to Squads Show on 8 April 2021
Season 5 (Legacy) Active Standard and alternate versions
Season 6 (Legacy) Active Standard and alternate versions
Season 1 Active Standard and alternate versions
Season 2 Vaulted Not available in Satellite Scramble core shows. Standard and alternate versions still available in some special shows and Custom Show
Season 2.2 Active Standard and alternate versions
Season 3 Active Standard and alternate versions
Season 4 Active Standard and alternate versions
Summer Breeze Update Active Standard and alternate versions
Fall Force Update Active Standard and alternate versions
Tool Up Update Active Standard and alternate versions
Power Party Update Active Standard and alternate versions
Shapes and Stickers Update Active Standard and alternate versions
Survival Update Active Standard and alternate versions

Trivia[ | ]

  • Slime Climb is one of only 2 race maps where players are eliminated for falling off the map. This gives the map some properties similar to survival levels.
  • Due to the difficulty of the race, most players are often eliminated before reaching the finish.
    • Mass eliminations will now tend to happen less as players get more skilled - unless players attempt to sabotage others. The Bonkus variation is widely agreed to be the hardest variation, and can also rapidly deplete the field.
    • In very rare cases, it is possible to win a Show on Slime Climb, if all but one person is eliminated. The winner would still need to cross the finish line.
  • There was a very rare chance that Slime Climb could appear as the starting race, making for a (presumably) short Episode.
    • This could only happen with the least amount of players needed to start the game (40), as the maximum amount of players allowed to start Slime Climb is 40. Even then, it could simply choose another map.
    • This is no longer possible as of Season 3, at least not in core shows, as Slime Climb has been blacklisted from being the first round.
  • In the loading screen, you can see a rock coming out of the spawner but in game there will be a regular ball.
    • This was because the splash screen image was taken on earlier versions of the map.
    • This is no longer true as since Season 6 (Legacy) the rock was edited out of the loading screen.
  • Initially, the change of round player counts of Squads and Duos during the Shapes and Stickers Update caused Slime Climb’s player counts in Squads to be changed to 8-40, meaning that Slime Climb was able to be played with just two squads, which essentially made this round a Final. This was fixed later however and its minimum player count was increased back up to 9.

Names in other languages[ | ]

Language Name
Chinese (Simplified) 水涨爬高 (Shuǐ zhǎng pá gāo)
Chinese (Traditional) 水漲爬高 (Shuǐ zhǎng pá gāo)
French Ascension Gélatineuse
Ascension Poisseuse*
German Schleimkraxler
Italian Risali la Melma
Japanese スライム・クライム (Suraimu Kuraimu)
Korean 슬라임 오르기 (Seullaim Oreugi)
Polish Mazista Wspinaczka
Portuguese Escalada Suja
Russian Склизкие Бои (Sklizkiye Boi)
Spanish Lava Escaladora
Spanish (Latin America) Lava Escaladora

*Prior to Season 3 (Legacy)

Gallery[ | ]

See also[ | ]

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