Fall Guys: Ultimate Knockout Wiki
Fall Guys: Ultimate Knockout Wiki
🤖 Skyline Stumble 🤖


⚡️ A gauntlet with Low Gravity Zones, Forcefields, Flippity Bippities, Chonky Buttons, and Spicy Light Swingers! ⚡️

~ Reveal Announcement (10 March 2021)

Skyline Stumble is one of the levels in Fall Guys. It is a COURSE level (specifially, a gauntlet) and was first introduced in Season 4 (Legacy).

Course description[]

Standard version[]

Skyline Stumble starts with a jumping section across platforms in low gravity zones while planets are shot at you from below. Luckily, there is a check point in-between the low gravity zones.

Next up are two split paths with a Flippity Bippity in the middle flipping back and forth, blocking one path at a time. Across those paths are Buttons that shoot out stars towards the rivaling path -- it is optional to use the buttons and both paths are identical to each other. Near the end of the section, a Light Bar is located on both paths and consistently moves up and down.

The third section includes 5 force-fields that alternate between on and off. These have a bit of overlap to allow players to walk or jump to a nearby path before turning off.

In the fourth section, players must use Buttons to switch the Force-Field walls surrounding their hexagon arenas in order to make a path that leads to the next section. There is a pink rotating block in the center that slowly moves around the opening that leads down to the fifth section. Players must navigate the maze to get to the gap in the rotating block as it rotates, in order to progress to the next stage.

In the fifth section, there lies a downward ramp with slime leading to 5 light swingers that requires the players to jump over them.

Finally, the course ends with a split-off of 3 different paths. The 2 outer paths consist of pink Conveyor Belts leading up to 3 floating platforms in a Low Gravity Zone. The center path requires you to bounce up 3 pairs of Flippity Bippities then run on the platform to reach the finish line.

Variations[]

Variations
Name Availability Season introduced Description Picture
Standard version Available Season 4 (Legacy) The standard version of Skyline Stumble. ViewSkylineStumble
Skyline Stumble X Available; only in X-Treme Games. Dave All Checkpoints will be disabled and falling will result in elimination. WidgetSkylineStumbleX
High Gravity Variation Vaulted The first Gravity Zone is set to High Gravity and Punching Gloves are added to the steps beneath to make scaling the steps possible. ViewSkylineStumble HighGrav
Fruit Cannon Variation Available All Cannons now shoot out fruit instead of Planets; these include bananas, strawberries and oranges. ViewSkylineStumble Fruit
Blizzard Fan Variation Available All Cannons in the second Gravity Zone are replaced by Blizzard Fans that move up and down. ViewSkylineStumble Fan
Cannon Bumper Variation Available Moving Bumpers are added on each strip of course in the second Gravity Zone. ViewSkylineStumble Bumper1
Blizzard Fan Bonkus Variation Available The 'shooting range section' is reworked to have a giant Blizzard Fan in the hole and two Thicc Bonkuses surrounded by Force-fields on the two paths. ViewSkylineStumble FanBonkus
Alternate Bean Barrier Opening Variation Available The Force-fields will now open one by one from left to right and then from right to left again. ViewSkylineStumble Lanes
Big Yeetus Available A Big Yeetus is added underneath the middle Bean Barrier. ViewSkylineStumble Yeetus1
Pegwin Variation Available A Pegwin is added roaming the maze section. ViewSkylineStumble Bert
Slope Bumper Variation Available A few Moving Bumpers are added on the slime slope after the maze. ViewSkylineStumble Bumper2
Rotating Beam Variation Available The Light Swingers are replaced by a Rotating Beam. Unlike others, it is scaled slightly irregularly ViewSkylineStumble Beam
Spinning Plate Variation Available A Spinning Plate is placed underneath the Light Swingers. ViewSkylineStumble Spin
Big Yeeti Available Two Big Yeeti are added behind the last Checkpoint. ViewSkylineStumble Yeetus2
Desynchronized Flippity Bippity Variation Available The Flippity Bippities at the end are desychronized and activate randomly. ViewSkylineStumble Desync
No Cannon Variation Available Season 1 The Cannons in the second Gravity Zone are removed. ViewSkylineStumble NoCannon
Easy Light Bridges Variation Available The Force-fields will stay slightly longer before retracting. ViewSkylineStumble EasyBridge

Course strategy[]

Standard version[]

Jumping off as late as possible on the first ledge will help you to land on the next ledge directly before the checkpoint. Following that, take the next set of ledges safely by jumping up to them without diving.

You could jump over the flippity bippity or wait for it to flip, so you do not get flung off the course. Walk along the inside part of the path above the wires - you can jump on the buttons to try sabotaging the other path, but be mindful of players on the other path doing the same. At the end of that path, jump over or go under the light bar, depending on its position when you approach.

Pay attention to the timings on the force field paths. As soon as you see the missing paths switch on, jump to them. You can either jump at the last moment of your current path switching off, or anticipate and jump as soon as the path switches on.

The buttons tend to switch the force field walls between two possible states, which can be determined by the wires extending from the button. Note the direction of the spinning moving block and hit the buttons accordingly. Once you find the gap, jump down onto the slime slide, use the momentum and carefully jump past the light swingers. This part is tricky and requires some practice to consistently nail without being slowed down by the swingers hitting you. Note that is is possible to jump over the spinning block by hitting a button and jumping as it comes back up, though this is tricky to pull off.

The outer low-gravity zone paths are slower, but more consistent - take those if you do not care much about being in the earlier positions. These are straightforward, just walk up the conveyor belts and carefully jump to the higher platforms. The middle flippity bippities section is fastest, but tricky to nail.

Previously, a well-timed jump on the lowest flippity bippity can send you straight to the top; however, as of Season 1 this is no longer necessary, simply standing on the end of the flipper will suffice. If not, carefully fling yourself up one flippity bippity at a time. Don't forget that you have a slight degree of control to steer yourself in mid-air, in order to hopefully land on a flippity bippity.

Alternate versions[]

  • For the high gravity + punching gloves combo, there is no way around it: You will fall down to the bottom of the section and must use the boxing gloves to clear it. A well timed punch will provide enough force to clear all the steps at once.
  • Players need to be more careful around the fruit cannons over the planets, due to their more erratic nature.
A blizzard fan in place of a cannon.

A blizzard fan in place of a cannon.

  • For the blizzard fans replacing the cannons, they can actually provide some lift to players in combination with the low gravity zone, allowing them to reach platforms that are typically too high up to reach in one go. It is also important to adjust your trajectory and dive when necessary to avoid being blown off course.
  • The doughnut bumpers can make the platforms harder to cross, especially if many other players are around at the same time. Best not to linger on a platform for too long. Do not get discouraged and try again if you happen to fall off.
  • For the "alternate shooting range" variant (Blizzard Fan, Force-Field walls and Thicc Bonkus, the best strategy is to ride the blizzard fan and jump back on the platform section that is past the forcefields just as the thicc bonkus starts to move away. That should be enough time to land on it and clear the section.
  • For the single forcefield variant, just follow the bridges as they spawn, immediately jumping onto them as they appear as usual.
  • The yeetus under the forcefield bridges can allow players to cross the entire section if timed correctly.
  • The slime slope isn't much harder with the addition of the donut bumpers. Simply walk towards the area where they are currently occupying so that you can clear it as they move away from it.
  • The spinning plate variant can add some difficulty to the section, forcing players to jump slightly earlier than usual as it alters their trajectory, but may also provide some momentum that may help players clear the section.
  • The double rotating beam is generally easier to clear than the light swingers, even with the spinning plate also present. Simply jump over it.
  • The Big Yeetuses just before the final obstacle may send players to the top flippity bippity or even over the entire wall if properly timed.

Skyline Stumble X[]

Main article: X-treme Solo Show

Trust no one. If you're lucky, this level will wipe out a lot of players. Be careful not to be eliminated yourself, though. Possible spots where you can be eliminated include:

  • Second low-gravity zone. This is a common killer due to the shot planets/fruit, moving donut bumpers on the platforms, or the fans. Take it slowly if necessary though watch out for other players attempting to grab you when you jump.
  • Split paths. With the buttons that shoot objects you can be easily sent off the side. If it's the bonkuses and fans variant, carefully use the fan while making sure you aren't ragdolled at any time by the bonkuses. At the end, carefully clear the light bars; try not to bounce off them off the map.
  • Force field paths turning on and off. Cross this carefully while making sure again that you aren't grabbed when you jump.
  • Light swingers. Clear them carefully and make sure these don't knock you off. It is slightly tougher with the spinning platform. Also be careful not to fall into the gaps when proceeding to the last section.
  • Flippity Bippities. These should not be a problem most of the time, but taking them inappropriately can make them flip you off the map.
  • Side paths with low-gravity zones. Again, these should not be a problem as long as you watch where you're going.

Final variant[]

A type variant was introduced in the X-treme Party playlist on 28 March 2023. In this variant, all players that reach the finish will win.

Medal thresholds[]

  • Gold - First place
  • Silver - Top 20% of players in the lobby
  • Bronze - Top 50% of players in the lobby
  • Pink - Qualified, but outside of the top 50%
  • No medal - Eliminated

Known Bugs[]

*Bugged ending ramp Textures

As of the Yeetropolis Update, the ending ramp now has darker, bugged textures.

*This name is conjectual and has not been agreed upon.

History[]

Released in Season 4 (Legacy)

History of Skyline Stumble
Season Status Map Theme
Season 4 (Legacy) Active Standard and alternate versions
Season 5 (Legacy) Active Standard and alternate versions
Season 6 (Legacy) Active Standard and alternate versions
Season 1 Active Standard and alternate versions
Season 1.4 Not Present Temporarily removed from every show from 24 August 2022 to 15 September 2022 due to flashing issues
Season 2 Active Standard and alternate versions
Season 2.2 Not Present Temporarily removed as of 21 October 2022 due to visual issues
Season 3 Active Standard and alternate versions
Season 4 Active Standard and alternate versions
Summer Breeze Update Active Standard and alternate versions
Fall Force Update Active Standard and alternate versions
Tool Up Update Active Standard and alternate versions
Power Party Update Active Standard and alternate versions
Shapes and Stickers Update Active Standard and alternate versions
Survival Update Active Standard and alternate versions
Fall Forever Update Active Standard and alternate versions available only in Classic Games. Not available in any core game up until 29 May 2024 when Classic Games were introduced. X-treme versions available in X-treme Squads
June '24 Update Active Standard and alternate versions
July '24 Update Active Standard and alternate versions available only in Classic Games
Scrapyard Stumble Update Active Standard and alternate versions
Falloween 2024 Update Active Standard and alternate versions
November '24 Update Active Standard and alternate versions
Winter Update Active Standard and alternate versions available only in Classic Games
Fall and Fantasy Update Active Standard and alternate versions
Ranked Knockout Update Active Standard and alternate versions available only in Classic Games
Yeetropolis Update Active Standard and alternate versions
Tropical Tides Update Active Standard and alternate versions available only in Classic Games and Knockout
Slime Factory Update Active Standard and alternate versions available in every Game until 31 October 2025, removed from Ranked Knockout when the fifth Cycle started

Trivia[]

  • Skyline Stumble has been the first level to simultaneously include themed and non-themed variants of the same obstacle. (Doughnut Bumpers)
  • The first variation is removed because of a bug that causes to the high Gravity Zone and the low Gravity Zone appear at the same time. And also when the player comes out of the gravity zone the effect doesn't end and stays until you qualify or the Round ends.
  • The Flippity Bippity section variation was removed because it made some of the Flippity Bippities useless.

Names in other languages[]

Language Name
Chinese (Simplified) 天际大冲关 (Tiānjì dà chōng guān)
Chinese (Traditional) 天際失足 (Tiānjì shīzú)
French La Ville Vue d'en Haut
German Wolkenrennen
Italian Gara tra le Nuvole
Japanese スカイライン・スタンブル (Sukairain Sutanburu)
Korean 스카이라인 장애물 코스 (Seukairain Jang-aemul Koseu)
Polish Parkour do Przyszłości
Portuguese Corrida nas Nuvens
Russian Урбанистический Кросс (Urbanisticheskiy Kross)
Spanish Carrera de Rascacielos
Spanish (Latin America) Carrera de Rascacielos

Gallery[]

See also[]

References[]