Scoring Zones are areas in Fall Guys. They were first introduced in Season 6 (Legacy).
Obstacle description[]
Scoring Zones are gold areas in which players score points. These areas can either be static or moving, and are primarily featured in POINTS levels.
Airtime[]
A large, static scoring zone is present in Airtime. It is positioned high above the ground and has a starry surface. Players must avoid falling out of the zone to qualify.
Players must remain within this massive scoring zone on Airtime in order to score points.
Leading Light[]
A cylindrical, moving scoring zone is present in Leading Light. Players must follow the scoring zone around the map to qualify.
This small, mobile scoring zone on Leading Light awards points to beans who remain within their area.
Fall Guys Creative[]
In Fall Guys Creative, Scoring Zones appear as Trigger Zones, which were added in the Scrapyard Stumble Update. When placed in the editor, they are blue, but when given the ability to award points to players, they become the usual gold. Unlike the zone in Airtime, these zones have surfaces with many indecipherable letters related to lore, as well as various images like a Showrunner's pin, a Fall Guy making a heart shape with their hands, and Silent.
In addition to players, Trigger Zones can award points via Eggs, Basketballs, Blocks, Heavy Blocks, and generic physics objects, just like a goal.
Top of the Trash[]
The main goal of Top of the Trash is to stay in the Trigger Zone at the top of a rubbish pile while avoiding a Rotating Beam on top of a Trolleybot Sr. Players must collect 30 points to qualify, with one point awarded every second.
The Trigger Zone in Top of the Trash.