Royal Fumble

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Royal Fumble
Splash RoyalRumble.png
Details
Type
Final
Objective
Grab a tail!
Participants
2-6* / 24
Designed by
Joseph Walsh
How to Play
Use RT/SHIFT to GRAB the TAIL and make sure you're wearing it when the timer runs out to WIN!

Royal Fumble is one of the rounds in Fall Guys: Ultimate Knockout. This round is a Final round and was first introduced in the beta version.

*Under special circumstances, such as ERROR 01APR and Squads Show, Royal Fumble allows for more than the 6 player limit.

In-game descriptions[edit | edit source]

Objective
Grab a tail!
Description & How to play
Use RT or SHIFT to GRAB the TAIL and make sure you're wearing it when the timer runs out to WIN</nowiki>

Course Description[edit | edit source]

A Final Round much like Tail Tag or Team Tail Tag, having a round where the Fall Guys try and Steal or Defend the tail trying to win.

Standard version[edit | edit source]

Royal Fumble mechanically is a tail tag game, but map-wise different from its variants. It consists of a raised spin disk in the center, various sloped pieces around the sides, non-elevated spin disks far out, pendulums on top of the pieces, and small elevated parts with a tube in the center around the corners.

Tail Tag games work by one or more players having a tail. The main objective (which may be slightly modified) is to keep a tail. Players can grab a tail by grabbing a player with a tail on their backside. If done properly, the player previously with a tail will lose their tail and the player that grabbed them will gain a tail.

As Royal Fumble is a final, there is only one tail, ergo, only one winner. This is also currently the only Final round that does not time out at 5 minutes, but instead ends after 1:30 has elapsed. This means, that after all Timeout counters, this could potentially be the shortest Final out of the bunch, ruling out the possibility that everyone jumps off the map at the beginning.

Course changes[edit | edit source]

This game, so far, has not received official alternate versions, but only little course changes.

Starting from an update done on August 11th, 2020:

  • The game appears more rarely and only when 6 or less players are still in the game (sometimes reached via a late-stage like Fruit Chute, Tip Toe or Fall Ball).

Starting from an update done on August 20th, 2020:

  • The time was shortened from 2:00 to 1:30.

Squads Show[edit | edit source]

Main article: Squads Show
  • It is possible for Royal Fumble to have more than 6 players in this mode - two squads of four players each fighting over a single tail, for instance.
    • This final is currently not a possible choice for a final, due to being removed in a hotfix on 24 March 2021 to resolve an issue where the squad without the tail wins.

ERROR 01APR[edit | edit source]

Main article: ERROR 01APR
  • In this April Fool's playlist:
    • Royal Fumble would have a ridiculous 24 players in this mode.
    • The time limit is also increased to 1:40 in this mode.

Course strategy[edit | edit source]

Standard version[edit | edit source]

This section requires expanding.

6 or less people, one tail. Royal Fumble is quite challenging due to the limited size of the map, you are never truly safe anywhere. These are just some general tips to deal with some situations, but it is relatively hard to practice this course due to how rare it is.

  • The most important tip of all: turn on name displays. You have to be hyper-aware of where your opponents are at all times, whether hunting the tail down, or defending the tail from them. Showing names can also be a powerful tactic if someone is cheekily exploiting the inability of some players doing so to hide.
  • This round is all about learning the layout of the course and using the elevation changes to your advantage. Use the spinners and the conveyor belt to your advantage by utilising the momentum gain from them to hopefully cut off the player with the tail/escape from your pursuers.
  • For the player with the tail, attempt to juke the other players with sudden movement direction changes. Attempt to predict their moves and then try something else to compensate. Never get too complacent while holding the tail, as due to desync other players may seemingly grab the tail from a mile away.
  • Conversely, for the players without, try to figure out which way the tailed player will run. If a fellow pursuer is chasing the tailed player from a certain direction, try utilising that to cut the tailed player off from a different direction.
  • The lower the number of players, the easier it becomes to defend/the harder it becomes to steal the tail.

Medal thresholds[edit | edit source]

  • Gold - Winner!
  • No medal - Eliminated

History[edit | edit source]

History of Royal Fumble
Season Status Map Theme
Beta Active Standard
1 Active Standard
2 Active Standard
3 Active Standard
4 Active Standard

Trivia[edit | edit source]

  • This is one of the least common rounds to appear in the game.
  • Royal Fumble was supposedly taken out due to an exploit but players have reported getting it since.
  • Royal Fumble is much like the HUNT variant, Tail Tag, which you can see below.
  • Royal Fumble ended up being the only map that lead game designer Joe Walsh designed for the game so far (though he made the initial prototypes for Big Fans and Thin Ice).

See also[edit | edit source]

Tail Tag - A hunt version of Royal Fumble.

Team Tail Tag - A team version of royal fumble.