
Rotation Controllers are interactive objects in Fall Guys Creative. They were first introduced in the Fall Forever Update.

Several objects linked to a Rotation Controller
The Rotation Controller can be linked to various objects. When linked, they will rotate around the controller based on its orientation in the Level Editor. Creators can choose whether to keep the orientation of linked objects, or let it change as they rotate. They can also change the speed and start delay as well.
In the Level Editor, a Rotation Controller takes the appearance of a blue gear surrounded by two yellow arrows based on those seen while 3D rotating an object.
Rotation Controllers cost 5 budget, and each linked object costs an extra 15 budget. Only 10 Rotation Controllers are allowed in one level.
Common uses[]
In the absence of more than two themes as well as certain obstacles, Rotation Controllers are often linked with primitives and similar objects to recreate the following obstacles:
- Hover Platforms
- Rotating Beams
- Rotating Hammers
- Spinning Plates
- Logs
- Rotating Walls (often without their openings, thereby resembling Turnstiles)
- Fans
- Thicc Bonkuses
- Spinning Blades
- Swinging Axes
- Gates (when paired with physics objects)
- Jump Ropes
- Moving Bumper Rings
Compatible objects[]
Most obstacles and interactives (such as other Rotation Controllers) are unlinkable, but there are some exceptions, such as Boom Blasters and Blizzard Fans.
As of the Yeetropolis Update, Trigger Buttons, Pressure Plates, and Trigger Zones can be linked to a Rotation Controller to toggle it.
Notes[]
- Before the Winter Update, Padded Mounds and Clouds lost their bounciness when linked to a Rotation Controller.
- Before the Yeetropolis Update, Bumper Blocks, Bumper Triangles, Bumpers, Drums, and Trigger Zones could not be linked to a Rotation Controller.