Fall Guys: Ultimate Knockout Wiki
Fall Guys: Ultimate Knockout Wiki
FG promo Shapes and Stickers Update

Several Primitives in key art for the Shapes and Stickers Update.

Primitives are objects in Fall Guys. They were first introduced in the eponymously-named Shapes and Stickers Update, alongside Stickers, and are exclusive to Fall Guys Creative[1].

Object description[]

Primitives are geometric objects meant to be simple additions to Creative levels[1]. They have access to the Colour Palette and scaling on three separate axes.

The Scrapyard Stumble Update introduced destructibility and physics for most primitives, and the December '24 Update introduced materials for all primitives.

List of primitives[]

List of Primitives
Object Cost Added to
Creative in
Destructible Physics allowed/Grabbable
Sphere 3 Shapes and Stickers Update
(23 January 2024)
Yes Yes
Hemisphere 4 Shapes and Stickers Update
(23 January 2024)
Yes Yes
Quadrasphere 4 Shapes and Stickers Update
(23 January 2024)
Yes Yes
Octantsphere 4 Shapes and Stickers Update
(23 January 2024)
Yes Yes
Cone 4 Shapes and Stickers Update
(23 January 2024)
Yes Yes
Pyramid 4 Shapes and Stickers Update
(23 January 2024)
Yes Yes
Equilateral Triangle 4 Shapes and Stickers Update
(23 January 2024)
Yes Yes
Isosceles Triangle 4 Shapes and Stickers Update
(23 January 2024)
Yes Yes
Pipe 3 Shapes and Stickers Update
(23 January 2024)
No No
Torus 4 Shapes and Stickers Update
(23 January 2024)
No No
Settings for Sphere/Hemisphere/Quadrasphere/Octantsphere/Cone/Pyramid/Equilateral Triangle/Isosceles Triangle
Setting Available arguments Default Notes
Visibility True/False True
Colour See: Colour Palette Colour 12 (Original), Colour 11 (Digital) Unavailable if Visibility is False
Size Small, Medium, Large Medium
Length 0.25-10 1 Increments of 0.25
Becomes the same as Scale whenever Scale is changed
Height 0.25-10 1 Increments of 0.25
Becomes the same as Scale whenever Scale is changed
Depth 0.25-10 1 Increments of 0.25
Becomes the same as Scale whenever Scale is changed
Scale 0.25-10 1 Increments of 0.25
Becomes the same as Scale whenever Scale is changed
Collision True/False True
Physics True/False False
Weight Light, Medium, Heavy Medium Unavailable if Physics is False
Grabbable True/False False Unavailable if Physics is False
Destructible True/False False Unavailable if Material is not None
Unavailable if Collision is False
Force Needed Any Force, Only High Forces Any Force Unavailable if Material is not None
Unavailable if Collision is False
Respawn if Destroyed True/False True Unavailable if Material is not None
Unavailable if Collision is False
Hits Required 1, 2, 3 1
Points Granted -5, -3, -1, 0, 1, 3, 5 1 Available only in POINTS mode
Material See: Materials None Becomes Disabled if Destructibility is True
Settings for Pipe/Torus
Setting Available arguments Default Notes
Visibility True/False True
Thickness Small, Medium, Large Medium
Colour See: Colour Palette Colour 12 (Original), Colour 11 (Digital) Unavailable if Visibility is False
Size Small, Medium, Large Medium
Length 0.25-10 1 Increments of 0.25
Becomes the same as Scale whenever Scale is changed
Height 0.25-10 1 Increments of 0.25
Becomes the same as Scale whenever Scale is changed
Depth 0.25-10 1 Increments of 0.25
Becomes the same as Scale whenever Scale is changed
Scale 0.25-10 1 Increments of 0.25
Becomes the same as Scale whenever Scale is changed
Collision True/False True
Material See: Materials None

Gallery[]

Trivia[]

  • In the Level Editor, the Pipe and Torus are separated from the other primitives by the Quarter Pipe.
    • These two are also the only primitives to not have destructibility and physics options, likely due to their hollow shapes.

References[]