Fall Guys: Ultimate Knockout Wiki
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Power Trip is one of the rounds in Fall Guys: Ultimate Knockout. This round is a Team round and was first introduced in Season 4.[1]

Course Description[]

Standard version[]

Players are divided into two teams. The goal of the game is to recolour the floor tiles for your team. Only players that are carrying batteries can recolour tiles. The team that has recoloured the least amount of tiles at the end of 1:40 (1:30 in Squads modes) will be eliminated.

There are not enough batteries for each team, meaning some players will have to try stealing batteries from the opposing team.

Overtime[]

If both teams are tied as the timer runs out, 10 extra seconds will be added. If after 10 seconds there is still a tie, 10 more seconds are added and this repeats until one team has the outright lowest score.

Such cases are incredibly rare due to how fast tiles are recoloured, but they can still happen.

For Squads modes, in an extremely contrived scenario, if both squads are still tied, the round will end after 4 minutes (15 overtimes) and both teams will be awarded the win.[2] It is unclear what will happen in a normal solo show.

Alternate Versions[]

As of 13 May 2021, the following variants may occur:

  • The force-fields and their respective buttons that the connect central upper area to each team's starting point may be replaced by blizzard fans.
  • The central upper area may be surrounded on all four sides by light beams that move up and down.
  • The central upper area may feature a Rotating Beam.
  • Four Slingus Flinguses can be present at the central upper area
  • The gravity zones and their respective buttons may be replaced by slingus flinguses (one for each button, two for each gravity zone, for a total of six).
  • Upward facing Blizzard Fans may replace Gravity Zones. (Blizzard Fans will activate with the Buttons)
  • 2 Force-Fields may replace Gravity Zones. They allow you to walk to the central upper area.(Force-Fields will activate with the Buttons)

Course Strategy[]

Walking on the seams[]

By positioning yourself just right so you are constantly walking exactly between two tiles, it is possible to tag both at the same time, increasing the amount of points you give to your team (and take from the enemy's)

Following[]

If you have a battery, a good strategy is to follow another player with a battery (provided they are on the other team). This prevents them from gaining too many points for their team.

Dealing with Grabbers[]

Since not every player will have a battery, it's likely that a player from the other team will try to grab you to steal your battery. In a situation where you are being grabbed, it's usually best to let go of your battery until the other player stops grabbing you. This predictably plops the battery directly in front of you, making it easier to retrieve once the other player lets go.

Medal thresholds[]

Medals are determined by the number of tiles coloured.

  • Gold - At least 325 tiles coloured and qualified
  • Silver - At least 285 tiles coloured and qualified
  • Bronze - At least 245 tiles coloured and qualified
  • Pink - Less than 245 tiles coloured and qualified
  • No medal - Eliminated

History[]

History of Power Trip
Season Status Map Theme
Beta Not present Not present
1 Not present Not present
2 Not present Not present
3 Not present Not present
4 Active Standard and alternate versions
5 Active Standard and alternate versions
6 Active Standard and alternate versions
6.3 Active Removed from Main Show as of 10 May 2022. Still available in Squads Show and Squads Trios.

Trivia[]

  • The icons on the splash screen image (a robot and a planet) are different than the actual icons in the rounds (a rocket and a slightly different planet).
  • The round was developed under the temporary name "Territory Control".

Gallery[]

See also[]

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