Fall Guys: Ultimate Knockout Wiki

Pipe Dream is one of the rounds in Fall Guys: Ultimate Knockout. This round is a race round and was first introduced in Season 6 (Legacy).[1]

Course Description[]

Pipe Dream is a race round containing several randomly generated Vacuum Tubes. Players will need to face various obstacles depending on which vacuum tubes they take. All tubes are randomised on round load.

In the first section, players must cross two rows of Punching Gloves. A pair of Bumpers can be found behind both rows of punching gloves. At the end of this section, players are given the choice between two vacuum tubes to enter. The second section is comprised of two platforms. If the player ends up on the left platform, they'll need to climb up and down a pair of slopes and avoid Water Balloons and moving Donut Bumpers. If they are on the right platform instead, they'll need to traverse a set of Slingus Flingus and Blizzard Fans that can push them back.

The third section is comprised of three platforms. On the center platform, they'll need to traverse two rows of Expanding Balloons and one row of Rotating Hammers, each of which are situated on top of slopes. On the left and right platforms, they'll need to bounce on Drums and avoid rotating hammers placed on raised platforms.

The fourth section is comprised of two platforms. If the player is on the left platform, they'll need to avoid donut bumpers rotating in a circle and a Rotating Beam. On the right platform, they'll need to use Pivot Platforms to climb on top of raised platforms with Conveyor Belts.

In the fifth section, all of the paths will converge again. Players need to cross a large gap containing two pairs of 360 See Saws and a large pivot platform.

In the sixth and final section, players will need to dodge some water balloons before being given the choice between taking one of the vacuum tubes on the sides or a Big Swingus in the center to the goal.

Course Strategy[]

Pipe Dream is incredibly fun to traverse, but some sections are noticeably more difficult to cross, and can outright ruin you with even a single flub. For beginners, it is recommended to watch the intro cutscene and see which tube leads to the left platform of the second section, as that is generally agreed to be the 'easier' section. For more skilled players, however, if you want to try your luck with the right platform, that section will actually be faster to cross.

FG S6 promo screenshot 03.jpg

Time your crossing right to walk over the punching gloves (an advanced strategy would be to use the first set to send you high into the air to sail over the second set), then pick a tube depending on your confidence and skill level as mentioned above. It's easier to dodge the Water Balloons and Donut Bumpers in the left section. If you end up on the right platform however, try your best to walk forward when the blizzard fan in a column has risen, while carefully jumping over (or walking between) the flingus without triggering it. Never jump when in the path of the fan, as it'll blow you backwards, most likely onto a flingus which will send you off the back. Randomly decide on a tube and proceed to the next platform.

For the drums and hammers platforms, you can chain your bounces together so you don't land on the ground, but make sure you don't get hit by the hammers in the process. For the middle platform, carefully dodge the balloons and hammers; these hammers are very costly and can easily send you flying off the side, making you retry that platform. Again, randomly pick a tube and head to the next platform.

For the donut bumper platform, those shouldn't be too hard to avoid. Try using them to boost you forwards where possible, if you think you're behind and need to catch up. For the pivot platform and conveyor belt platform, there's nothing much to it other than to jump on the pivot platforms, then onto the conveyor belt. Try your best to land on the pivot platform from the conveyor belt, but make sure you don't get caught out by the platform swivelling. Finally, take the tube to the next section.

If you're fast enough, take the see saw in front of the lower end of the pivot platform; if not, take the other one and wait for the platform to swivel down. Jump onto the platform, onto the next set of see saws, and then onto the final stretch.

Patiently wait for the Big Swingus to swing towards you; many players are too impatient and jump too early, resetting their spawn and potentially costing them a qualification. Jump and grab the swingus. At the end of the swing, release your grab without jumping and you will pop forwards into the goal. Alternatively, you can jump into the tubes from the slope instead of waiting for the swingus, or walk along the tube to jump into them (but the latter strategy leaves you more susceptible to being knocked off by a water balloon). Speed-wise, the only time jumping into the tube from the slope is faster than the swingus is if you have literally just missed the timing of the swingus; otherwise, it is outright faster to wait for the swingus to return.

Course Changes[]

From Season 6.5 (Legacy) update :

  • The pivot platform at the fifth section now rotates slower.

Medal thresholds[]

  • Gold - First place
  • Silver - Top 20% of players in the lobby
  • Bronze - Top 50% of players in the lobby
  • Pink - Qualified, but outside of the top 50%
  • No medal - Eliminated


History of Pipe Dream
Season Status Map Theme
Beta Not Present Not Present
1 Not Present Not Present
2 Not Present Not Present
3 Not Present Not Present
4 Not Present Not Present
5 Not Present Not Present
6 Active Standard

Known Bugs[]

Holding pipe glitch*

Sometimes the player might get stuck while inside the pipe, that forcing them to leave the match, since the only way to get out of a vacuum tube is waiting until it vents you out.

*This name is a conjectural name and has not been somewhat uniformly agreed upon.

This was fixed on 9 December 2021 hotfix making players respawn when they get stuck.[2]


  • Pipe Dream was originally designed as a Final round, with the level ending with a crown instead of a finish line. This was changed after some unsuccessful playtests.[3]

See also[]