Pillars are obstacles in Fall Guys. They were first introduced in Season 1 (Legacy).
Obstacle description[]
Pillars are tall objects that prevent players from skipping obstacles. They are used to separate obstacles like Doors and Gates.
Fall Guys Creative[]
In Fall Guys Creative, Pillars cost 4 budget. Their edges are grabbable, and they can be linked to Rotation Controllers.
Setting | Available arguments | Default | Notes |
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Visibility | True/False | True | |
Colour | See: Colour Palette | Colour 14 (Original), Colour 16 (Digital) | Unavailable if Visibility is False |
Size | Small, Medium, Large | Medium | |
Length | 0.25-10 | 1 | Increments of 0.25 Becomes the same as Scale whenever Scale is changed |
Height | 0.25-10 | 1 | Increments of 0.25 Becomes the same as Scale whenever Scale is changed |
Depth | 0.25-10 | 1 | Increments of 0.25 Becomes the same as Scale whenever Scale is changed |
Scale | 0.25-10 | 1 | Increments of 0.25 |
Collision | True/False | True | |
Physics | True/False | False | |
Weight | Light, Medium, Heavy | Medium | Unavailable if Physics is False |
Grabbable | True/False | False | Unavailable if Physics is False |
Destructible | True/False | False | Unavailable if Material is not None Unavailable if Collision is False |
Force Needed | Any Force, Only High Forces | Any Force | Unavailable if Material is not None Unavailable if Collision is False |
Respawn if Destroyed | True/False | True | Unavailable if Material is not None Unavailable if Collision is False |
Hits Required | 1, 2, 3 | 1 | |
Points Granted | -5, -3, -1, 0, 1, 3, 5 | 1 | Available only in POINTS mode |
Material | See: Materials | None | Becomes Disabled if Destructibility is True |
Gallery[]
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A Pillar from Season 4
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A Door from Season 1 (Legacy)
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Unused sprite for a Gate
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A Door from Season 4