Fall Guys: Ultimate Knockout Wiki
Fall Guys: Ultimate Knockout Wiki

Pillars are obstacles in Fall Guys. They were first introduced in Season 1 (Legacy).

Obstacle description[]

Pillars are tall objects that prevent players from skipping obstacles. They are used to separate obstacles like Doors and Gates.

Fall Guys Creative[]

In Fall Guys Creative, Pillars cost 4 budget. Their edges are grabbable, and they can be linked to Rotation Controllers.

Settings for Pilar
Setting Available arguments Default Notes
Visibility True/False True
Colour See: Colour Palette Colour 14 (Original), Colour 16 (Digital) Unavailable if Visibility is False
Size Small, Medium, Large Medium
Length 0.25-10 1 Increments of 0.25
Becomes the same as Scale whenever Scale is changed
Height 0.25-10 1 Increments of 0.25
Becomes the same as Scale whenever Scale is changed
Depth 0.25-10 1 Increments of 0.25
Becomes the same as Scale whenever Scale is changed
Scale 0.25-10 1 Increments of 0.25
Collision True/False True
Physics True/False False
Weight Light, Medium, Heavy Medium Unavailable if Physics is False
Grabbable True/False False Unavailable if Physics is False
Destructible True/False False Unavailable if Material is not None
Unavailable if Collision is False
Force Needed Any Force, Only High Forces Any Force Unavailable if Material is not None
Unavailable if Collision is False
Respawn if Destroyed True/False True Unavailable if Material is not None
Unavailable if Collision is False
Hits Required 1, 2, 3 1
Points Granted -5, -3, -1, 0, 1, 3, 5 1 Available only in POINTS mode
Material See: Materials None Becomes Disabled if Destructibility is True

Gallery[]