Sign In
Register
Fall Guys: Ultimate Knockout Wiki
Explore
Main Page
Discuss
All Pages
Interactive Maps
Fall Guys
Creative
Updates
19.0 Yeetropolis
18.0 Ranked Knockout
11.6 Fall and Fantasy
11.5 Winter
11.4 November '24
2024
11.3 Falloween 2024
11.2 Scrapyard Stumble
11.1 July '24
11.0 June '24
10.9 Fall Forever
10.8 Survival
10.7 Shapes and Stickers
2023
10.6 Power Party
10.5 Tool Up
10.4 Fall Force
10.3 Summer Breeze
Fame Pass
May '25
Woo-dland Wonders
February '25
December '24
November '24
2024
October '24
September '24
July '24
June '24
May '24
March '24
Scales & Tails
2023
Winter Blunderland
Fabulous Feast
Trick or Yeet
Warriors of Light
Crown Rank
Events
Live Events
Challenge Events
DLC / Add-Ons
Bundles
DLC Packs
Prime Gaming
PlayStation Plus
Xbox Game Pass Ultimate
Season Archive
Season 1 (Legacy)
Season 2 (Legacy)
Season 3 (Legacy)
Season 4 (Legacy)
Season 5 (Legacy)
Season 6 (Legacy)
Season 1
Season 2
Season 3
Season 4
Games
Knockout
Ranked Knockout
Creator Spotlight
Explore
Classic Games
Solos
Duos
Squads
Custom Games
Levels
All
Course
Survival
Points
Logic
Team
Final
Invisibeans
Customization
Costumes
Full costumes
Single piece costumes
Crossover costumes
Unreleased costumes
Colours
Patterns
Faces
Theatrics
Emotes
Celebrations
Emoticons / Emojis
Phrases
Interface
Nameplates / Banners
Nicknames
More
Obstacles
Soundtrack
Achievements
Mechanics
Challenges
Currencies
Fall Feed
Matchmaking
Merchandise
Wiki
Categories
Recent changes
Community portal
Wiki rules
Style guide
Admin noticeboard
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact Gamepedia
Sign In
Don't have an account?
Register
Sign In
Menu
Explore
More
History
Advertisement
Fall Guys Wiki
7,604
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
Fall Guys
Creative
Updates
19.0 Yeetropolis
18.0 Ranked Knockout
11.6 Fall and Fantasy
11.5 Winter
11.4 November '24
2024
11.3 Falloween 2024
11.2 Scrapyard Stumble
11.1 July '24
11.0 June '24
10.9 Fall Forever
10.8 Survival
10.7 Shapes and Stickers
2023
10.6 Power Party
10.5 Tool Up
10.4 Fall Force
10.3 Summer Breeze
Fame Pass
May '25
Woo-dland Wonders
February '25
December '24
November '24
2024
October '24
September '24
July '24
June '24
May '24
March '24
Scales & Tails
2023
Winter Blunderland
Fabulous Feast
Trick or Yeet
Warriors of Light
Crown Rank
Events
Live Events
Challenge Events
DLC / Add-Ons
Bundles
DLC Packs
Prime Gaming
PlayStation Plus
Xbox Game Pass Ultimate
Season Archive
Season 1 (Legacy)
Season 2 (Legacy)
Season 3 (Legacy)
Season 4 (Legacy)
Season 5 (Legacy)
Season 6 (Legacy)
Season 1
Season 2
Season 3
Season 4
Games
Knockout
Ranked Knockout
Creator Spotlight
Explore
Classic Games
Solos
Duos
Squads
Custom Games
Levels
All
Course
Survival
Points
Logic
Team
Final
Invisibeans
Customization
Costumes
Full costumes
Single piece costumes
Crossover costumes
Unreleased costumes
Colours
Patterns
Faces
Theatrics
Emotes
Celebrations
Emoticons / Emojis
Phrases
Interface
Nameplates / Banners
Nicknames
More
Obstacles
Soundtrack
Achievements
Mechanics
Challenges
Currencies
Fall Feed
Matchmaking
Merchandise
Wiki
Categories
Recent changes
Community portal
Wiki rules
Style guide
Admin noticeboard
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact Gamepedia
Editing
Moving Block
Back to page
Edit
VisualEditor
History
Purge
Talk (0)
Edit Page
Moving Block
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{Distinguish|Hover Platform}} {{Infobox obstacle | image = File:Moving Block2.png | type = Obstacles | alt_names= Piston Pusher Cylinder (circular ones) Ring (circular ones) | added_season = [[Season 1 (Legacy)]] }} Moving blocks are an [[Obstacles|obstacle]] of {{FG}}, first introduced in Season 1 (Legacy). == Obstacle description == Moving blocks are as the name suggests, rectangular blocks which move from one point to another. They do move in their axe and they are different from game to game: they can come out from a wall and come back inside, raise from the slime and move against the player or simply move from one direction to another and come back, like a sliding door does. Compared to [[Hover Platform]]s, Moving Blocks are thicker, rectangular or cylindrical, always move horizontally (or around an axis in the case of cylinders), and are usually used to block players rather than transport them (although they are exceptions like the moving blocks in [[Lost Temple]] and the cylinders in Roll levels), as well as frequently coming out from inside a wall, while Hover Platforms are thinner, square-shaped (except for hoverboard-type levels), can move in different directions, and are mostly used to transport players (except when placed vertically). === Block Party === The game [[Block Party]] is about standing on a platform and avoiding moving blocks that come in the direction of the player by moving. These blocks appear in different shapes and colours. [[File:blockpartyblock.jpg|center|thumb|500x500px|In '''Block Party''', some blocks must be jumped over, while others have to be avoided.]] <br /> === Freezy Peak === In the final stretch of the game [[Freezy Peak]], three [[Conveyor Belt|conveyor belt rings]] can be found cycling around a [[Blizzard Fan|blizzard fan]]. Between each conveyor belt ring, pink, curved, moving blocks can be found. 4 blocks on the first yellow conveyor, 8 on the blue one, and 3 on the highest conveyor belt. [[File:freezypeakmovingblocks.jpg|center|thumb|400x400px|Moving Blocks on '''Freezy Peak'''.]] <br/> === Hit Parade === [[Hit Parade]] has a sort of big moving block at the end of the moving doors section. It consists of two giant moving blocks which open and close, to let the player pass or not in the gaps that they form when they move. [[File:HP Mov.png|center|thumb|486x486px|Two giant moving blocks in '''Hit Parade''']] <br/> === Lost Temple === Moving blocks are among the obstacles that can show up in the [[Lost Temple]] rooms with [[water]] under it. [[File:losttemplemovingblock.jpg|center|thumb|500x500px|A moving block room on '''Lost Temple'''.]] <br /> === Slime Climb === Three sections of [[Slime Climb]] are formed by moving blocks. They come out the wall and come back into it, so the player has to pass when the block is inside to avoid being pushed down, since, when out, they occupy all the walkable path. These blocks colours were changed in Season 1.5 (Legacy) along with many other obstacles in the level; from yellow and green to red and yellow in the first section, pink and yellow to pink and orange in the second, and red and blue to green and blue in the third. If [[Slingus Flingus|slingus flinguses]] are in the way however, the blocks won't move. [[File:slimeclimbmovingblocks.jpg|center|thumb|500x500px|'''Slime Climb''' moving blocks.]] <br/> == Rotating rings == ===Roll Off=== [[Roll Off]] is composed o two rolls that spin with equal speed in opposite directions. The speed of these rolls increases as the round goes on, which, along with the rising slime adds to the challenge. Like with roll off, the rolls are randomly chosen from a set of predetermined rolls and may feature gaps of varying sizes, donut bumpers and walls on top of them. [[File:rolloffrolls.jpg|center|thumb|500x500px||Players must be the last one standing on these rolls in order to win the crown on '''Roll Off'''.]] <br/> ===Roll On=== Unlike its older counterparts, [[Roll On]] is about getting to a finish line rather than surviving slime. It features multiple sections of rolls, but unlike Roll Off and Roll Out, these are fixed in layout and never speed up as time progresses, although some variants add obstacles such as rotating hammers and punching gloves to them. [[File:rollonrolls.jpg|center|thumb|500x500px||Players racing on top of rolls in '''Roll On'''.]] <br/> === Roll Out === [[Roll Out]] is about surviving/staying on giant rings formed by giant moving cylinders without "rolling" or falling down. Five rolls (in the default version) are linked together and roll in opposite directions. The middle roll is the faster one, followed by the two rolls next to it and finally the two in the extremities. They increase in speed as the level progresses and can contain walls, gaps or donut pushers on them, to add extra challenge. Their layout is different each time from predetermined set of rolls. [[File:Rolloutblock.png|center|thumb|536x536px|'''Roll Out''', like the other "Roll" games, is made by moving cylinders]] <br /> === Skyline Stumble === A moving cylinder circles around the center of the maze field. This moving block "blocks" you, causing you to have to wait longer or take a different route. Many first-time players commonly miss the exit of the section due to this block. [[File:skylinestumbleblock.jpg|center|thumb|426x426px|This moving cylinder on '''Skyline Stumble''' prevents players from passing through the gap.]] <br/>
Summary:
Please note that all contributions to the Fall Guys: Ultimate Knockout Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Distinguish
(
view source
)
Template:Error
(
view source
)
Template:FG
(
view source
)
Template:Gamename
(
view source
)
Template:Infobox obstacle
(
view source
)
Module:ArgsObj
(
edit
)
Module:Arguments
(
edit
)
Module:Data
(
edit
)
Module:Error
(
edit
)
Module:Exponential search
(
edit
)
Module:Infobox
(
edit
)
Module:MessageBox
(
edit
)
Module:No globals
(
edit
)
Module:ObstacleInfobox
(
edit
)
Module:OutputBuffer
(
edit
)
Module:Placeholder
(
edit
)
Module:Svgless
(
edit
)
Module:TableTools
(
edit
)
Module:Template:Error
(
edit
)
Module:Template:ListToText
(
edit
)
Module:Template:MessageBox
(
edit
)
Module:Template:ObstacleInfobox
(
edit
)
Module:Template:Svgless
(
edit
)
Module:Yesno
(
edit
)
Advertisement