Fall Guys: Ultimate Knockout Wiki
Fall Guys: Ultimate Knockout Wiki
Disambiguation
Not to be confused with Hover Platform

Moving blocks are an obstacle of Fall Guys, first introduced in Season 1 (Legacy).

Obstacle description[]

Moving blocks are as the name suggests, rectangular blocks which move from one point to another. They do move in their axe and they are different from game to game: they can come out from a wall and come back inside, raise from the slime and move against the player or simply move from one direction to another and come back, like a sliding door does.

Compared to Hover Platforms, Moving Blocks are thicker, rectangular or cylindrical, always move horizontally (or around an axis in the case of cylinders), and are usually used to block players rather than transport them (although they are exceptions like the moving blocks in Lost Temple and the cylinders in Roll levels), as well as frequently coming out from inside a wall, while Hover Platforms are thinner, square-shaped (except for hoverboard-type levels), can move in different directions, and are mostly used to transport players (except when placed vertically).

Block Party[]

The game Block Party is about standing on a platform and avoiding moving blocks that come in the direction of the player by moving. These blocks appear in different shapes and colours.

Blockpartyblock

In Block Party, some blocks must be jumped over, while others have to be avoided.


Freezy Peak[]

In the final stretch of the game Freezy Peak, three conveyor belt rings can be found cycling around a blizzard fan. Between each conveyor belt ring, pink, curved, moving blocks can be found. 4 blocks on the first yellow conveyor, 8 on the blue one, and 3 on the highest conveyor belt.

Freezypeakmovingblocks

Moving Blocks on Freezy Peak.


Hit Parade[]

Hit Parade has a sort of big moving block at the end of the moving doors section. It consists of two giant moving blocks which open and close, to let the player pass or not in the gaps that they form when they move.

HP Mov

Two giant moving blocks in Hit Parade


Lost Temple[]

Moving blocks are among the obstacles that can show up in the Lost Temple rooms with water under it.

Losttemplemovingblock

A moving block room on Lost Temple.


Slime Climb[]

Three sections of Slime Climb are formed by moving blocks. They come out the wall and come back into it, so the player has to pass when the block is inside to avoid being pushed down, since, when out, they occupy all the walkable path. These blocks colours were changed in Season 1.5 (Legacy) along with many other obstacles in the level; from yellow and green to red and yellow in the first section, pink and yellow to pink and orange in the second, and red and blue to green and blue in the third. If slingus flinguses are in the way however, the blocks won't move.

Slimeclimbmovingblocks

Slime Climb moving blocks.


Rotating rings[]

Roll Off[]

Roll Off is composed o two rolls that spin with equal speed in opposite directions. The speed of these rolls increases as the round goes on, which, along with the rising slime adds to the challenge. Like with roll off, the rolls are randomly chosen from a set of predetermined rolls and may feature gaps of varying sizes, donut bumpers and walls on top of them.

Rolloffrolls

Players must be the last one standing on these rolls in order to win the crown on Roll Off.


Roll On[]

Unlike its older counterparts, Roll On is about getting to a finish line rather than surviving slime. It features multiple sections of rolls, but unlike Roll Off and Roll Out, these are fixed in layout and never speed up as time progresses, although some variants add obstacles such as rotating hammers and punching gloves to them.

Rollonrolls

Players racing on top of rolls in Roll On.



Roll Out[]

Roll Out is about surviving/staying on giant rings formed by giant moving cylinders without "rolling" or falling down. Five rolls (in the default version) are linked together and roll in opposite directions. The middle roll is the faster one, followed by the two rolls next to it and finally the two in the extremities. They increase in speed as the level progresses and can contain walls, gaps or donut pushers on them, to add extra challenge. Their layout is different each time from predetermined set of rolls.

Rolloutblock

Roll Out, like the other "Roll" games, is made by moving cylinders


Skyline Stumble[]

A moving cylinder circles around the center of the maze field. This moving block "blocks" you, causing you to have to wait longer or take a different route. Many first-time players commonly miss the exit of the section due to this block.

Skylinestumbleblock

This moving cylinder on Skyline Stumble prevents players from passing through the gap.