Fall Guys: Ultimate Knockout Wiki
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Hoopsie Legends is one of the rounds in Fall Guys: Ultimate Knockout. This round is a Hunt round and was first introduced in Season 2 (Legacy).

Course description[]

Standard version[]

Using the steps to one of the platforms.

Arena Layout: Hoopsie Legends takes place in a hexagonal arena. There are six identical platforms, one next to each side of the arena that can be reached by jumping and diving with some momentum or by using the steps on either side. Players spawn in front of these platforms. Towards the center of the arena are three identical platforms in equal distance from each other. They each have one drawbridge that raise and lower periodically (allowing players to reach some of the higher rings that will spawn) These platforms cannot be reached without the aid of the various movable ramp and helper blocks scattered around the arena. At the very center lies a bouncy obstacle that pushes players who bump or fall into it away.

Periodically, rings will travel to random positions in the arena. Players will have to use a combination of the fixed elevation changes and the movable blocks/ramps to be able to reach and jump through the hoops.

Score is tracked individually at the top of the screen. Normal rings are worth 1 point; golden rings are worth 5 points. Players need 6 points to qualify. If playing in a Squad, points are shared between all squadmates and the qualification quota is multiplied by squad size.

This is another map where the climb function (grab and hold onto a ledge then pull yourself up) can be helpful for climbing to higher ledges or onto blocks.

In rare cases, if the qualification quota is not filled after 5 minutes (with a timer appearing at 15 seconds left), the round ends and everyone not yet qualified is eliminated.

Alternate versions[]

From the 10 November 2020 Season 2 (Legacy) mid season update, these variants can occur instead of the standard one.

  • Some swinging axes have been added to annoy the players. These can be positioned near the drawbridges or near the 'steps'.
  • All blocks are standard blocks.
  • All blocks are ramp blocks.

Course strategy[]

Standard version[]

Hoopsie Legends is part skill and part luck. You need to hope that rings will appear near you so you can easily claim the points they give. Master the jump and dive to reach rings that are hard to reach otherwise, and much like Wall Guys, try to capitalise on the niceness of other players pushing the ramps and blocks. Where possible, try to utilise the 'steps' to reach the tops of blocks; it is faster to jump onto a step, then onto a block, as opposed to climbing the block.

6 points can be reached in multiple manners - getting at least 1 golden ring and 1 normal ring, or 6 normal rings. Only 1 golden ring can be active in the map at any time. If you're lucky to have a golden ring spawn near you, try to aim for it to save yourself some effort, but be warned as these are heavily fought over. If not, do not waste too much time hunting for golden rings and try to get normal rings to keep yourself in contention.

Exception: If you are in a low-population Hoopsie Legends round where a small number of people (6 for example) qualifies for the next round, golden rings become far more valuable and dangerous. In this scenario, be far more alert to where they spawn so you can grab one if possible. A possible alternate tack is, if a golden ring spawns to the side and requires a ramp or block to reach, and you cannot immediately get to the ring, try making it harder for everyone else to get to the ring by moving the nearby blocks and ramps away. This strategy is intended to make them waste time moving them back into position while you try to mop up regular rings.

Alternate versions[]

  • You'd have to be slightly more careful with your movement if the axes are present; getting hit by them will make you lose precious time.
  • Blocks and no ramps mean a whole lot more climbing. It is more difficult to reach the high ground if only those are in the arena.

Known Bugs[]

Multiple hoops spawning on the same area* (Name TBD)

On a side of the map, a golden ring can spawn over a white ring, which requires to player to first taking the white ring before accessing the golden ring
This bug was fixed after the release of Season 4.5 (Legacy).
It somehow came back at some point a month after the release of Season 5.2 (Legacy).

*This name is a conjectural name and has not been somewhat uniformly agreed upon.

Medal thresholds[]

  • Gold - First place
  • Silver - Top 20% of players in the lobby
  • Bronze - Top 50% of players in the lobby
  • Pink - Qualified, but outside of the top 50%
  • No medal - Eliminated

History[]

History of Hoopsie Legends
Season Status Map Theme
Beta Not present Not present
1 Not present Not present
2 Active Standard and alternate versions
3 Active Standard and alternate versions
4 Active Standard and alternate versions
5 Active Standard and alternate versions
6 Active Standard and alternate versions
7 Active Standard and alternate versions

Trivia[]

  • This was the first Hunt round to be added to the game after the beta.

See also[]

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