Reason: "Needs better grammar"
“ | This is HIT PARADE
Made a swift recovery though and didn't get wiped out by the pendulums 👌 |
„ |
~ Reveal Announcement (30 April 2020) |
Hit Parade is one of the levels in Fall Guys. It is a COURSE level and was first introduced in the beta version. It is one of three gauntlets available in Season 1 (Legacy).
Course description[]
Standard version[]
Hit Parade is a short course. The first section has three beams to cross, with a walkable slime downhill and an uphill underneath if the player falls down. The second section has some Turnstiles (stuck between some Bumper Blocks and Padded Blocks), which can be passed by pushing them and making them spin. There are then big Moving Walls, which players will need to go around to move on. The third section has a path with Pendulums, which must be dodged. Being heavily hit by them may cause the player to fall to the side, where there is an underneath section with Conveyor Belts that will make the player lose time, obliging them to come back to an uphill which brings them back to the main path and restart the section. The last section is an uphill slime section with some moving Donut Bumpers, which brings the players to the Finish Line.
Alternate versions[]
From the 15 September 2020 Season 1 (Legacy) mid season update, these variants can appear instead of the standard one:
- In the first section with the beams to cross, pendulums may be added to increase the difficulty.
- The turning doors section may be replaced with a section of Rotating Beams.
- The pendulums in the third section swing in the direction of the course, rather than perpendicularly. With this version, some construction aside the road are absent, making the course layout slightly changed.
- Some of the moving bumpers in the final section go to the far left or right and remain stationary for a few seconds.
- In the final section, bumpers are replaced with Rotating Hammers.
From the 10 November 2020 Season 2 (Legacy) mid season update, these variants can appear instead of the other ones:
- The pendulums are replaced with Thicc Bonkuses.
From the 2 February 2021 Season 3 (Legacy) mid season update:
- Some of the moving bumpers in the final section can move significantly faster than previously.
Clan of Yeetus[]
See also: Final Variant
In this playlist only:
- This round is named Yeet Parade.
- There are multiple Yeetus hammers. These rotate parallel to the course, with some rotating forwards and others rotating backwards.
- The final slime-covered ramp consists of no obstacles, save for the aforementioned Yeetuses.
-
Pendulums in the first section
-
Replaced spinners
Course Strategy[]
Standard version[]
This is among one of the easiest courses for beginners to navigate, being short and predictable. In the first area with the beams across slime, you should jump down immediately. Don't go on the beams — players will knock you off and cost you time. Jumping down and then running uphill will make you on par with the contestants on the beams, if not faster. In the third section, there are lots of swinging obstacles similar to wrecking balls. Play it safe here and pause before the balls come, because if you get hit by one, you may be sent down to the lower section with conveyors and will have to restart the third section, likely costing you time and/or the qualification. After that, you go to an uphill climb with towers moving back and forth. Stay on the far left or right, because the towers never go there.
Alternate versions[]
- Forget about the pendulums across the first section with the beams, they aren't that tough in the grand scheme of things due to the relative speed of the top and bottom path.
- If the turning doors are replaced with smaller spinners it can be very easy to fall over and lose control. Carefully jump over the spinners; it is not advised to try getting them to propel you forwards as this is quite tricky to pull off.
- For the pendulums swinging in the direction of the course rather than perpendicularly, these are far easier to dodge - just weave in-between them. A well-timed knock can hit you forward, but an ill-timed one will send you back. At least it isn't as detrimental as being knocked into the lower part though!
- For the Thicc Bonkus variant, these aren't as difficult to dodge as they look, as there is a safe area for each bonkus where it does not come anywhere near.
- If the final bumpers section is replaced with a new version where the towers WILL go to the far left or right and remain stationary for a few seconds, the best strategy is instead to go up the middle, avoiding the towers as best as you can.
- If the final bumpers towers section are replaced with a section of spinning hammers, going up the sides is still possible, though it's possible to be hit by the hammers even then. If approaching a hammer is unavoidable, do so in a way that a hit will knock you towards the finish line instead of away from it.
Final Variant[]
A Final type variant (called "Yeet Parade") was introduced in the Clan of Yeetus playlist on 28 July 2022. In this variant, all players that reach the finish line within 40 seconds will win. The round will take the entire 40 second duration, even if players have already qualified.
Time is of the essence here; you'll need to nail the Yeetuses at worst in two tries. This shouldn't be too challenging (and for a period of time was comically easier on the Steam version due to the below-mentioned underground pendulum bug).
An example path would be to hit the middle Yeetus from the first set and fall to the lower level. Then, walk up the slope, head to the side Yeetuses and get flung over the turnstiles. Squeeze through the gap, then try to carefully hit the Yeetus in the middle so you do not get ruined too much by the pendulums. Alternatively, consider dropping to the side gutters and hit the Yeetuses there. At the final stretch, avoid the side groups of Yeetuses as it is easy to be knocked back. Instead, head up to the middle group of Yeetuses and try diving forwards, aiming to get hit by those and into the finish.
Known Bugs[]
- Underground Pendulums*
- As of ?/?/??: In what appears to be a strange Steam-exclusive bug, the pendulums in the third section will be positioned way too low, with only the swinging fulcrum of the pendulum visible barely above the ground. It is unconfirmed if this also occurs on console versions, but at least on the Epic Games Store version, the pendulums are normal.
- This has now been fixed on 23 August 2022.
*This name is a conjectural name and has not been somewhat uniformly agreed upon.
Medal thresholds[]
- Gold - First place
- Silver - Top 20% of players in the lobby
- Bronze - Top 50% of players in the lobby
- Pink - Qualified, but outside of the top 50%
- No medal - Eliminated
History[]
Released in Beta
History of Hit Parade | ||
---|---|---|
Season | Status | Map Theme |
Beta | Active | Standard version |
Season 1 (Legacy) | Active | Standard and alternate versions |
Season 2 (Legacy) | Active | Standard and alternate versions |
Season 3 (Legacy) | Active | Standard and alternate versions |
Season 4 (Legacy) | Active | Standard and alternate versions |
Season 5 (Legacy) | Active | Standard and alternate versions |
Season 6 (Legacy) | Active | Standard and alternate versions |
Season 1 | Active | Standard and alternate versions |
Season 2 | Active | Standard and alternate versions available only in Solo Show and some special shows |
Season 3 | Active | Standard and alternate versions |
Season 4 | Active | Standard and alternate versions |
Summer Breeze Update | Active | Standard and alternate versions |
Fall Force Update | Active | Standard and alternate versions |
Tool Up Update | Active | Standard and alternate versions |
Power Party Update | Active | Standard and alternate versions |
Shapes and Stickers Update | Active | Standard and alternate versions |
Survival Update | Active | Standard and alternate versions |
Fall Forever Update | Active | Standard and alternate versions available only in Classic Games. Not available in any core game up until 29 May 2024 when Classic Games were introduced |
June '24 Update | Active | Standard and alternate versions available only in Classic Games |
July '24 Update | Active | Standard and alternate versions available only in Classic Games |
Scrapyard Stumble Update | Active | Standard and alternate versions |
Falloween 2024 Update | Active | Standard and alternate versions |
November '24 Update | Active | Standard and alternate versions available only in Classic Games |
Winter Update | Active | Standard and alternate versions available only in Classic Games |
Fall and Fantasy Update | Active | Standard and alternate versions |
Trivia[]

The unused Thicc Bonkus variant.
- The Season 2 (Legacy) Mid Season Update trailer features an unused variant. This variant features a set of four Thicc Bonkuses oriented horizontally instead of vertically.
- According to an interview, lead level designer, Meg Ralph designed this level, but not much has been confirmed.[1]
Names in other languages[]
Language | Name |
---|---|
Chinese (Simplified) | 障碍狂欢 (Zhàng'ài kuánghuān) |
Chinese (Traditional) | 障礙狂歡 (Zhàng'ài kuánghuān) |
French | Hit Parade |
German | Hindernis-Rennen |
Italian | Inciampo a Ostacoli |
Japanese | ヒットパレード (Hitto Parēdo) |
Korean | 우당탕탕 퍼레이드 (Udangtangtang Peoreideu) |
Polish | Parada Odbić |
Portuguese | Salve-se Quem Puder |
Russian | Хит-Парад (Khit-Parad) |
Spanish | Galería de Trompazos |
Spanish (Latin America) | Galería de Trompazos |
Gallery[]
- Concept Art
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Hit Parade Party Theme Concept Art
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Hit Parade Jungle Theme Concept Art
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Hit Parade Night and Day Theme Concept Art
- Layout and Variants
-
A variant with rotating hammers at the slime ramp section
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A variant with pendulums at the beams section
-
A variant with rotating beams, and pendulums swinging towards the direction of the course
- Miscellaneous