| “ | This is HIT PARADE
Made a swift recovery though and didn't get wiped out by the pendulums 👌 |
„ |
| ~ Reveal Announcement (30 April 2020) |
Hit Parade is one of the levels in Fall Guys. It is a COURSE level and was first introduced in the beta version. It is one of three gauntlets available in Season 1 (Legacy).
Course description[]
Standard version[]
Hit Parade is a relatively short and linear course, with pathways for players to progress through even if they fall off the main sections of the level. The first section has three beams to cross, with a section underneath featuring downhill slime and an uphill climb if the player falls down. The second section has a series of Turnstiles (stuck between some Bumper Blocks and Padded Blocks), which can be passed by pushing through to spin them around, blocking other players who are behind. Large Moving Walls open and close at intervals to block players, requiring them to either wait or bounce on the heads of other players to pass through. The third section has a straight path with Pendulums swinging left and right which must be dodged - directly colliding with them may cause the player to fall sideways and land into another section underneath, featuring Conveyor Belts that push players further backwards and cause them to lose time, obliging them to return to an uphill climb which brings them back to the main path to restart the section. The last section is an uphill slime section with Donut Bumpers which again move left and right, bringing the players to the Finish Line.
Variations[]
| Name | Availability | Season introduced | Description | Picture |
|---|---|---|---|---|
| Standard version | Available | Season 1 (Legacy) | The standard version of Hit Parade. |
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| Pendulum Variation | Available | Big Yeetus and Anti-Cheatus | A few Pendulums are added on the Beams in the first section; Three versions exist | ![]() ![]()
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| Rotating Beam Variation | Available | Each Turnstile is replaced by a Rotating Beam in said section. |
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| Vertical Pendulums Variation | Available | The Pendulums will now sway toward the course. |
| |
| Rotating Hammer Variation | Available | A lot of Rotating Hammers replace the Moving Bumpers on the slime ramp. |
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| Thicc Bonkus Variation | Available | Fan Big Yeet Little | Two Thicc Bonkuses replace the Pendulums before the slime ramp. |
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| Lil' Yeety | Available | A Lil' Yeety is placed underneath a Yellow Beam. | ||
| Yeet Parade | Available; only in Knockout | Season 1.3 | A lot of Big Yeeti are added throughout the Level. |
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| Hit Parade X | Unused | All Checkpoints will be disabled and falling will result in elimination. |
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| Vertical Bonkuses Variation | Promotional material only | Four Thicc Bonkuses swaying toward the course replace the Pendulums. |
| |
Course Strategy[]
Standard version[]
This is among one of the easiest courses for beginners to navigate, being short and predictable. In the first area with the beams across slime, you should jump down and dive slide immediately. Don't go on the beams — players will knock you off and cost you time. Jumping down and then running uphill will bring you on par with the contestants on the beams, if not faster. In the third section, there are lots of swinging obstacles similar to wrecking balls. Play it safe here and pause before the balls come, as a collision with these obstacles will send you down to the lower section with conveyors and you will have to restart this section, costing you time and/or the qualification. When reaching the final uphill climb with bollards moving back and forth, stay on the far left or right to avoid their linear pathways and easily reach the finish line.
Variations[]
- Forget about the pendulums across the first section with the beams, they aren't that tough in the grand scheme of things due to the relative speed of the top and bottom path.
- If the turnstiles are replaced with smaller spinning bars, it can be very easy to fall over and lose control. Carefully jump over the spinning bars; it is not advised to use them to propel you forwards as this is rather difficult to achieve.
- For the pendulums swinging in the direction of the course rather than perpendicularly, these are far easier to dodge - just weave in-between these obstacles. A well-timed knock can hit you forward, but an ill-timed one will send you further backwards. At least it isn't as detrimental as being knocked into the lower section, though!
- For the Thicc Bonkus variant, these aren't as difficult to dodge as they look, as there is a safe area for each bonkus where it does not reach near the player.
- If the final bumpers section is replaced with the variant where the bollards WILL move to the far left or right and remain stationary for multiple seconds, the best strategy is instead to go up the middle, avoiding the bollards as best as you can.
- If the final bollards section is replaced with a section of spinning hammers, moving up the sides is still possible despite the danger of being hit by the edges of these hammers. If approaching a hammer is unavoidable, do so in a way that they will knock you towards the finish line rather than away from it.
Final Variant[]
A Final type variant (called "Yeet Parade") was introduced in the Clan of Yeetus playlist on 28 July 2022. In this variant, all players that reach the finish line within 40 seconds will win. The round will take the entire 40 second duration, even if players have already qualified.
Time is of the essence here; you'll need to nail the Yeetuses at worst in two tries. This shouldn't be too challenging (and for a period of time was comically easier on the Steam version due to the below-mentioned underground pendulum bug).
An example path would be to hit the middle Yeetus from the first set and fall to the lower level. Then, walk up the slope, head to the side Yeetuses and get flung over the turnstiles. Squeeze through the gap, then try to carefully hit the Yeetus in the middle so you do not get ruined too much by the pendulums. Alternatively, consider dropping to the side gutters and hit the Yeetuses there. At the final stretch, avoid the side groups of Yeetuses as it is easy to be knocked back. Instead, head up to the middle group of Yeetuses and try diving forwards, aiming to get hit by those and into the finish.
Known Bugs[]
- Underground Pendulums*
- As of ?/?/??: In what appears to be a strange Steam-exclusive bug, the pendulums in the third section will be positioned way too low, with only the swinging fulcrum of the pendulum visible barely above the ground. It is unconfirmed if this also occurs on console versions, but at least on the Epic Games Store version, the pendulums are normal.
- This has now been fixed on 23 August 2022.
*This name is a conjectural name and has not been somewhat uniformly agreed upon.
Medal thresholds[]
- Gold - First place
- Silver - Top 20% of players in the lobby
- Bronze - Top 50% of players in the lobby
- Pink - Qualified, but outside of the top 50%
- No medal - Eliminated
History[]
Released in Beta
| History of Hit Parade | ||
|---|---|---|
| Season/Update | Status | Map Theme |
| Beta | Active | Standard version |
| Season 1 (Legacy) | Active | Standard and alternate versions |
| Season 2 (Legacy) | Active | Standard and alternate versions |
| Season 3 (Legacy) | Active | Standard and alternate versions |
| Season 4 (Legacy) | Active | Standard and alternate versions |
| Season 5 (Legacy) | Active | Standard and alternate versions |
| Season 6 (Legacy) | Active | Standard and alternate versions |
| Season 1 | Active | Standard and alternate versions |
| Season 2 | Active | Standard and alternate versions available only in Solo Show and some special shows |
| Season 3 | Active | Standard and alternate versions |
| Season 4 | Active | Standard and alternate versions |
| Summer Breeze Update | Active | Standard and alternate versions |
| Fall Force Update | Active | Standard and alternate versions |
| Tool Up Update | Active | Standard and alternate versions |
| Power Party Update | Active | Standard and alternate versions |
| Shapes and Stickers Update | Active | Standard and alternate versions |
| Survival Update | Active | Standard and alternate versions |
| Fall Forever Update | Active | Standard and alternate versions available only in Classic Games. Not available in any core game up until 29 May 2024 when Classic Games were introduced |
| June '24 Update | Active | Standard and alternate versions available only in Classic Games |
| July '24 Update | Active | Standard and alternate versions available only in Classic Games |
| Scrapyard Stumble Update | Active | Standard and alternate versions |
| Falloween 2024 Update | Active | Standard and alternate versions |
| November '24 Update | Active | Standard and alternate versions available only in Classic Games |
| Winter Update | Active | Standard and alternate versions available only in Classic Games |
| Fall and Fantasy Update | Active | Standard and alternate versions |
| Ranked Knockout Update | Active | Standard and alternate versions available only in Classic Games |
| Yeetropolis Update | Active | Standard and alternate versions available only in Classic Games |
| Tropical Tides Update | Active | Standard and alternate versions available only in Knockout and Classic Games |
| Slime Factory Update | Active | Standard and alternate versions available in every Game until 31 October 2025, removed from Ranked Knockout when the fifth Cycle started |
Trivia[]
The unused Thicc Bonkus variant.
- The Season 2 (Legacy) Mid Season Update trailer features an unused variant. This variant features a set of four Thicc Bonkuses oriented horizontally instead of vertically.
- According to an interview, lead level designer, Meg Ralph designed this level, but not much has been confirmed.[1]
Names in other languages[]
| Language | Name |
|---|---|
| Chinese (Simplified) | 障碍狂欢 (Zhàng'ài kuánghuān) |
| Chinese (Traditional) | 障礙狂歡 (Zhàng'ài kuánghuān) |
| French | Hit Parade |
| German | Hindernis-Rennen |
| Italian | Inciampo a Ostacoli |
| Japanese | ヒットパレード (Hitto Parēdo) |
| Korean | 우당탕탕 퍼레이드 (Udangtangtang Peoreideu) |
| Polish | Parada Odbić |
| Portuguese | Salve-se Quem Puder |
| Russian | Хит-Парад (Khit-Parad) |
| Spanish | Galería de Trompazos |
| Spanish (Latin America) | Galería de Trompazos |
Gallery[]
- Concept Art
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Hit Parade Party Theme Concept Art
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Hit Parade Jungle Theme Concept Art
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Hit Parade Night and Day Theme Concept Art
- Layout and Variants
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A variant with rotating hammers at the slime ramp section
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A variant with pendulums at the beams section
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A variant with rotating beams, and pendulums swinging towards the direction of the course
- Miscellaneous
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Original intro (used until Season 4)


















