Fall Guys: Ultimate Knockout Wiki
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Fall Guys: Ultimate Knockout Wiki
Disambiguation
This page is about the level. For the nickname, see Hex-A-Terrestrial Nickname.
This is Hex-a-terrestrial, where players have to navigate floating platforms without a single mistake. Easier said than done when you’re in the midst of SPACE.
~ Official blogpost (12 September 2022)

Hex-A-Terrestrial is one of the levels in Fall Guys. It is a FINAL level and was first introduced in Season 2. It was first revealed in a blog on 12 September 2022.[1]

Course description[]

This round consists of a single layer of Hex-a-tiles that, like those of Hex-A-Gone and Hex-A-Ring, disappear shortly after the player steps on them, but instead they also re-appear after some time, allowing players to re-use them. As the round goes on, the borders of the arena slowly shrink, reducing the amount of tiles available in the arena, which in turn makes it harder to survive.

Tiles take a certain duration to re-appear at the start; as the round progresses, they take gradually longer to re-appear.

The round ends when only one player is left alive, or if the round somehow times-out to the 5-minute limit (in which all players that are still alive get the crown), which is realistically impossible to accomplish because the arena's border shrinks. The border, however, appears to stop shrinking at a certain point, meaning that timeout wins are possible with very few players (2 has been observed) and a good deal of coordination to slowly use up tiles.

The number of available tiles scales with the number of players present in the final:

Players Arena Size
2-4 The arena consists of only yellow and blue tiles
5-12 Additional orange tiles to the outer part of the arena
13-16 Additional yellow tiles to the outer part of the arena
17-28 Additional blue tiles to the outer part of the arena
29-48 Additional orange tiles to the outer part of the arena
49-60 Additional yellow tiles to the outer part of the arena

Alternate versions[]

During Season 2 only, the following variant could appear:

  • Some Blast Balls may appear at different spots inside the arena. While they don't trigger the tiles lying around in their default state, their explosions can take away huge chunks of the tiles.
    • At a unknown date during Season 2 this variant was removed.
    • As of Season 3, this variant, alongside other variants introduced in Season 2, has been completely disabled.

Warped Hex-A-Terrestrial[]

Main article: Wormhole Wanderers

In this version of Hex-A-Terrestrial:

  • There are some wormholes floating around the arena. These move slowly around the arena in a circular fashion. Additionally, all the wormholes except the ones in the center disable themselves once the circular wall reach them.

Course changes[]

  • In Season 4, the walls can now trigger the hex tiles.

Course strategy[]

Since this round is similar to Hex-A-Gone, aside from the shrinking border and tiles re-appearing, some of the strategies to winning that final round (or at least surviving longer) also carry over to this round.

The Blast Balls that spawn in the arena in a variant of this round are useful for cutting off enemies or knocking them off, since their explosions also affect the tiles, but they should be used with caution. It is ill-advised to hold the Blast Balls until they explode, because doing so can eliminate the player almost immediately due to the fact that the explosions stun players for a few seconds and that they also affect the tiles.

As the number of players depletes, observe their playstyles and change yours to match. If there are only two players in total left, you are happy to share the win, and the other player is likewise happy to jump slowly, utilise the same strategies from Hex-A-Gone to slowly stall.

As the walls close in, play with extreme caution. The walls are not see-through, and if you turn the camera to a specific angle while you're on a tile directly next to the wall, you could severely hinder your vision, causing you to be unable to see the safe tiles to head to.

In the variant with the wormholes, it is recommended you avoid them altogether, as you could teleport to a location with no tiles and fall into the slime. There are also wormholes at the edge of the map that will teleport you off the map completely. These wormholes move so at times it might be difficult to go around them. However, they can be a lifesaver in the moments when the walls are almost done closing in. This time of the game is usually hectic, with players running around trying to find enough tiles. If you find yourself in a situation where there are no more tiles within your range but there is a wormhole, it is better to hop into it and hope for the best.

Survival variant[]

A SURVIVAL type variant was introduced in the Hex-a-thon playlist on 6 October 2022. In this variant, the round ends when only a certain number of players are eliminated, leaving 70% players after round 1, or 60% of the remaining players after round 2.

Hex-a-thon[]

The same strategies apply. Remember that there is a lack of SBMM here, and all you need to do is just to survive long enough for other players to fall. This should not be as much of a problem in the first round, but might be more so in the second.

With the increased number of players relative to how many you would normally get, it is more important for you not to be inadvertently run out of room by other players. To compensate though, the variant of Hex-A-Terrestrial used, if there are enough players, will be the larger versions.

Finals Marathon[]

As stated above, with the lack of SBMM, you should have no problem qualifying if you get this round for the first or second round: just stay alive long enough for the less skilled players to fall off. However, the third and fourth round would be a lot more of a challenge. If you were to get this for the final (which is pretty rare but is still possible), there would only be blue tiles and a few yellow tiles, due to the size of the map scaling along with the player count. The best thing you can do is try to steer clear of the other player so they don't mess you up, and when the walls close in, you can either go for a grief or slow-jump/jump-dive to try to time it out.

Medal thresholds[]

  • Gold - Winner!
  • No medal - Eliminated

History[]

Released in Season 2

History of Hex-A-Terrestrial
Season Status Map Theme
Season 2 Active Standard and alternate versions
Season 3 Active Standard version
Season 4 Active Standard version
Summer Breeze Update Active Standard version
Fall Force Update Active Standard version
Tool Up Update Active Standard version
Power Party Update Active Standard version
Shapes and Stickers Update Active Standard version
Survival Update Active Standard version
Fall Forever Update Active Standard version available only in Classic Games. Not available in any core game up until 29 May 2024 when Classic Games were introduced
June '24 Update Active Standard version available only in Classic Games
July '24 Update Active Standard version
Scrapyard Stumble Update Active Standard version available only in Classic Games
Falloween 2024 Update Active Standard version available only in Classic Games
November '24 Update Active Standard version
Winter Update Active Standard version
Fall and Fantasy Update Active Standard version
Ranked Knockout Update Active Standard version available only in Classic Games

Trivia[]

  • Hex-A-Terrestrial is one of the few rounds to already launch with a variation, along with The Swiveller, Lost Temple (if the randomized rooms are counted as variants), Space Race and Tip Toe Finale.
  • This round is the only Season 2 final and third final overall to not include a crown in the round icon, the previous being Blast Ball and Hex-A-Ring.
  • The number of tiles will scale depending on the number of players, making the arena smaller or larger.
    • This map has a configuration that can hold up to 60 players, but this is probably for a Custom Show.
  • Until the introduction of Kraken Slam, Hex-A-Terrestrial was the only survival final not to have a dedicated Trials show:
  • The slime in Hex-A-Terrestrial is inaccurate as players hit a certain spot while falling. The only other maps than Hex-A-Terrestrial to have a inaccurate void are Hyperdrive Heroes and The Swiveller.
  • During Season 4, Hex-A-Terrestrial was the only round from Season 2 that could be played in Solos, since {{round|link|Pixel Painters}} is a squad-exclusive round, while the rest were vaulted.
  • As of Season 4, reaching a timeout in Hex-a-Terrestrial became quite difficult, since when the walls stop closing in, it caused near hex-a-tiles to despawn and not respawn again, resulting in only 2 or 3 hex-a-tiles being usable
    • However as of the physics changes in the Fall Forever Update, beans can jump higher than previous physics. Also with piggybacking was introduced, Reaching a timeout is becoming easily again.
      • Piggybacking another player in Hex-a-Terrestrial is not an easy task, as when you try to stop and piggyback someone else,you are likely to fall through the floor unless timed perfectly
  • Interestingly, the duration of Hex-a-Terrestrial has been greatly shortened to 2:00 in Knockout, meaning that it is much easier to reach the timeout with more players than usual.

Names in other languages[]

Language Name
Chinese (Simplified) 深空蜂窝 (Shēn kōng fēngwō)
Chinese (Traditional) 深空蜂窩 (Shēn kōng fēngwō)
French Hexa-Terrestre
German Ausserirdische Kacheln
Italian Esa-ttamente Lì
Japanese 止まるなキケンスペース (Tomaru na Kiken Supēsu)
Korean 육각형 바닥 (Yukgakyeong Badak)
Polish Kosmiczne Kafelki
Portuguese Passo no Espaço
Russian Внеземной Шестиугольник (Vnezemnoy Shestiugol'nik)
Spanish Hexaterrestre
Spanish (Latin America) Hexaterrestre

Gallery[]

See also[]

References[]


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