| “ | Here's a cheeky sneak preview of a level called Hex-A-Gone...
|
„ |
| ~ Reveal Announcement (19 March 2020) |
Hex-A-Gone is one of the Levels in Fall Guys. It is a FINAL Level and was first introduced in the beta version.
According to the game website, Hex-A-Gone was designed by Meg Ralph.
Course Description[]
Standard version[]
Players will begin the round floating just above hex-a-tiles. After a three second countdown, all players will be dropped onto their platform. When a platform is touched, it will turn a white hue and soon after disappear. Below several larger and larger hex-a-tile layers, there is a game-ending pink slime. When a player touches the slime, they are disqualified. The last player that survives wins.
If the round lasts for 5 minutes, all remaining players will receive a crown. However, barring exceptional circumstances, the probability of that happening legitimately is remote.
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The top of a normal size Hex-A-Gone arena
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The bottom of a normal size Hex-A-Gone arena
Variations[]
| Name | Availability | Season introduced | Description | Picture |
|---|---|---|---|---|
| Standard version | Available; standard inSquads, Duos and Ranked Knockout. | Season 1 (Legacy) | The standard version of Hex-A-Gone. |
|
| Hex-A-Gone Mini | Replaced | Dave | Will now have 8 starting places instead of 20. Layers are also smaller. |
|
| Available; standard in Solos | Season 5 (Legacy) | Will now have 12 starting places instead of 20. Layers are also smaller. | ||
| Hex-A-Gravity | Available | Dave | A Gravity Zone surrounds the entire arena. |
|
| Aloy's Blaze Canister Variation | Vaulted; only ever in Aloy's Blaze Canister Mayhem | Season 6 (Legacy) | Two Pegwins are added to each layer. They also activate the hex-a-tiles. |
|
???????????[]
In the ??????????? Game, Hex-A-Gone has 40 players, which is way higher than the current limit. At max capacity, two players overlap on each starting hex-a-tile.
Course strategy[]
Standard version[]
Reason: "should be more formal, with no personal pronouns or directly imperative sentences"
Running (Balanced)[]
When near other players, it is best to run and try to knock other players into the bottom layers. This makes it so that more tiles will be cleared, making it more dangerous to run.
Trapping (Aggressive)[]
You can also go directly to the lower layers and set traps for other players. This works even better when a player is above you by a layer, meaning you can trail their path and when they run out of tiles, they will fall down two or even more layers.
Hopping (Endurance-based)[]
When there are little or no players on your level, you can hop between the tiles to use them up as slowly as possible. This is a key technique to practice on this round. Land on a tile, wait until it's about to disappear, then jump and move towards another tile. Be warned that trappers can eat up the tiles below you while doing this!
A more advanced strategy allows you to eat up tiles even more slowly by jumping, then diving onto them. Again, land on a tile, wait until it's about to disappear, then jump while moving a tiny bit in the direction of the tile you want to dive to, and dive. This strategy is harder to master and requires careful control of direction and momentum; a failed dive can potentially eat up far more tiles than intended.
A third strategy, while also being advanced, is to double jump on tiles to eat them up very slowly. When jumping onto a tile, immediately jump into the air again once you land, as the tile won't disappear quickly enough, so you can get a lot more time in the air and it will let you stay on platforms for longer.
Miscellaneous[]
- If possible, stay away from other people. Bumping into someone else has a sizable chance of causing you to ragdoll and lose control, resulting in you falling multiple layers.
- A well-timed grab could send another player to a lower level.
- Use the intro cutscene and the countdown to study the spawn locations, and see if you can find a path to jump onto any unused spawn tiles.
- If you are fortuitous enough to somehow get this final with a very small number of people (6 players or less is the sweet spot; 7 is possible but can be tight, and anything more than that requires extreme tile-sharing), attempt to play for a time out by slow-jumping/jump-diving all the way (assuming your opponents are willing to do the same).
- In Squad modes, utilise a divide-and-conquer strategy where you try to contest separate areas from your squad mates. If you're in a premade squad, try to attempt to coordinate and decide who would drop to a lower level should you or a squadmate end up on the same stretch of land.
Variations[]
- The same strategies apply for the variant with reduced tiles, but it becomes all but impossible to time the round out.
- A maximum of 4 co-ordinated players, jump-diving or double jumping for the entire round, can time out this variant. It is probable that this number can time it out by slow-jumping instead, but this will eat up more tiles as opposed to the former strategy.
- Hex-A-Gone becomes a much more passive game when low gravity is present. Attempting to trap other players is significantly more difficult, since your opponents will likely be able to jump across the gaps you create. As a result, usually the optimal strategy is to passively jump from tile to tile.
- Keep in mind that the tile you're aiming for may disappear while you're still in the air. Be prepared to dive for another tile in case this happens. Alternatively, you can try to remove a tile that another player is aiming for; if done successfully, they'll be forced onto a lower layer or even the slime.
- If there are running players, cutting off a section of tiles for yourself can be beneficial; while players will still be able to reach your island of tiles, it will be significantly more telegraphed as they will need to jump or dive to your island. This can buy you more time to react when other players attempt to steal your tiles.
- If you can get the normal-sized variant with low gravity (for example, in Hex-a-4041 Trials), timeouts are more likely if players do not run - even with 20 starting players.[1] Of course, not all players will be willing to share the win, so carefully observe the situation and switch your playstyle where appropriate.
Course changes[]
- In Season 2 (Legacy):
- Tiles are patterned differently.
Survival Variant[]
A Survival type variant was introduced in the Hex-a-gone Trials playlist on 5 January 2021. In this variant, the round ends when only a certain number of players are eliminated, leaving 75% players after round 1, and 60% of the remaining players after round 2. In Survival Squads, while playing to normal Survival scoring in squad modes, it instead ends when everyone has fallen into the slime.
Hex-a-gone Trials / Hex-a-thon / Finals Marathon[]
Utilize almost all the same strategies for this version, but be warned that the initial larger number of players can make things trickier. A fairly common strategy is to fall to the lowest level and cut huge holes in the tiles to trap other unsuspecting players. You could also fall to a level that is a few levels higher than the lowest level, if you do not want to run the risk of other players grabbing on the lowest level and sending you into the slime.
In Finals Marathon, the mini variant of Hex-A-Gone will always be selected on the last three rounds.
Hex-a-Gravity Trials[]
Falling to a lower level is not as recommended when playing this variant, due to the general slower pace of the round, though it can still be utilised to some degree.
Survival Squads[]
Survivability is key here. Being eliminated early can prove to be incredibly costly, so play as carefully as possible such that you don't fall down too many levels en route to a quick elimination (as it will take a while for other players to similarly fall off due to the many layers of tiles).
Known Bugs[]
- Phasing Through*
- As of 8 August 2020: At times due to desync in the client and server or due to errors in collision, a player may phase through hexagons that are on the players' screen. Other players in the server may see those hexagons as already fallen, or they could also see them phasing through. This would result in an unfair loss.
- Overpopulated Hex*
- As of unknown date: In extremely rare cases, the game may select this round unusually early, when there are too many players left. Multiple players will be placed on the same hex tile, and when the round starts, the players sharing space with others will rapidly be flung from their starting point.
- As of 7 April 2022: Due to the reintroduction of a small number (6?) of bots into each lobby, this may result in Hex-A-Gone appearing as round 1, if the number of bots added makes the number of players on the lobby screen go over 60 players. These bots do not appear in the final.
- The same happens in 40 player lobbies, and there are 9 bots in these lobbies, resulting in ~30-player finals.
- As of 21 February 2023, due to changes in Solo Show, mini Hex-A-Gone will now always appear, which can only accommodate up to 8 players, which leaves the extra remaining players standing on nothing.
- Underpopulated Hex*
- As of 2 February 2021:
- Unvanishing Tiles*
- As of unknown date: Randomly, some players may on their end notice that tiles may not completely disappear, staying white but remaining in place. They will be able to remain indefinitely standing on a high level. Other players will instead see them floating in mid-air, standing on nothing.
*This name is a conjectural name and has not been somewhat uniformly agreed upon.
Medal thresholds[]
- Gold - Winner! (or Qualified, if Survival-type variant is played)
- No medal - Eliminated
History[]
Released in Beta
| History of Hex-A-Gone | |||
|---|---|---|---|
| Season | Status | Map Theme | Notes |
| Beta | Active | Standard version | |
| Season 1 (Legacy) | Active | Standard version | |
| Season 2 (Legacy) | Active | Standard version | Temporarily was Season 2 (Legacy) themed |
| Season 3 (Legacy) | Active | Standard version | Temporarily removed from 15 December 2020 to 17 December 2020 due to a physics bug |
| Season 4 (Legacy) | Active | Standard and alternate versions | |
| Season 5 (Legacy) | Active | Standard and alternate versions | |
| Season 6 (Legacy) | Active | Standard and alternate versions | |
| Season 1 | Active | Standard and alternate versions | |
| Season 2 | Active | Standard and alternate versions. Available only in Solo Show and some special shows. Alternate versions might appear in special shows only. Might still appear in Duos Show only as a fallback round | |
| Season 3 | Active | Standard and alternate versions | Low-gravity version only appears in Hex-a-Gravity Trials |
| Season 4 | Active | Standard and alternate versions | Low-gravity version only appears in Hex-a-Gravity Trials |
| Summer Breeze Update | Active | Standard and alternate versions | Low-gravity version only appears in Hex-a-Gravity Trials |
| Fall Force Update | Active | Standard and alternate versions | Low-gravity version only appears in Hex-a-Gravity Trials |
| Tool Up Update | Active | Standard and alternate versions | Low-gravity version only appears in Hex-a-Gravity Trials |
| Power Party Update | Active | Standard and alternate versions | Low-gravity version only appears in Hex-a-Gravity Trials |
| Shapes and Stickers Update | Active | Standard and alternate versions | Low-gravity version only appears in Hex-a-Gravity Trials |
| Survival Update | Active | Standard and alternate versions | Low-gravity version only appears in Hex-a-Gravity Trials |
| Fall Forever Update | Active | Standard and alternate versions available only in Classic Games. Was not available in any core game up until 29 May 2024 when Classic Games were introduced | Low-gravity version only appears in Hex-a-Gravity Trials in Custom Games |
| June '24 Update | Active | Standard and alternate versions | Low-gravity version only appears in Hex-a-Gravity Trials in Custom Games |
| July '24 Update | Active | Standard and alternate versions | Low-gravity version only appears in Hex-a-Gravity Trials in Custom Games |
| Scrapyard Stumble Update | Active | Standard and alternate versions | Low-gravity version only appears in Hex-a-Gravity Trials in Custom Games |
| Falloween 2024 Update | Active | Standard and alternate versions | Low-gravity version only appears in Hex-a-Gravity Trials in Custom Games |
| November '24 Update | Active | Standard and alternate versions available only in Classic Games | Low-gravity version only appears in Hex-a-Gravity Trials in Custom Games |
| Winter Update | Active | Standard and alternate versions | Low-gravity version only appears in Hex-a-Gravity Trials in Custom Games |
| Fall and Fantasy Update | Active | Standard and alternate versions available only in Classic Games | Low-gravity version only appears in Hex-a-Gravity Trials in Custom Games |
| Ranked Knockout Update | Active | Standard and alternate versions | Low-gravity version only appears in Hex-a-Gravity Trials in Custom Games |
| Yeetropolis Update | Active | Standard and alternate versions | Low-gravity version only appears in Hex-a-Gravity Trials in Custom Games |
| Tropical Tides Update | Active | Standard and alternate versions available only in Classic Games and Knockout | Low-gravity version only appears in Hex-a-Gravity Trials in Custom Games |
| Slime Factory Update | Active | Standard and alternate versions (in all Games from 31 October 2025, when the fifth Ranked Cycle started) | Low-gravity version only appears in Hex-a-Gravity Trials in Custom Games, until 4 November 2025, when it was re-introduced to all Games. |
Trivia[]
- In a regular-sized Hex-a-Gone arena, there are a total of 1,634 tiles.[2]
- Even though this round is intended for 4 to 12 participants on Main Show, it can appear at any time, because it is the fallback round of Main Show. A fallback round is only used if the game doesn't know which round to pick because of other rounds not meeting the required range of players (i. e. : Round 1 Roll Out timing out on Slime Survivors, leading to an overpopulated Hex-A-Gone).
- This could be considered a bug, because with the amount of rounds available in Main Show, there is no reason to use the fallback round.
- The mini variant can not appear when this happens, which makes a time out win much easier.
- According to senior designer Joe Walsh, Hex-A-Gone was inspired by the Minecraft minigame TNT Run.[3]
- Hex-A-Gone was temporarily removed from rotation at the beginning of Season 3 (Legacy) due to a physics bug.[4][5]
- Starting from the middle of Season 3, the low-gravity and standard variations of Hex-A-Gone no longer show up in Core Shows.
- Hex-A-Gone has the most round variants -
Thin Ice,
Hex-A-Ring, and
Hex-A-Terrestrial. - There have been some instances where Hex-A-Gone is selected with less than the purported minimum of 6 players remaining. This is most likely because of Hex-A-Gone being the fallback round of many shows. However, this scenario is common in Finals Marathon as of its fifth appearance.
Names in other languages[]
| Language | Name |
|---|---|
| Chinese (Simplified) | 蜂窝迷图 (Fēngwō mí tú) |
| Chinese (Traditional) | 蜂窩迷圖 (Fēngwō mí tú) |
| French | Hexagone Infernal |
| German | Weggehext |
| Italian | Esa-Cadono |
| Japanese | 止まるなキケン (Tomaru na Kiken) |
| Korean | 바닥 떨어져유 (Badak Tteol-eojyeoyu) |
| Polish | Niestabilne Kafelki |
| Portuguese | Passo em Falso |
| Russian | Хрупкий Пол (Khrupkiy Pol) |
| Spanish | Hexagonía |
| Spanish (Latin America) | Hexagonía |
Gallery[]
-
Original splash image (used until launch of Season 1)
-
Original intro (used until Season 1)
-
Disco Theme Concept Art
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Disco Theme Concept Art 2
-
Halloween Theme Concept Art
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Candy Themed Concept Art
-
Coffee Themed Concept Art
-
Icon for Hex-a-gone Trials
See also[]
Thin Ice, which has icy tiles.
Hex-A-Ring, a combination of Hex-A-Gone and
Roll Off.
Hex-A-Terrestrial, a similar FINAL round but with a single layer and hex-a-tiles that respawn.
References[]
- ↑ https://old.reddit.com/r/FallGuysGame/comments/pjypix/ultimate_world_record_20_man_hex_4041_time_out/
- ↑ https://discord.com/channels/662246299369734154/784046006576218122/799331593515696169
- ↑ https://www.youtube.com/watch?v=KigEDULV4YM
- ↑ https://old.reddit.com/r/FallGuysGame/comments/kdny7q/matchmaking_is_back_up/
- ↑ https://old.reddit.com/r/FallGuysGame/comments/keymo7/update_is_rolling_out_today_hexaback_fps/














