Final

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Final rounds are a type of rounds in Fall Guys: Ultimate Knockout. These rounds determine the winner of an Episode.

Final selection[edit | edit source]

  • Finals are usually selected as round 5 of an Episode. In rare cases, they may be selected as round 3 (or 4) if there were highly attritional stages beforehand, or sometimes round 6 in cases where previous stages were slow to eliminate players.
  • The player limits for the finals can be used to figure out the pool from which are the eligible finals that may be picked, given a specific player count:
    • 2-5: Fall Mountain, Jump Showdown, Royal Fumble, Roll Off
    • 6: Fall Mountain, Hex-A-Gone, Jump Showdown, Royal Fumble, Roll Off, Thin Ice (all finals)
    • 7-9: Fall Mountain, Hex-A-Gone, Jump Showdown, Roll Off, Thin Ice
    • 10: Hex-A-Gone, Jump Showdown, Roll Off, Thin Ice
    • 11-20: Hex-A-Gone, Jump Showdown, Thin Ice
  • There are some cases (e.g. Hex-A-Gone with 2-5 players left) where a final may be selected with less or more players than the agreed-upon minimum/maximum. This is likely unintentional, and in some cases may result in timeouts (see next section) being more likely to happen.

Miscellaneous mechanics[edit | edit source]

  • Almost all final rounds have a time limit of 5:00.
    • If this limit is reached in Hex-A-Gone, Jump Showdown, Thin Ice, and Roll Off, everyone remaining wins a crown.
    • If this limit is reached in Fall Mountain, everyone loses.
    • Royal Fumble, by contrast, ends after 1:30 instead.
  • As the game does not break ties, in rare cases it is possible for there to be multiple winners on Fall Mountain, or no winners if the last remaining players are all eliminated at the same time.
  • In extremely rare instances, nobody can win. This will occur if all remaining players hit the slime at the same time in rounds that have such a hazard. This is theoretically possible in Hex-A-Gone, Jump Showdown, Thin Ice, and Roll Off.
    • This will result in the game switching over to the normal qualification animation used between rounds, and then ejecting all remaining players, resulting in "0 Qualified!" being displayed. This screen holds until the players exits the game.

List of finals[edit | edit source]

Name Description How to play Winner
UI Medal Icon FallMountain.png Fall Mountain Reach the top of the mountain first and use <grab> to GRAB the CROWN! First to crown
UI Medal Icon Hexagone.png Hex-A-Gone Be the last Fall Guy standing above the Slime! Floor pieces fall away when you stand on them - keep moving and survive longest to WIN the CROWN! Last standing
UI Medal Icon JumpClubShowdown.png Jump Showdown Be the last Fall Guy standing above the Slime! JUMP over the spinning beam and avoid the falling floor to WIN the CROWN! Last standing
UI Medal Icon RoyalFumble.png Royal Fumble Use <grab> to GRAB the TAIL and make sure you're wearing it when the timer runs out to WIN! Tailed on timer
UI Medal Icon RollOff.png Roll Off Move between rotating rings to avoid the rising slime! Last standing
UI Medal Icon ThinIce.png Thin Ice Stay atop the cracking ice to avoid the slime below! Last standing

A special Final variant of Slime Climb named Slime Final was introduced in the Slime Climb Time playlist on 5 April 2021. While this final appears to have a time limit of 2:20 like the original Slime Climb, realistically this time limit will not ever be reached.

Name Description How to play Winner
UI Medal Icon FloorIsLava.png Slime Final First one to cross the finish line wins the crown! First


Though not specifically categorized, Basket Fall, Fall Ball, Jinxed, and Power Trip can be in effect finals in the Squads Show.

See also[edit | edit source]