Fall Guys: Ultimate Knockout Wiki
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Royal Fumble is one of the rounds in Fall Guys: Ultimate Knockout. This round is a Final round and was first introduced in the beta version.

Course Description[ | ]

A Final Round much like Tail Tag or Team Tail Tag, having a round where the Fall Guys try and steal or/and defend the tail trying to win.

Standard version[ | ]

Royal Fumble mechanically is a tail tag game, but map-wise, it is different from its brothers. It consists of a raised spin disk in the center, various sloped pieces around the sides, non-elevated spin disks far out, pendulums on top of the pieces, and small elevated parts with a tube in the center around the corners.

Tail Tag games work by one or more players having a tail. The main objective (which may be slightly modified) is to keep a tail. Players can grab a tail by grabbing a player with a tail on their backside. If done properly, the player previously with a tail will lose their tail and the player that grabbed them will gain a tail.

As Royal Fumble is a final, there is only one tail, ergo, only one winner. This is also currently the only Final round that does not time out at 5 minutes, but instead ends after 1:30 has elapsed. This means, that after all Timeout counters, this could potentially be the shortest Final out of the bunch, ruling out the possibility that everyone jumps off the map at the beginning.

Course changes[ | ]

This round, so far, has not received official alternate versions, but only little course changes.

Starting from an update done on 11 August 2020:

  • The game appears more rarely and only when 6 or less players are still in the game (sometimes reached via a late-stage like Fruit Chute, Tip Toe or Fall Ball).

Starting from an update done on 20 August 2020:

  • The time was shortened from 2:00 to 1:30.

Starting from Season 2 (Legacy):

  • The map received minor colour changes to some areas, though the vast majority remains the same.

Starting from Season 5 (Legacy):

  • Due to a ledge grab exploit being fixed, the maximum number of players in this mode was increased from 6 to 10.
    • A day later (on 21 July 2021), this change was quickly reversed due to community feedback, and is now back to a 6-player maximum.

Starting from the Summer Breeze Update:

  • The player limit has been increased from 4-6 to 2-10.

As of 30 November 2023:

  • The player limit has been reverted from 2-10 to 4-6.

Squads and Duos Show[ | ]

Main article: Squads Show
Main article: Duos Show
  • It is possible for Royal Fumble to have more than 6 players in this mode - two squads of four players each fighting over a single tail, for instance.
  • This final used to not be a possible choice for a final, due to being removed in a hotfix on 24 March 2021 to resolve an issue where the squad without the tail wins
  • This has been fixed as of the Summer Breeze Update, as Royal Fumble now appears in the roundpool.

ERROR 01APR[ | ]

Main article: ERROR 01APR
  • In this April Fool's playlist:
    • Royal Fumble would have a ridiculous 24 players in this mode, which is way higher than the current limit.
    • The time limit is also increased to 1:40 in this mode.

Course strategy[ | ]

Standard version[ | ]

This section requires expanding. Royal Fumble is quite challenging due to the limited size of the map, you are never truly safe anywhere. These are just some general tips to deal with some situations, but it is relatively hard to practice this course due to how rare it is.

  • The most important tip of all: turn on name displays. You have to be hyper-aware of where your opponents are at all times, whether hunting the tail down, or defending the tail from them. Showing names can also be a really powerful tactic if someone is cheekily exploiting the inability of some players doing so to hide.
  • This round is all about learning the layout of the course and using the elevation changes to your advantage. Use the spinners and the conveyor belt to your advantage by utilising the momentum gain from them to hopefully cut off the player with the tail/escape from your pursuers. Also try to maneuver around the map to try to confuse your opponents.
    • To further expand on this, note that there are multiple slopes of varying sizes, ranging from the larger sloped ramps to the tiny purple slopes on the bottom. While moving forward, jump, land on the slope and use it to give you a slight momentum boost forwards - then jump before the slope straightens back to flat ground to maintain the momentum boost. This works well for both the hunters and the hunted, whether to quickly catch up with the player holding the tail, or gain some distance from the pursuers respectively.
  • For the player with the tail, attempt to juke the other players with sudden movement direction changes. Attempt to predict their moves and then try something else to compensate. Never get too complacent while holding the tail, as due to desync other players may seemingly grab the tail from a mile away.
  • Conversely, for the players without, try to figure out which way the tailed player will run. If a fellow pursuer is chasing the tailed player from a certain direction, try utilising that to cut the tailed player off from a different direction.
  • The lower the number of players, the easier it becomes to defend/the harder it becomes to steal the tail.
  • Various strategies for how you want to play the round in general exist, but keep in mind that it only really counts to have the tail at the very end. To that end, you can either choose to play through the entire round chasing for or defending the tail, or, if you're confident in your tail-stealing skills, to wait until nearly the last moment by being AFK before moving in the last moments to steal it.
  • Initially possible in Season 1 (Legacy) then removed at an unknown period until Season 1, it is possible to dive-grab the tail. Keep this technique in mind; it is possible to dive-grab the tail at the very last moment when all may seem lost.

Known Bugs[ | ]

Invisible wall climbing*
As of ?/?/??, should multiple members of a squad gather in some places and jump atop one another, it was possible to get a player on the invisible wall. The player on the invisible wall can keep their tail from others' grabbing.
No tails*
As of Power Party Update, there is a bug, where none of the players have a tail, making the round impossible to complete for any of the players.

*This name is a conjectural name and has not been somewhat uniformly agreed upon.

Medal thresholds[ | ]

  • Gold - Winner!
  • No medal - Eliminated

History[ | ]

History of Royal Fumble
Season Status Map Theme
Beta Active Standard
Season 1 (Legacy) Active Standard version
Season 2 (Legacy) Active Standard version
Season 3 (Legacy) Active Standard version
Season 4 (Legacy) Active Standard version
Season 5 (Legacy) Active Standard version
Season 6 (Legacy) Active Standard version available only in Main Show and some special shows
Season 1 Active Standard version available only in Solo Show and some special shows
Season 2 Vaulted Not available in Satellite Scramble core shows. Standard version still available in some special shows and Custom Show
Season 3 Vaulted Vaulted from all shows. As of 7 March 2023, available exclusively in The Vault show in Custom Show
Season 4 Vaulted Vaulted from all shows, available exclusively in The Vault show in Custom Show
Summer Breeze Update Active Standard version
Fall Force Update Active Standard version
Tool Up Update Active Standard version
Power Party Update Active Standard version
Shapes and Stickers Update Active Standard version
Survival Update Active Standard version

Trivia[ | ]

  • The name of this round is likely a reference to Royal Rumble.
  • Curiously, Royal Fumble's round icon appears to have no trace of a tail, despite such being the main focus of the round. This is unlike similar rounds, Tail Tag and Team Tail Tag, where the tail is present in both icons.
  • Royal Fumble was very uncommon to get during Season 2 (Legacy). The developers did this because of the invisible wall exploit.
  • In Season 2 (Legacy), the in-game objective changed from "GRAB A TAIL!" to "GRAB THE TAIL".
  • Royal Fumble ended up being the only map that lead game designer Joe Walsh designed for the game so far (though he made the initial prototypes for Big Fans and Thin Ice).
  • Starting on 26 April 2021, Royal Fumble started to appear with higher player counts (as high as 12). This was confirmed to be a bug, and was fixed around 28 April 2021.
  • This is widely considered by the Fall Guys community to be the worst Final in Fall Guys, mainly because the game allows for your tail to be grabbed from a long distance away due to ping or latency issues. This also applies to Tail Tag and Team Tail Tag.
  • Royal Fumble is the only final to not be based on a Race or Survival round.
  • Until Season 1, Royal Fumble was the only final where it is impossible to achieve a tie, due to only one tail existing at any time.
    • The addition of Blast Ball into the game would supposedly mean that this is no longer the case, but in extremely rare cases, a glitch may occur where the final platform does not fall, thus allowing the round to time out. It is unknown if this has been patched.
  • Royal Fumble is the only Season 1 (Legacy) level to not have any variants.
  • Despite being vaulted during Season 4, Royal Fumble was temporarily available by mistake in Fall Ball Cup for about an hour, during the twelfth appearance of the show.

Names in other languages[ | ]

Language Name
Chinese (Simplified) 盛装团团转 (Shèngzhuāng tuántuánzhuàn)
Chinese (Traditional) 盛裝團團轉 (Shèngzhuāng tuántuánzhuàn)
French Bazar Royal
German Riesen-Patzer
Italian Hai Perso la Coda
Japanese ロイヤルファンブル (Roiyaru Fanburu)
Korean 꼬리 쟁탈전 (Kkori Jaengtaljeon)
Polish Królewska Krzątanina
Portuguese Batalha Real
Russian Королевская Заварушка (Korolevskaya Zavarushka)
Spanish Sopa de Tropezones
Spanish (Latin America) Sopa de Tropezones

Gallery[ | ]

See also[ | ]

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