Fall Guys: Ultimate Knockout Wiki
Fall Guys: Ultimate Knockout Wiki
This is Dizzy Heights!


It's the ultimate test of your balance and evasion skills!

~ Reveal Announcement (10 June 2020)

Dizzy Heights is one of the levels in Fall Guys. It is a COURSE level and was first introduced in the beta version. It is one of three gauntlets available in Season 1 (Legacy).

According to the game website, Dizzy Heights was designed by Joseph Juson.

Course description[]

Standard version[]

Dizzy Heights consists of 4 sections, and has a main gimmick of moving around fast. The first consists of several spinning disks that then lead into the next section.

The second section consists of four lanes, with squares to separate them and paths between the squares to allow players to cross lanes. At the end of each lane is a blaster that shoots large rolling balls. In between lanes 1 and 2 and lanes 3 and 4 are ramps to the next section.

The third section is like the first, but much narrower and only one disc at the end instead of multiple. The gaps between the disks are larger, meaning players are forced to jump from one to the other. There is a ramp and then a gap to the final section. Players who fall off the disks must navigate the lower path, which consists of two identical separate paths containing spinning walls with gaps that players can jump through. Ramps at the end of both paths grant players access to the fourth section.

The fourth section consists of 3 very large but somewhat slower spinning disks on top of another, with the middle spinning counter clockwise and the other two clockwise. The radius of the disks decrease vertically, such that the entire platformable section of one disk is fully revealed, but there is no horizontal gap to the next disk. There is a wall that cuts of the farther half of the disks, and in the middle of the wall is a ramp with 3 bumps in a triangle formation that leads to the finish. In the background are rolling ball shooters, and they shoot on the ramp. The shot balls are split extra with the 3 bumps.

Variations[]

Variations
Name Availability Season introduced Description Picture
Standard version Available Season 1 (Legacy) The standard version of Dizzy Heights.

The direction of the Spinning Plates in the third section will always be randomized, no matter the variation. This used to apply to the first section as well, but this has been removed.

ViewDizzyHeights
Dizzyless Heights Variation Available Big Yeetus and Anti-Cheatus No Spinning Plates will be present in the third section. ViewDizzyHeights Empty
Pendulum Variation Available A few Pendulums will now be placed above the Spinning Plates in the third section. ViewDizzyHeights Pendulum
Big Yeetus Available A Big Yeetus is placed in front of the final section. ViewDizzyHeights Yeetus
Fruit Cannon Variation Available Instead of shooting Balls, the Cannons will now fire fruit. ViewDizzyHeights Fruit
Thicc Bonkus Variation Available Fan Big Yeet Little Three Thicc Bonkuses are placed above the Spinning Plates in the third section. ViewDizzyHeights Bonkus
Large Beam Variation Available The pyramidal Spinning Plates are replaced with five smaller Spinning Plates and a giant Rotating Beam. Rotating Hammers are also placed on the final ramp, the Cannon will also not fire. ViewDizzyHeights LargeBar
Rotating Beams Variation Available All Spinning Plates are replaced by Rotating Beam Platforms in the final section. Rotating Hammers are also placed on the final ramp, the Cannon will also not fire. ViewDizzyHeights Spinners
Lil' Yeety Available A Lil' Yeety is placed underneath the left ramp before the Cannons. Emoticon Yeetus
Slingus Flingus Variation[1] Available SWTYNIAEJDITWYPIBY A few Slingus Flinguses are placed behind the Padded Blocks in two different orientations. ViewDizzyHeights Slingus1
ViewDizzyHeights Slingus2
Dizzy Heights X Vaulted Dave All Checkpoints will be disabled and falling will result in elimination. WidgetDizzyHeightsX
Blast Ball Bangers Variation Available Season 1.1 A few Blast Ball Cannons are placed in the Spinning Plate Maze section. ViewDizzyHeights Banger1
Available Blast Ball Spawners are strewn across the Level. ViewDizzyHeights Banger2
Available Some of the Spinning Plates are replaced with regular Plates with Blast Ball Spawners on top of them. ViewDizzyHeights Banger3

Course strategy[]

Standard version[]

In the first area, jump between the rotating disks when you are adjacent to the next one. Always travel the way the disk is spinning, because it is always faster, even when it is longer than going against the disk. If the disk directions are not randomised, there actually is an optimal path[2] that will more often than not leave you at the front of the pack if executed successfully.

In the second area, go to the adjacent line if a ball comes for you. Try to stay in the middle two, as you will have more options to avoid balls. An alternate method would be to dive just before the ball hits you, at the left or rightmost of the ball; this will minimise the time where you lose control.

The third area utilizes the same strategy as the first, however, you are now able to fall into the gaps between the disks. Don't panic if you fall - the time difference between the top and the bottom is minimal. Also, you can use the bottom spinners to your advantage by using them to propel you forward. In the intro cutscene, pay attention to the direction of the final disk - it usually spins anti-clockwise, so take the right path, but if it spins clockwise, take the left path. This will help to save a bit of time.

In the final area, make sure to jump when you go over the hill. Most beginners don't see this and fall down, costing them a qualification. When you do this, just jump across the ramps and avoid the balls.

Variations[]

Variation Strategy
Name Picture Strategy
Randomized Spinning Plates ViewDizzyHeights If the disc directions are randomised, just improvise a path through it. Look at how the arrows are arranged and follow them accordingly.
Dizzyless Heights Variation ViewDizzyHeights Empty Bouncing across the middle path is possible, though may feel a bit slow, just keep bouncing slightly toward the centre, never go straight as you'll eventually fall to the lower path. Going to the lower path to begin with shouldn't make much of a difference in this variation.
Pendulum Variation ViewDizzyHeights Pendulum The Pendulums aren't that hard to dodge if timed properly, just keep your eyes on where they swing.
Big Yeetus ViewDizzyHeights Yeetus This Yeetus is pretty safe as there is no danger of elimination if you fall out of the map; a well-timed hit can send you directly to the final uphill stretch.
Fruit Cannon Variation ViewDizzyHeights Fruit The berries are easier to dodge then the boulders, as they are smaller. If a watermelon is fired out it may clog up the area. Carefully find space next to them and squeeze through.
Thicc Bonkus Variation ViewDizzyHeights Bonkus The Thicc Bonkuses aren't that hard to dodge if timed properly, just keep your eyes on where they swing.
Large Beam Variation ViewDizzyHeights LargeBar Pick the safe path by going around the sides, although you'd still have to contend with the beam at the end, it is easier to qualify this way. You could try to go straight and tackle the beam head-on. This stategy is far more risky, as you are much more susceptible to being flung off and losing ground to your opponents.

Advanced Strategy: Get hit by the large beam to fling yourself up the ramp.

Rotating Beams Variation ViewDizzyHeights Spinners Dodge the Spinning Bars like you would dodge the beams in The Whirlygig, just jump over them when they approach.

Advanced Strategy: Try to get launched by one of the bars to speed ahead of the competition.

Slingus Flingus Variation ViewDizzyHeights Slingus1
ViewDizzyHeights Slingus2
If you utilise the 'dive-past-the-side-of-the-ball' strategy, the Flinguses won't be an issue. If you get lucky, the Flinguses could send you on top of the squares separating the lanes, so you could pass this section by just jumping from square to square instead.
Dizzy Heights X WidgetDizzyHeightsX The X-treme version of Dizzy Heights only has one major point where you can get eliminated, just stay clear of other players near the end and you should be fine.
Blast Ball Bangers Variation ViewDizzyHeights Banger1 Ignore the Blast Balls, they'll only slow you down if you pick them up. Running through the level normally is the best plan of action, as each section actually becomes slightly safer due to less obstacles appearing due to the 'safety' platforms with the Blast Balls on them.

If you do choose to pick up a Blast Ball, immediately jump dive (so that you don't get slowed down as much) diagonally forward to throw it extra far, possibly hitting players that are up ahead.

ViewDizzyHeights Banger2
ViewDizzyHeights Banger3

Medal thresholds[]

  • Gold - First place
  • Silver - Top 20% of players in the lobby
  • Bronze - Top 50% of players in the lobby
  • Pink - Qualified, but outside of the top 50%
  • No medal - Eliminated

History[]

Released in Beta

History of Dizzy Heights
Season Status Map Theme
Beta Active Standard version
Season 1 (Legacy) Active Standard and alternate versions
Season 2 (Legacy) Active Standard and alternate versions
Season 3 (Legacy) Active Standard and alternate versions
Season 4 (Legacy) Active Standard and alternate versions
Season 5 (Legacy) Active Standard and alternate versions
Season 6 (Legacy) Active Standard and alternate versions
Season 1 Active Standard and alternate versions
Season 2 Active Standard and alternate versions
Season 3 Active Standard and alternate versions
Season 4 Active Standard and alternate versions
Summer Breeze Update Active Standard and alternate versions
Fall Force Update Active Standard and alternate versions
Tool Up Update Active Standard and alternate versions
Power Party Update Active Standard and alternate versions
Shapes and Stickers Update Active Standard and alternate versions
Survival Update Active Standard and alternate versions
Fall Forever Update Active Standard and alternate versions available only in Classic Games. Not available in any core game up until 29 May 2024 when Classic Games were introduced
June '24 Update Active Standard and alternate versions available only in Classic Games
July '24 Update Active Standard and alternate versions available only in Classic Games
Scrapyard Stumble Update Active Standard and alternate versions available only in Classic Games
Falloween 2024 Update Active Standard and alternate versions available only in Classic Games
November '24 Update Active Standard and alternate versions
Winter Update Active Standard and alternate versions
Fall and Fantasy Update Active Standard and alternate versions available only in Classic Games
Ranked Knockout Update Active Standard and alternate versions, available only in Classic Games from 1 April 2025 to 16 April 2025 and then introduced to Knockout & Ranked Knockout.
Yeetropolis Update Active Standard and alternate versions available only in Classic Games
Tropical Tides Update Active Standard and alternate versions available only in Knockout and Classic Games
Slime Factory Update Active Standard and alternate versions

Gallery[]

Trivia[]

  • The Spinning Plates in the level loading screen image look different than they look in game. In game, there are only 6 arrows and they have smooth edges and rounded corners, while the ones featured in the loading screen have 12 arrows with sharp edges and corners.
    • Close inspection reveals that the skybox of the map is different, featuring clouds and a smooth sky.
    • Slime Climb and See Saw also have this problem where the loading screen image is different compared to the actual map.
  • Dizzy Heights was at one point known as "Rotatonator".

Names in other languages[]

Language Name
Chinese (Simplified) 目眩山巅 (Mùxuàn shān diān)
Chinese (Traditional) 目眩山巔 (Mùxuàn shān diān)
French Hauteurs Vertigineuses
German Schwindelnde Höhen
Italian Disco Vertigo
Japanese スピンレース (Supin Rēsu)
Korean 어질어질 장애물 코스 (Eojil-eojil Jang-aemul Koseu)
Polish Zawrotne Wysokości
Portuguese Loucura nas Alturas
Russian Головокружительная Высота (Golovokruzhitel'naya Vysota)
Spanish Alturas de Vértigo
Spanish (Latin America) Alturas de Vértigo

See also[]

References[]