Digital Highway is one of the Creative levels in Fall Guys. It is a gauntlet-like COURSE level and was in the game from the June '24 Update to the Slime Factory Update as part of the tutorial for new players.
Course description[]
This level is the second one any new player will experience upon launching their first game of Knockout and so teaches them the basics of the game's controls and hazards, through simple obstacles like Bumpers, Pendulum and Fan. It also teaches the player to use the game mechanic Dive-Slide at the first and the last part of the level. Unlike the first level Welcome to Fall Guys!, there's now a way to fall off.
The first section features 2 paths where a player can go. At the side of the level, a Bumper Block and Turnstile are there in a flat floor until reached the end where they have to jump in a wall-block. While at the center, there are three Fans is featured where all fans move in a different direction. The player had to choose which route is suited best for them. After that, a slide of Slime Floor sliding down to the next part
The second section features with two Pendulums swinging left and right. If a player falls off, there's a floor that saves them. Lastly, a Conveyor Belt is there that will send them to the next section.
The third section, there's now a gap in place to fall off, a player has to jump in these gaps in-order to reach the middle part where once again have two different routes: In the sides, there are Conveyor Belts with Beam that the player have to jump over; At the center, there are two Bumpers at the start, a Circular Platforms to jump into and at the end, a single last Bumpers. Both routes end at the Conveyor Belt.
The fourth and final section had the least going on. There's a massive Fan at the start, three Rotating Beams and big Bumper Blocks are formed in the alternate way, and the last one is a bumpy slide of Slime Floor going down to the finish line.
Course strategy[]
Throughout the entire course, the best route to take is always the left side, this level teaches a lot more about grabbing to the walls, but in order to be faster in this level, you will avoid grabbing the platform since it was slower.
At the first section, if you spawn in the center or right side of the level, take the middle route then walk through the left side. It's faster and easier to reach to the next part in this way. Now if you spawn at the left side of the level, it's better to walk straight instead. Jump over the Bumper Blocks than walking through the Turnstile and jump to the walls. Once you reach the left of the Slime Floor, slide down then jump off once you're getting closer to stop the slide immediately without losing speed or momentum.
At the second section, don't take the center. It's faster and easier to just walk off to the side of the platform. At the end of this section, go to the conveyor belt and don't jump, just run over there.
At the third section, there are two gaps, all you need to do is jump, no dive needed. Once you reach the next part, it's faster to use the side path than the center, but you don't need to grab the wall. Just touch the wall, jump and dive afterwards. In the end of the third section, another conveyor belt is featured yet again, don't jump, just run over it.
At the fourth section, there's nothing going on here, just avoid some obstacles until you reach the Slime Slide part. Now there's a two-block tall wall, now you don't need to grab the wall, when you look at the left, there's a smaller open platform you can jump into, so jump over there instead then jump to the platform that you are going through. Lastly, when sliding down, jump-dive in mid-air when a flat slime floor is coming up, there's only two of them, so you only need to do it twice, then slide down 'till you reach the finish line.
History[]
Released in June '24 Update
See also[]
Welcome to Fall Guys! and
Treetop Rollers, two other COURSE levels previously present in a player's first session of Knockout.