Fall Guys: Ultimate Knockout Wiki
Fall Guys: Ultimate Knockout Wiki

Buttons are an obstacle of Fall Guys, first introduced in Season 4 (Legacy).

Obstacle Description[]

Players can step on buttons. When they are stepped on, various effects can happen.

The buttons are primarily pink with a dark purple rim. The buttons in Season 2 are green.

Button Bashers[]

Buttons play a prominent role in Button Bashers, added in Season 4.5 (Legacy). Players race to press buttons that light up before their assigned opponent in order to qualify. Seven buttons are present in each arena: The button atop the central platform toggles the gravity zone between low and high gravity. The four buttons closest to the central platform toggle their respective blizzard fans on and off, while the two remaining buttons toggle the forcefields that connect the central platform to the ground level on and off. Since every arena is identical and that there are 15 of them, that means there are 105 buttons present in Button Bashers, making it the level with the most buttons in the game.

LitUpButton

A button on Button Bashers. Note that it is coloured yellow, indicating that it has lit up.

Frantic Factory[]

Frantic Factory is a round that mainly focuses on pressing a certain amount of buttons in order to qualify. They can be found scattered around the arena, with some being carried by Conveyer Belts and Trolley Bots, while some are stationary.

Button FranticFactory

A button being carried by a trolley bot on Frantic Factory.


Leading Light[]

Several buttons can be found in Leading Light most (if not all) of them being used to activate force-fields.

Leadinglightbutton

A Button on Leading Light.


Power Trip[]

In the team level: Power Trip, two gravity zones can be found with a button paired with each. Hopping on top of one of the buttons switches the nearby gravity zone from low-gravity to high-gravity and vice-versa. Two other buttons can also be found in Power Trip; there is a button found near each team's spawn point, which turns its respective Force-Field platform on and off.

Powertripbutton

Players pressing of the buttons on Power Trip. This one toggles the force-fields on and off.


Rock 'n' Roll[]

Rock 'n' Roll featured buttons in a unique variant, introduced in Season 2. In it, buttons were located in each team's lane and had to be pressed by players in order to deactivate the Force-Fields, opening the path for the Ball to go through.

Button RockNRoll

A button on Rock 'n' Roll, which turns off the force-field.

Short Circuit[]

In Short Circuit's third main side section, there are 3 pairs of opposite gravity zones with a button between each. Stepping on a button switches the pair of gravity zones it's in-between.

Shortcircuitbuttons

These Buttons in this section of Short Circuit shift the Gravity Zones from low to high and vice-versa.


Skyline Stumble[]

Buttons are featured in two sections of Skyline Stumble. In the second section there are two paths with 4 buttons on each, stepping on a button fires a star cannon to the other path. In the fourth section, players will need to navigate a maze of 12 hexagonal rooms with force field walls. Stepping on the buttons will alternate two --sometimes three-- walls from off to on and vice-versa. [1]

Skylinestumblebuttons

These Buttons in this section of Skyline Stumble activate the shooting of some stars against the players


Slime Climb[]

As of Season 4.5 Dave, the final obstacle may be replaced by a cannon that shoots balls down the lane when the button just before the finish line is pressed by players.

Slimeclimbbutton

Players can press this button to shoot cannonballs at other players in this Slime Climb variant.

Starchart[]

Buttons play an important role in Starchart. Pressing a button in this round reveals the location of the invisible paths on the map screen.

Starchart Preview

All the islands in Starchart, each of them containing a button, as well as some at the start.

Sweet Thieves[]

A pink coloured button with a key on its middle in the center of arena on Sweet Thieves can open the cage and free all the captured thieves. It can be pressed by both guardians and thieves.

Sweethievesfreebutton

A thief trying to press the button while a guardian is defending it on Sweet Thieves


Team Tail Tag[]

In Season 2, a version of Team Tail Tag will have 4 buttons around each team's initial spawn area. When pressed, these make the pair of Force-Fields directly below and in front of them alternate between on and off.

Button TeamTailTag

A button on Team Tail Tag, which toggles the force-fields on and off.

Tip Toe Finale[]

The buttons found in Tip Toe Finale activate the cannons stationed above the tiles. It fires a space-themed projectile which can help reveal the nature of the tiles. There are four buttons, one for each squad starting point.

Button TTF

A button at the start of Tip Toe Finale, which activates the cannon.

Treat Thieves[]

Just like its predecessor, Treat Thieves has a button on the middle of the arena that opens up the cage and frees captured trickers, however, this button is light green coloured instead, and additionally triggers a Blizzard Fan facing the button. This map also includes another button in the right corner near candy spawns, the said button triggers bean barriers on each side of that quarter of the map.

Treatthievesforcefieldbutton

A tricker pressing the button while escaping a treater in Treat Thieves.

Trivia[]