Rock 'n' Roll

Rock &#39;n&#39; Roll is one of the rounds in Fall Guys: Ultimate Knockout. This round is a Team round and was first introduced in the beta version.

According to the game website, Rock &#39;n&#39; Roll was designed by Joseph Juson.

In-game descriptions

 * Objective
 * Push your ball!


 * Description
 * Push your ball to the finish as a team to qualify!


 * How to play
 * Work together to PUSH your ball to the finish line before the other teams!

Objectives
In Rock ‘n’ Roll, you have to push a ball all the way to the finish line. For the majority of the level you are stuck in your lane, but at the downward slope you can interfere with other teams' balls.

Note: If two teams remain outside of the goal after 3 minutes have passed in the round, the game will call the round and eliminate the team furthest from the goal.

Overtime: If at least two teams are still tied for the lowest percentage when the 3 minutes runs out, the round will go into Overtime for 15 seconds. If at the end of these 15 seconds there are still at least two teams tied for the lowest percentage, another 15 second Overtime starts. This repeats until only one team has the outright lowest score. The overtime timer is not visible on screen. (See: Team Tail Tag - Overtime)

Standard version
Rock &#39;n&#39; Roll is divided into 3 main sections. The first two sections are separated from each other; no team can interfere with the other. The first section features a bunch of speed bumps, and then a sharp bump for teams to push the ball over. The second section has a few bumpers and a series of columns that can block the ball from travelling forward if the team doesn't pay attention to their placement; this is then followed by another sharp bump to reach the final section.

This final section has two parts - a gentler incline, and then a steeper incline. At this point (approximately 58% completion), all teams can now interact with the other teams' balls to push them upwards and prevent them from progressing. The first two teams to reach the goal at the end qualify for the next stage.

Alternate versions
From 2020-09-15 Season 1 Mid-Season update, these versions can occur instead of the standard one:
 * Donut bumpers may appear directly after the speed bumps, and before the sharp bumps
 * Rotating hammers may appear near the goal

From 2020-11-10 Season 2 Mid-Season update:, this version can occur instead of the other ones:


 * One extra red moving donut bumper for each section has been added, before and after the section with the tower of bumpers (the last one before the gap).

Strategy
Being a team game, there isn't a lot of room for strategy. Players must work together to push the ball towards the goal. Some must push forward, and others should stick on the sides pushing the ball around obstacles. Once players reach the final section, they have an opportunity to sabotage other players by hitting or grabbing the front of the ball. They can also grab opponents to prevent them from reaching the ball. A good strategy is to gang up on the team with the least progress so the other two can both qualify.

Above all else, when you're trying to push your own ball - DO NOT GRAB. You'll more than likely end up grabbing a teammate instead. Just walk up against the ball and your fall guy's pose will change to a pushing pose when near enough.

Medal thresholds

 * Gold - First team to roll into goal
 * Silver - Second team to roll into goal
 * No medal - Eliminated

Medals were previously not awarded correctly; the second-placed team would more often than not get the gold medal instead. This was fixed as of Season 3's mid season update.