Squads Show

 is a gamemode that was introduced in Season 4. This mode places players into teams of four. It was initially a temporary gamemode, and became a permanent gamemode on 2021-04-01.

Appearances
The initial end date for the playlist was on 2021-04-05 - but a hotfix on 2021-04-01 removed the countdown timer.

Rounds
According to senior designer Joe Walsh, about 38 rounds are initially present in. The missing rounds include Ski Fall, Hoopsie Legends, and Short Circuit, though these will apparently be added "in a later update".

Race
Race rounds work based on a points system. Finishing a race earns points for your team. Placing higher in a race will earn your team more points. The teams with the most points qualifies for the next round.

Unlike other playlists, most races time out in less time than the standard 3 minutes. These timeout durations range from 2:00 to 2:30, and are map-dependent.

A hotfix pushed on 2021-04-08 added Slime Climb to this playlist. It works like most race rounds; however, falling into the slime prevents you from scoring points for your team.

Survival
Survival rounds work based on a points system. For every second a team member survives, they earn their team one point. The bottom two teams are eliminated. In these modes, a timer is always present, even if the round doesn't have one in the main show (e.g. Roll Out).

Perfect Match fits into this category of rounds. Because of the typically low number of eliminations on the normal variant, the Perfect Deathmatch variant is always the one selected in Squads Show.

While Block Party was initially in the round pool, it was removed in a hotfix on 2021-03-24, due to the low elimination rate causing random eliminations.

Team
Team rounds are present in. Only one squad can be on a team, so Team games only appear later in the show. As a result, Fall Ball, Jinxed, Basketfall, and Power Trip (i.e. team games with two teams) can act as final rounds in.

Unlike Main Show, it is possible for there to be multiple team games after each other. For example, Team Tail Tag into Snowy Scrap into Jinxed.

Final
Final rounds work as normal. If a player on your team wins the final round, all players on your team win. It is currently unknown if a win in counts towards the Weekly Crown League, though it seems unlikely.

Finals requiring the player not to get slimed (Hex-A-Gone, Thin Ice, etc.) do not automatically end when only one squad is left, meaning all but one player from the winning squad would have to intentionally get eliminated to end the round (other than timing it out).

While Royal Fumble was initially in the round pool, it was removed in a hotfix on 2021-03-24, due to some instances where the squad without the tail won.

While Jump Showdown was initially in the round pool, it was removed in a hotfix on 2021-03-25, due to timeouts randomly awarding a squad the win (rather than all squads getting the win).

Victory Celebration

 * One player has their victory celebration play; the other players clap and cheer for them.
 * It is not definite that the player who got the win will have their victory celebration play; rather, it is randomly selected.
 * If the final was a Team game, the costume colours of the winning squad will be team-coloured.

Known Bugs

 * If people leave a queue while the server is still populating, the game will never repopulate. When that happens, players can only leave and requeue at this point.
 * In rounds where 7 squads qualify, only 6 actually do, due to a bug. If all squadmates have crossed the finish line and your position is 7th, you're effectively out.
 * A fix for both of those was pushed on 2021-04-06. While the first bug appears to have been fixed, there are still reported instances of the second occurring.