Hex-A-Gone

Hex-A-Gone is one of the rounds in Fall Guys: Ultimate Knockout. This round is a Final round and was first introduced in the beta version.

According to the game website, Hex-A-Gone was designed by Meg Ralph.

In-game descriptions

 * Objective
 * Last one standing!


 * Description
 * Be the last Fall Guy standing above the Slime!

Standard version
Players will begin the round floating just above spaced hexagonal platforms. After a three second countdown, all players will be dropped onto their platform. When a platform is touched, it will sink turn a white hue and soon after disappear. Below several larger and larger hexagon layers, there is a game-ending pink slime. When a player touches the slime, they are disqualified. The last player alive will earn the crown.

If the round lasts for 5 minutes, all remaining players will receive a crown. However, barring exceptional circumstances, the probability of that happening legitimately is remote.

Alternate versions
Starting from Season 4.5, the following variants may appear:


 * The entire arena may be surrounded by a low gravity zone.
 * The number of tiles can be decreased (Hex-A-Gone mini); The number of starting positions are also decreased from 20 to 8 in this variation
 * These variants can appear together or separately.

Course changes

 * In Season 2:
 * Tiles are patterned differently.

Known Bugs

 * Phasing Through*
 * As of 2020-08-08: At times due to desync in the client and server or due to errors in collision, a player may phase through hexagons that are on the players' screen. Other players in the server may see those hexagons as already fallen, or they could also see them phasing through. This would result in an unfair loss.


 * Overpopulated Hex*
 * As of unknown date: In extremely rare cases, the game may select this round unusually early, when there are too many players left. Multiple players will be placed on the same hex tile, and when the round starts, the players sharing space with others will rapidly be flung from their starting point.


 * Underpopulated Hex*
 * As of 2021-02-02: There have been some instances where Hex-A-Gone is selected with less than the purported minimum of 6 players remaining. It is unclear if this is intentional, but situations like this can result in a timeout if all players slow-jump for the entire 5 minutes.

*This name is a conjectural name and has not been somewhat uniformly agreed upon.

Standard version
This section requires expanding.

It is almost universally agreed that this is the game with the most room for strategy. There are multiple good strategies here:

Running (Balanced)
When near other players, it is best to run and try to knock other players into the bottom layers. This makes it so that more tiles will be cleared, making it more dangerous to run.

Trapping (Aggressive)
You can also go directly to the lower layers and set traps for other players. This works even better when a player is above you by a layer, meaning you can trail their path and when they run out of tiles, they will fall down two or even more layers.

Hopping (Endurance-based)
When there are little or no players on your level, you can hop between the tiles to use them up as slowly as possible. Be warned that trappers can eat up the tiles below you while doing this!

A more advanced strategy allows you to eat up tiles even more slowly by jumping, then diving onto them. This strategy is harder to master and requires careful control of direction and momentum; a failed dive can potentially eat up far more tiles than intended.

Miscellaneous

 * If possible, stay away from other people. Bumping into someone else has a sizable chance of causing you to ragdoll and lose control, resulting in you falling multiple layers.
 * A well-timed grab could send another player to a lower level.
 * Use the intro cutscene and the countdown to study the spawn locations, and see if you can find a path to jump onto any unused spawn tiles.
 * If you are fortuitous enough to somehow get this final with a very small number of people (less than the probable minimum of 6 players), attempt to play for a time out by slow-jumping all the way (assuming your opponents are willing to do the same).

Alternate version

 * The same strategies apply for the variant with reduced tiles, but it becomes all but impossible to time the round out.
 * Hex-A-Gone becomes a much more passive game when low gravity is present. Attempting to trap other players is significantly more difficult, since your opponents will likely be able to jump across the gaps you create. As a result, usually the optimal strategy is to passively jump from tile to tile.
 * Keep in mind that the tile you're aiming for may disappear while you're still in the air. Be prepared to dive for another tile in case this happens. Alternatively, you can try to remove a tile that another player is aiming for; if done successfully, they'll be forced onto a lower layer or even the slime.
 * If you can get the normal-sized variant with low gravity (for example, in Hex-a-4041 Trials), timeouts are more likely if players do not run - even with 10 starting players. Of course, not all players will be willing to share the win, so carefully observe the situation and switch your playstyle where appropriate.

Survival Variant
A Survival type variant was introduced in the Hex-a-gone Trials playlist on 2021-01-05. In this variant, the round ends when only a certain number of players are eliminated, leaving 75% players after round 1, and 60% of the remaining players after round 2.

Utilize almost all the same strategies for this version, but be warned that the initial larger number of players can make things trickier. A fairly common strategy is to fall to the lowest level and cut huge holes in the tiles to trap other unsuspecting players. You could also fall to a level that is a few levels higher than the lowest level, if you do not want to run the risk of other players grabbing on the lowest level and sending you into the slime.

Falling to a lower level is however not advised when playing this variant in Hex-a-4041 Trials, due to the general slower pace of the round.

Medal thresholds

 * Gold - Winner! (or Qualified, if Survival-type variant is played)
 * No medal - Eliminated

Trivia

 * According to senior designer Joe Walsh, Hex-A-Gone was inspired by the Minecraft minigame TNT Run.
 * Hex-A-Gone was temporarily removed from rotation at the beginning of Season 3 due to a physics bug.