Freezy Peak

Freezy Peak is one of the rounds in Fall Guys: Ultimate Knockout. This round is a race round and was introduced in Season 3.

Standard version
Unlike most race modes, Freezy Peak spreads out the spawn locations over a much wider starting area that has 8 paths, which gradually converges. Players will have to navigate through various Season 3 obstacles to gradually ascend up the course.

Depending on the spawn location, in the first section players will have either a path with horizontal boxing gloves and flippers to dodge, or vertical boxing gloves emerging from the ground. To make the ascent up these paths harder, there are fans blowing against the player.

The next section also has multiple paths with different Season 3 obstacles - either a conveyor belt moving in the wrong direction, a la Fruit Chute, with cannons firing snowballs down these conveyor belt paths; or a series of flippers in the middle of the other path, with fans that can blow the players onto the flippers to be flipped off course.

The players then have to use fans to lift themselves to the next platform, but they have to be careful not to land on the flippers on that platform, or they may be flung off course. There is a checkpoint after this section.

Following this platform, there are two fans that have to be used to reach the upwards path that curves to the right. The initial part of the path has a few steps, followed by a section with boxing gloves, flippers, and snowballs. The snowballs will always be shot and roll along the outermost (left) part of the path. The boxing gloves are positioned to knock players onto the flippers, which will flip the hapless player off the edge of the ramp, causing them to restart at the previous checkpoint.

The final section features a series of spinning conveyor belts travelling in alternate directions, with strategically placed walls. After these are climbed, a final large fan propels players upwards to the finishing platform.

Alternate version
As of 2021-02-02, the following variants may occur:
 * The Slingus Flinguses in the path following the 6 boxing gloves path may be arranged diagonally instead of a straight line.

As of 2021-05-13, the following variants may occur:
 * The activation pattern for the six punching gloves may be as follows: the two front gloves, the two middle gloves, the two back gloves.
 * The two Blizzard Fans that grant access to the upwards spiral path are replaced by a spinning place and a low gravity zone.
 * A Big Yeetus may be present to aid players in crossing the gap that separates the first part of the level from the upwards spiral path.
 * The pattern on the punching gloves on the spiral path may be different.

Known Bugs

 * Phantom Fans*
 * As of 2020-12-15: For unknown reasons, the player may be randomly blown down while trying to climb the conveyor belt, even though there's no fan visibly blowing the player down.

*This name is a conjectural name and has not been somewhat uniformly agreed upon.

Standard version

 * First section: For the path with boxing gloves and flippers, this shouldn't be too difficult; walk in the center as much as possible while avoiding the gloves. For the path with gloves emerging from the ground, pay attention to the pattern and try following it (or you could attempt an advanced strategy by letting the glove fling you upwards and hopefully forwards, though the efficacy of this strategy is questionable). If you can steer yourself towards the path with ground gloves, try to do so as it'll better set you up for the second section. It appears that for the 8 starting paths, the initial obstacle(s) always start the exact same way. Starting from the far-left starting path (1) to the far-right starting path (8):
 * Path 1: Left Boxing Glove comes out first
 * Path 2: Right Boxing Glove comes out first
 * Path 3: Right Boxing Glove Floor comes out first
 * Path 4: Left Boxing Glove comes out first
 * Path 5: Right Boxing Glove comes out first
 * Path 6: Right Boxing Glove Floor comes out first
 * Path 7: Left Boxing Glove comes out first
 * Path 8: Right Boxing Glove comes out first
 * Second section: For the conveyor belt and snowball path, this is also rather trivial, just patiently walk up the belt while dodging the snowballs as much as possible. For the flippers and fans path, pick a side and walk along that side; it's usually best to walk along the side of the path with the fan moving opposite to your direction, so it blows you less. After using the fans to propel yourself up, carefully avoid the flippers as they can send you off the map. The path with the flippers and fans is faster as you aren't going against the belt, but it's usually quite out of your way unless you steer towards the ground gloves path in the previous section.
 * Third section: The second fan tends to be the problem if you misjudge the height you gain and the landing position. If necessary, stop directly before the second fan, before carefully using it to propel you upwards. Be warned also as the snowballs from the next section might mess you up here.
 * Fourth section: If you're attempting the left side, like Dizzy Heights, try diving before the snowball hits you to attempt to minimize the time spent on the floor. If you're going for the right side, play it safe with the boxing gloves and don't attempt to clear more than one at a time, unless the second in a row is receding directly after the other. If you're in an absolute hurry, it's barely possible to clear the flippers in the middle of the path by jump-diving over them; this can save a bit of time, but is accordingly the riskiest strategy (due to either yourself messing up, or other players triggering the flippers and scuppering your jumps). The outright fastest strategy is a combination of the three, where you can jump-dive over flippers, shifting to either the snowball side or the gloves side if it's safe to do so.
 * In fact, the gloves always pop out and recede following this pattern, which you can use to safely clear: 1, 2 and 3, 4, 5, 6 and 7.
 * Final section: Pretty straightforward, carefully climb the belts while noting the direction of the finish line above you (use the pair of propellers underneath the finish line as reference of where to go) so you can land your jump from the fan perfectly. Diving just before hitting the ground at the final platform allows your fall guy to get back up faster.
 * Flippers note: All the flippers except for the ones in the fourth section (and likely the section before the fans) will send players flying in random directions, potentially changing directions with each flip. It is generally not worth the gamble to use them.
 * Spawn note: If you're not satisfied with your spawn (you get the side boxing gloves instead of the floor ones, for instance), you can try diving off the back of the map to aim for a better one.

Alternate version
For the different punching gloves pattern on the upwards spiral path, the strategy remains the same: cross as the gloves are retracting, wait if they are fully retracted.
 * This variant with the diagonal flinguses is in general harder to get past. A possible way to get past it is to observe where the furthermost flingus is positioned (left or right), then approach that flingus. From there, one of two things can happen:
 * If the fan closest to that flingus is behind you, squeeze to the left (left flingus) or to the right (right flingus)
 * If the fan is however in front of you, then let it blow you through the gap in-between that flingus and the one in the middle.
 * If you cannot consistently do this without triggering a flingus and getting flung away, try using the intro cutscene to study the flingus orientation, then steer towards the side boxing gloves/conveyor belt paths, which are relatively safer, but slower.
 * For the six punching gloves with the different pattern, it is even easier to cross: merely run towards them and you should be able to cross over them as they come down without the need for jumping (which is more likely to get you knocked over anyway)
 * The spinning plate with the low gravity zone variant is easier to cross, given that the low gravity field gives enough room for error as a dive will propel the player forward a longer distance.
 * Depending on whether or not the low gravity zone is present, it might be harder to get the proper timing on the yeetus correctly. That said, it isn't as useful of a yeetus given how short the covered distance is.

Medal thresholds

 * Gold - First place
 * Silver - Top 20% of players in the lobby
 * Bronze - Top 50% of players in the lobby
 * Pink - Qualified, but outside of the top 50%
 * No medal - Eliminated

Trivia

 * This is one of the only race map that starts out with multiple paths and converges into one path at the finish. Most maps are completely linear or expand out at the end.
 * This map was widely thought to be a final before it was officially released in Fall Guys: Ultimate Knockout, mainly because it looks like a Season 3 sequel of Fall Mountain.