Door Dash

Door Dash is one of the rounds in Fall Guys: Ultimate Knockout. This round is a race and was first introduced in beta version.

According to the game website, Door Dash was designed by Anthony Pepper.

In-game descriptions

 * Objective
 * Race to the finish!


 * Description
 * Avoid the fake doors and race to the finish!

Standard version
Door Dash is a race game.

This game is reminiscent of Takeshi's Castle game Knock Knock. It consists of some walls with doors, some doors that are solid and some doors that can be smashed through. The players have to find the right door by running into them. The first, second and third rows have 7 doors, with respectively 4, 3 and 2 doors destructible. The fourth, fifth, sixth and seventh row have respectively 6, 5, 4 and 3 doors, with only two doors (one for the last row) destructible. After crashing the right final door all the players fall down to the final stretch that leads them to the finish line.

Alternate versions
From the 2020-09-15 Season 1 mid season update, these variants can occur instead of the standard one:


 * At the end of the course, after jumping down from the last door group, a Big Yeetus (giant spinning hammer) has been added.
 * Before the rows (except from the first and last ones), moving donut towers have been added to annoy the players.

Starting from the 2021-02-02 Season 3 mid-season update, the following variants may appear:


 * A Blizzard Fan may appear after the last set of doors.

Course changes

 * In Season 2, the sizes of all the bottom triangles were standardized, so it is no longer possible to easily determine the correct doors in the final three rows.

Standard version
Door Dash has two main strategies. The first is to stick ahead and hope that you get through the right doors, which is very luck-based and not 100% foolproof. In Season 1, the last few doors can be identified as real or fake depending on the size of the bottom triangle; this is no longer possible since Season 2.

The other is to simply go with the crowd and hope you aren't too far behind them. Again, this isn't foolproof as Door Dash is a very RNG based game. Because of a lot of players trying to squeeze through the same door, you are also very susceptible to ragdolling and losing control.

An advanced strategy is (where possible) to use the remains of the smashed doors to jump above the walls, completely bypassing the doors. (Due to desync, players that do this strategy may look like they are jumping off air.)

'''The following strategy is NOT advised; it is possible to trigger the cheat detection with it. This is preserved here for archival purposes.''' A recently discovered and more advanced variant (bug/exploit) of the above is to use the remains of the smashed door, jump on top of the wall (at the third row of doors), and then jump out of the map. This will cause you to respawn directly before the final row of doors. As this is unintended behaviour, it is unclear when this will be patched out, but this can allow for surprise firsts. (The same effect can rarely happen if the physics go crazy and the smashed door pieces randomly launch you off the map.)

Alternate versions

 * The donut towers should be easy to dodge with proper timing and positioning.
 * If you are slightly falling behind, you can use the Yeetus to give yourself a boost to the finish line, but be careful as in some cases it will fling you too far.
 * The fan is fairly inconsequential and shouldn't alter the match too much. Dive just before hitting the ground and you should be able to get back up faster.
 * Do watch out however, in case of a big yeetus and fan combo, as falling on the yeetus from above might send you back to the previous section and is very likely to cost you the qualification.

Medal thresholds

 * Gold - First place
 * Silver - Top 20% of players in the lobby
 * Bronze - Top 50% of players in the lobby
 * Pink - Qualified, but outside of the top 50%
 * No medal - Eliminated

Trivia

 * In early development screenshots and videos from the developers prior to release, there was a level that appeared to be the same as door dash. The main difference was that it had an Aztec theme. The ground had blue and green patterns, and the doors were set into a larger wall. There were four pieces of the door that would fall apart, leaving an open square to jump through. If someone ran into a wrong door, the door would puff out dust, and the face above the door would briefly show giant red X's. The background was also different; many trees appeared lining the edge of the course. At the finish, it has been shown there might have been a different animation for qualifying in a race map; it appeared that, when ran across the finish line, the air would distort around the player, then they would disappear, qualifying.
 * Door Dash, coincidentally, shares the same name as a food company. It kind of fits with the theme, you dash for food but if you choose the wrong doors to order it through, you don’t get the food, thus being eliminated.