Ski Fall

Ski Fall is one of the rounds in Fall Guys: Ultimate Knockout. This round is a race round and has been introduced in Season 3.

Standard version
Ski Fall is a marked departure from typical Race rounds - instead of racing to a finish line, players have to race to score 15 points by jumping through rings wheels.

All players start on a platform, which leads to a downhill icy slope. It is divided into 3 distinct sections, each with a variety of obstacles ranging from bumpers, to flippers, and a few strategically placed ramps for players to potentially gain height.

Dividing the first and second, and the second and third sections, is a giant rotating wheel with holes in them. The holes are colour-coded on their perimeters - a bronze ring is worth 1 point, a silver ring is worth 2, and a golden ring is worth 3.

The third section features Ringus Dinguses and fans at the end of the ramp. At the very end is another spinning wheel with holes, this time in the style of an archery target, where landing in the outermost circle is bronze (1 point), landing closer to the center is silver (2), and hitting the centremost hole is gold (5).

Falling off at any point of the map, including falling through the final spinning hole wheel, will respawn the player at the top of the first downhill icy slope.

Alternate versions
Starting from the 2021-02-02 Season 3 mid-season update, the following variants may appear:


 * A pair of Big Yeetuses may appear on either side of the slope leading to the first disk.
 * Donut Bumpers can appear in the second section in-between rings wheels.
 * Alternate ending. This includes:
 * The Ringus Dinguses being removed.
 * The 3 Slingus Flinguses flipping you forward.
 * The Slingus Flingus after the first rings wheel can be missing.

Starting from the ? 2021, Dave update, the following variants may appear:


 * Punching Gloves can appear in the center of the first and second ramps.
 * Slingus Flinguses on the outside flipping you inwards.
 * A Low-Gravity Zone can be placed on top of the second ramp and a fan covers the second rings wheel.
 * Ice tiles can cover over the last rings wheel.

Standard version
There are multiple strategies to qualify from this round, depending on your skill level. For all strategies, take note of where the flippers are positioned, as landing on them has a high chance to fling you off the course and ruin your strategy.

Jumping through rings (Basic)
Jump through the rings that you face as you slide down each hill. This is the most basic and most widely used strategy.

The key thing to take note of when using this strategy is to judge your jump height carefully. Jump only if a ring is high (usually higher than the player). If the ring is at your height or lower, dive through them to go through it.

Run on the sides (Pro)
Instead of going through the rings in the giant wheels normally, run all the way on the left or right to skip past the giant wheels. You'll start gaining immense momentum, in which you can jump yourself off at the very end with the momentum (or use the fan to steer yourself towards the middle) and achieve 5 points from the gold ring at the very end. This strategy is very risky however, as multiple factors could change the outcome of each slide. For example, another player could stop your momentum, the Ringus Dingus Brothers could hit you in the air, you can have too much momentum and miss the gold ring, etc. This strategy takes a lot of practice, but if it's performed correctly, it can make you one of the first to be qualified.

Additional notes
Don't bother trying for the gold ring in the middle of the first wheel. It can only be reached via the flipper on the hill section directly after the cylinder, and the flipper trajectory is not consistent; or, by the Yeetuses, which are also inconsistent. Scoring points via other means takes considerably less time.

Alternate version

 * The Yeetuses can be used as a slightly more consistent way of getting the 3-point golden ring in the first holed wheel. This in general is still not worth the time.
 * If you're going for the 5-point gold ring strategy, the donut bumpers shouldn't prove to be a hindrance, as running along the colored lines along the edges, then making a beeline for the middle ring means they cannot bump into the player.
 * In fact, the removal of the Ringus Dinguses can make the fan jumps into the 5-point gold ring far more consistent and worth to take.
 * The same goes for the Slingus Flinguses, which can now potentially fling you into the final holed wheel. Only the specific variant of flinguses that are positioned closer to the end of the ramp appear to do this.
 * The removal of the flingus directly after the first wheel makes it slightly safer to go through the first wheel without the risk of being flung backwards.
 * While it is possible to use "boost" provided by the punching gloves to reach the golden ring in the middle of the wheel, going around the wheels altogether and aiming for the 5 points golden ring at the very end remains a better strategy for this variant.
 * With the Slingus Flinguses positioned along the edges, it is best to just clear the rings wheels by collecting any ring and then focusing on getting the 5 points ring at the end.
 * For the Low-Gravity Zone and Fan combo, it is possible to use the gravity zone to manouver around the golden wheel and clear the gap in order to reach the final section with the 5 points golden ring. The center of the fan makes getting the golden ring in the middle of the second wheel impossible and the rest of the rings on it harder, so it is best to avoid the whole thing altogether.
 * For the Ice tiles variant, break the tiles in the middle of the floor if you happen to get there first (or jump into the hole if other players have opened the path for you). Afterwards, it could pay off to try and preserve the tiles as best as possible to ensure a path to the golden ring on your next attempts.

Medal thresholds

 * Gold - First place
 * Silver - Top 20% of players in the lobby
 * Bronze - Top 50% of players in the lobby
 * Pink - Qualified, but outside of the top 50%
 * No medal - Eliminated

Known Bugs

 * Double Respawn*
 * As of 2020-12-15: When respawning, sometimes the respawn will occur twice, so the player will spend a few more seconds not in control of their own character.


 * Pointless Rings*
 * As of 2021-02-02: Sometimes some rings will not award points, potentially costing a qualification. This appears to happen the most with the rings in the final wheel. A theorised workaround is to dive while going through them, but this may not be consistent.

*This name is a conjectural name and has not been somewhat uniformly agreed upon.