Button Bashers

Button Bashers is one of the Rounds in Fall Guys: Ultimate Knockout. This round was introduced in Season 4.5.

Although classified as a Hunt-type round, this round can also serve as a final round if there are only 2 players left, resulting in a 1v1 battle for the crown.

Standard version
Players will be placed into arenas where they will face off against a single opponent. Within each arena, there is a raised platform surrounded by a Gravity Zone in the center, two Force-Field platforms leading to the raised platform, and a Blizzard Fan in each corner of the arena. Each gravity zone, force-field, and blizzard fan have a button corresponding to them, which change the gravity, turn force-fields on and off, and turn the fans on and off, respectively.

The goal of the game is to press the buttons that light up before your opponent does. The button to press will be lit up in a yellow-ish colour, as opposed to the standard red. When done successfully, you will receive one point. If you have more points than your opponent once the 1:30 timer expires, you will qualify for the next round.

If any of the players are tied after 1:30, the round will go into overtime (for only players that are tied) until the next player scores a point to break a tie. In both the normal Hunt variant and the Final variant of this level, if for some reason no players score in overtime, which is essentially only possible with friends, then after 5:15 minutes, neither of the tied players qualify (and in the Final variant, no player wins the crown). In the case that your opponent disconnects, you will instantly qualify, even if the timer hasn't expired yet.

Course Strategy
The key to victory in Button Bashers is being able to quickly identify the next lit up button. When a lit button is about to be pressed, try to position your camera in a way such that you can see most of the other buttons on the map.

Also, be aware of the state of the various objects in the arena. If a fan near you is on, you can use it to quickly reach either the raised platform or the opposite end of the map. If the gravity zone is set to low gravity, it can be used to reach the raised platform. Think quickly to get the edge on your opponent.

Attempting to jump onto buttons can be rather iffy at times - diving onto the buttons is generally more consistent when possible. Also, if your opponent is about to get to a button before you, and you are directly behind, you can try tap-grabbing them to make them fail their jump. Sometimes, though, it might be easier to let your opponent press a button, using the opportunity to quickly scan the arena and anticipate the next button lighting up.

At the start of the match, the first button to light up is always going to be the middle one on top of the taller platform. You can reach it quickly by running to the nearest fan button, jumping on it, and flying off of it as the button pushes you up and the fan carries you up to the platform.

Medal thresholds
Medals are not determined by score thresholds (like Fall Ball or Basketfall, for example), but by score relative to the rest of the lobby. It is suspected that qualification time may have an influence in medal determination, with players that qualify earlier (due to their opponents disconnecting) potentially getting a higher placing.


 * Gold - First place
 * Silver - Top 20% of players in the lobby
 * Bronze - Top 50% of players in the lobby (Anyone who wins)
 * No medal - Eliminated (50% who lost)