Wall Guys

Wall Guys is one of the rounds in Fall Guys: Ultimate Knockout. This round is a Race round and was first introduced in Season 2.

In-game descriptions

 * Objective
 * Scale the walls!

Description


 * Use to GRAB and move blocks - create paths and jump along to cross walls and reach the finish line!

Standard version
Wall Guys has a simple premise - move the blocks in the area to form paths of increasing elevation to be able to scale walls and progress forward. The initial walls and blocks start out shorter, but gradually get taller and taller, making things progressively harder. There are 4 increasingly taller walls to cross before the finish line is within sight.

The climb feature can prove to be very handy on this map - all the blocks and the walls can be climbed if the player can jump at it and grab the edge.

Alternate versions
Starting from the 2021-02-02 Season 3 mid-season update, the following variants may appear:
 * Some standard blocks are replaced with ramp blocks.
 * Some standard blocks are replaced with fan blocks; one for the 3rd section, two for the last.
 * Some Slingus Flingus are added to some of the top of the walls, sending players back to the previous section. (Removed for not allowing players to grab walls, might return)
 * A moving fan may appear behind the final wall, pushing players back.

Standard Version
This chaotic course is one that can set you back if you try to help! Pushing blocks to the walls will help you, but others can jump over the walls you have worked so hard to bridge before you can even get onto them. As this is mostly the case, the best strategy here is to wait for newbies or nice players to push the walls for you. If nobody is pushing the walls, then you'll have to do it. It's a huge dilemma of a map and not for the faint-hearted.

Another simple strategy is to go away from the main crowd of people and push the blocks for yourself. If done correctly, you'll be over the wall before anyone notices your path.

The tallest block in each part of the course is tall enough to reach the top part of the wall without needing to climb; in most cases, though, you will have to master the climbing technique to succeed. In some cases, it is possible to jump-dive and then grab/climb a block that may be too far away.

The walls also slowly descend downwards, so shorter blocks can reach the walls. This was likely to prevent trolls from pushing the blocks needed to overcome the wall away from it, so people can actually qualify, even if the shorter blocks were unable to be used to get over the wall just one minute ago.

Alternate Version
Due to the random nature of Wall Guys, it is not easy to recommend specific strategies. Overall, the same "rules" that are present in the default version apply here: If you can reach a block/wall with just a dive, don't lose time grabbing. If you can get across a wall without touching the ground, do so. If you have a considerable advantage, but no way forward, consider pushing blocks to your own benefit before the other players catch up, etc.

For the ramp variant, use them to either reach a wall directly or if too high, to reach a taller block. For the fan variant, use them to ride all the way up across a wall or if they are not close enough, to reach a taller block.

As usual, the most important thing is to get a read on the level layout to quickly find the most optimal path and avoid making mistakes.

Medal thresholds

 * Gold - First place
 * Silver - Top 20% of players in the lobby
 * Bronze - Top 50% of players in the lobby
 * Pink - Qualified, but outside of the top 50%
 * No medal - Eliminated

Known Bugs
There is an unknown glitch where the platforms can move on top of another. This causes the players that were on top of the block that is now on top of another to be launched directly upwards, but not likely to knock them off.

At the launch of the Season 3 Mid-Season Update: Walls with Slingus Flinguses were not able to grab. Walls would not come down on this variation.