User:K3W3L/sandbox

Layout A
Slime Climb is a long and multi-faceted course with lots of obstacles. All players start from a large platform and climb up a large course, racing against the elimination slime. These sections are described as follows:

There is a 2:20 time limit, with a countdown timer appearing when there are 15 seconds left. After that point, everyone remaining on the course is eliminated. The timer is slightly misleading, however - at roughly 2 seconds left on the timer, the ground in front of the finish will be covered in slime. Only players that have jumped up to the walls on the sides can avoid this slime and stay alive past this mark.

Layout B
Slime Climb is a long and multi-faceted course with lots of obstacles. All players start from a large platform and climb up a large course, racing against the elimination slime. These sections are described as follows:

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There is a 2:20 time limit, with a countdown timer appearing when there are 15 seconds left. After that point, everyone remaining on the course is eliminated. The timer is slightly misleading, however - at roughly 2 seconds left on the timer, the ground in front of the finish will be covered in slime. Only players that have jumped up to the walls on the sides can avoid this slime and stay alive past this mark.

Layout C
Slime Climb is a long and multi-faceted course with lots of obstacles. All players start from a large platform and climb up a large course, racing against the elimination slime. These sections are described as follows:

There is a 2:20 time limit, with a countdown timer appearing when there are 15 seconds left. After that point, everyone remaining on the course is eliminated. The timer is slightly misleading, however - at roughly 2 seconds left on the timer, the ground in front of the finish will be covered in slime. Only players that have jumped up to the walls on the sides can avoid this slime and stay alive past this mark.

Course Strategy (based on Layout B)
Slime Climb tends to be incredibly attritional, and for good reason - the relatively thin walkways and the myriads of obstacles will make progress difficult, and elimination is very likely if even one section is messed up. Players starting out on the spawn positions closer to the edge should make an attempt to force themselves into the middle of the course, as the sheer volume of players on the initial narrow walkway may force players on the edges off course and into the slime before the game even begins.

The following table lists strategies for each specific section. Use the section code and compare it to the course description to see what each strategy is referencing. If a strategy references a different section, look in the same table for the associated strategy, as the same strategy can apply to multiple sections (especially if they are similar in nature).