Tip Toe

Tip Toe is one of the rounds in Fall Guys: Ultimate Knockout. This round is a Race round and was first introduced in the beta version.

According to the game website, Tip Toe was designed by Meg Ralph.

In-game descriptions

 * Objective
 * Find the path!


 * Description
 * Avoid fake tiles and find the hidden path to reach the finish line!

Standard version
Tip Toe is a race course consisting of 130 square tiles displayed in a 13x10 grid.

This game may recall Takeshi's Castle game Skipping Stones. Tip Toe consists of a big path formed by a big number of tiles, some are fake and some are collidable. The players have to find out which tiles are collidable and make their way to get to the finish line. When a player finds a collidable tile, the tile is highlighted in a bright peach colour. The difficulty is that if a player falls down, they restart from the starting line. They can quickly come back by remembering the street discovered. When a player is not on a tile for a period of time, the tile slowly turns back to its orange shade, so the player has to remember which ones were the solid tiles. Between the last row of tiles and the finish line, there is a gap, so the player has to jump. As soon as someone discovers the right path, the game is completed quite quickly unless there is a thicc bonkus. It's all about qualifying before the others.

Alternate versions
From 2020-10-29 these variants can appear:


 * Three thicc bonkuses can be added to make the game really chaotic.
 * When the Thicc Bonkuses appear, they may swing back and forth or sideways.
 * A big yeetus always appears under the floor, though it is not known if there are a limited amount spots the yeetus can be.

Course changes

 * In Season 2, the tiles were visually changed, having random patterns and more varying shades of orange on them.

Standard version
Wait for others to reveal the path. Although it may be slow, it is the safest way to get across. You can also choose to play it a little more risky by jumping and/or diving onto an unrevealed tile. Beware of doing this as there is a high likelihood of failing, and can reveal a way for other players trying to outcompete you. The final three rows of tiles indicate the fake ones as they shake, so you can tell which ones are real. The safe tiles in the last 2 rows are always in the same column so they can be safely walked over, although keep in mind that there is a gap between the last row of tiles and the finish line that must be jumped over.

Alternate versions

 * Big Yeetuses are hit-and-miss, depending on the randomized safe tiles. If the stars align, a well-timed hit and a well-positioned Yeetus can send you sailing into the finish line, but these are not worth the gamble in most cases. More often than not a Yeetus is in the same column as the last two rows of collidable tiles. (Unconfirmed)
 * Thicc Bonkuses increase the difficulty of this level significantly. Some might be positioned along the safe route, making things hard to traverse. Play it safe and time your crossings carefully; at least your fellow beans are also subject to this difficulty. Especially with this version, do not give up if you're knocked off, as there is a higher than usual likelihood that your opponents will also be knocked off.

Medal thresholds

 * Gold - First place
 * Silver - Top 20% of players in the lobby
 * Bronze - Top 50% of players in the lobby
 * Pink - Qualified, but outside of the top 50%
 * No medal - Eliminated